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Microsoft: Exclusives have to have impact

"It's about quality and impact, not number of releases in a year," says Xbox VP

In a recent interview Phil Spencer, corporate vice president of Microsoft Studios, explained the company's strategy when it came to console exclusives.

"It's about quality and impact, not number of releases in a year," he said.

"Creating core IP, as many first-and third-parties have seen over the years, isn't an easy thing. I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it."

Speaking to GameInformer, Spencer also mentioned new exclusives with new partners.

"So it will continue to be something that we focus on with new partners like Crytek and new people that aren't announced yet. We do think that it's fundamental that core gamers look at 360 as the place they want to play games."

He also stated that, unlike Sony, Microsoft is not planning a series of remastered releases.

"They've done a great job at selling old franchises with HD remakes," he told the magazine, going to to say that despite the success of Halo: Anniversary, Microsoft did not want to sell gamers something they'd already played.

Friday's financial results showed that Microsoft sold 8.2 million Xbox 360s in 2011's last financial quarter.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.

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