Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Twenty staff made redundant in Relentless restructure

Wed 16 Feb 2011 9:01am GMT / 4:01am EST / 1:01am PST
PublishingDevelopment

But Brighton developer also recruiting for new projects

Relentless Software made around twenty redundancies two weeks ago, GamesIndustry.biz understands, as part of a restructuring process to adapt to the company's new multi-platform focus, but did not announce the losses formally until today.

However, the developer is also recruiting for new roles for new projects, re-prioritising skillsets more applicable to the studio's future.

"We have recently restructured the company to work on a variety of different projects and different platforms," director and co-founder Andrew Eades told GamesIndustry.biz.

"That has meant some redundancies as we need to match our skillset with the requirements of the projects that we are working on today. We will be recruiting for a number of roles to fulfil the needs of new projects."

At the beginning of this year, Relentless announced that its formal exclusivity partnership with Sony had ended amicably, leaving the company free to pursue a new, digitally focused, multi-platform approach. In a January interview with GamesIndustry.biz, Eades explained those decisions.

"Our real strategy going forward is to change the company from a disc-based, console games company only - which is what we were, we were only PlayStation 3, we were only console, we were only quiz, in fact. We wanted to change the company to have much more breadth and embrace the new digital platforms we saw coming in," said Eades.

"We'd already started that, in a way, with Blue Toad Murder Files which we released in the back end of 2009. That was more than an experiment - how do we become a self-publishing developer?

"We've just launched it on PC. We were really proud that we've come on to Steam and other digital distribution platforms - we think that the future is not a massively expensive console in your living room, necessarily. PlayStation 3 prices are going to come down, Xbox 360 prices are going to come down. Who knows what Nintendo are going to do with the Wii.

"We also know that, come 2012, there are going to be other devices - maybe Apple TV, maybe Google TV, maybe even your Samsung connected TV will be able to play some decent connected games. Who knows?"

8 Comments

Matthew Hill Head of Recruitment, Specialmove

75 26 0.3
Sad news from a well managed and respected studio with a quality team. Although painful it seems Relentless have a fairly clear focus and I remain confident they will thrive after this adjustment

Posted:3 years ago

#1
This looks like a good refocusing to encompass multie revenue streams, opportunities and different title strategies

Posted:3 years ago

#2

Fran Mulhern , Recruit3D

863 707 0.8
As well as focusing on Relentless moving forward, let's not forget those let go. Best wishes to you guys - hope you find something soon.

Posted:3 years ago

#3

Ross Colgan Experienced Artist, Codemasters

13 0 0.0
"That has meant some redundancies as we need to match our skillset with the requirements of the projects that we are working on today. We will be recruiting for a number of roles to fulfil the needs of new projects."

I hope they offered training instead to those loyal people who wanted to stay...? Surely it makes more sense to hold on to good people and investing in them rather than just hiring and firing every time the wind blows?

Posted:3 years ago

#4

Mikolaj Macioszek Translator, Big Fish Games

14 0 0.0
All the best to all former and future Relentless employees, Blue Toad showed you have much potential beyond Buzz.

Posted:3 years ago

#5

Iain Lowson Writer

21 0 0.0
Best of luck to the folks who are sadly no longer at Relentless, and to all who remain. Hope everything sorts itself out.

Posted:3 years ago

#6

Cumron Ashtiani Creative Director and CEO, Atomhawk Design

4 0 0.0
At least they are seeing that the industry is changing, a lot of studios haven't and they are paying the price 10 fold. Although it is a real shame to hear about job losses for any reason....too much of that going on right now.

Posted:3 years ago

#7

Martyn Brown Managing Director, Insight For Hire

141 56 0.4
Terribly painful for anyone who loves their companies and has seen nothing but growth and development.

But ultimately necessary (however hard for those let go) to secure a stronger position in a transitional market. Best of luck to both Relentless and those seeking new positions.

Posted:3 years ago

#8

Login or register to post

Take part in the GamesIndustry community

Register now