Study predicts ten-fold rise in yearly mobile game ad-spend

Wed 05 Jan 2011 9:30am GMT / 4:30am EST / 1:30am PST
MobileAdvertising

Juniper Research foresees massive lift to $894 million in five years

A new study has predicted a ten-fold rise in mobile game advertising spend over the next five years as free download titles flood app stores.

The authors of the Juniper Research study believe that a proliferation of titles which are funded by their ad revenues rather than from purchase price will see the yearly mobile ad spend rise from the current figure of $87 million (£55.95m) to $893 million (£574m) by 2015.

"Angry Birds has been a huge hit over the last year on the iPhone since its launch; but arguably its relative impact, in terms of downloads, has been bigger on Getjar and, more recently, on Android Market, as a result of offering the game free with ads," said report author Daniel Ashdown.

"Users get a great game for free, but advertisers get significant product/brand exposure; the same is true of mobile games as marketing tools."

However, despite the increase, the report still predicts that end-user revenue will provide the lion's share of profits for companies on app stores across all platforms. In 2015, the report says, download and in-game purchase revenues will still amount to ten times the retail value of ad-spend.

About the author

Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time shouting at his cat and killing dwarves in poorly constructed fortresses.

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