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User acquisition

The five deadly traps of user acquisition
Academy

The five deadly traps of user acquisition

Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
Don't do that: What to avoid when soft launching a game
Academy

Don't do that: What to avoid when soft launching a game

AppQuantum's Sergey Ryabtsev and Alina Zlotnik reflect on the mistakes made on a cancelled project and share advice on soft launching in the mobile free-to-play space