MIGS 2016
-
Altering open-world narrative for VR
Other Ocean Interactive's Marc McGinley details the sizable hurdles facing Giant Cop: Justice Above All, and how the team is clearing them
-
A recipe for "Special Team Magic"
Funomena director of development Lulu LaMer details three keys to keep devs motivated, and three more to keep them working well together
-
How Watch Dogs 2 brought its virtual San Francisco to life
Ubisoft designer Roxanne Blouin-Payer details what makes the game's colorful AI civilians tick
-
None of us really knows what we're doing - Boyes
Iron Galaxy CEO Adam Boyes lays out horrors of a gold rush, encourages game developers to join in