
Contributor
Graham is the founder of Player Research, a Brighton-based user research and playtesting studio.
Graham McAllister ruminates on why truly new ideas are so hard to come by
Measuring Everything and Understanding Nothing
Why data without experiential context can be misleading
Apple TV: Limitation or Opportunity?
Graham McAllister sees a bright future for Apple's latest amalgamation of ideas
"It's the assembly language programming game you never asked for!"
Graham McAllister meets Zach Barth and TIS-100
Design Research: Ignore it at Your Peril
Graham McAllister on why Molyneux's latest advice seems dangerously misinformed
Quality is the best strategy for app store discovery
With both algorithms and curators, Graham McAllister believes that good games are the key to the mobile app stores
Graham McAllister explores the potential gaming applications of Apple's latest device
What does it take to become an expert?
Graham McAllister investigates the value of experience
Graham McAllister finds that too many devs don't know who they're designing for
Player Research's Graham McAllister introduces himself and his new monthly column
If Music be the Food of Games, Play On
Graham McAllister reports from Bilbao's BIME conference on games and music
"My love is for games and game music, not the music by itself"
Thatgamecompany's Vincent Diamante on the importance of sound design