Graham McAllister
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Graham McAllister ruminates on why truly new ideas are so hard to come by
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Measuring Everything and Understanding Nothing
Why data without experiential context can be misleading
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Apple TV: Limitation or Opportunity?
Graham McAllister sees a bright future for Apple's latest amalgamation of ideas
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"It's the assembly language programming game you never asked for!"
Graham McAllister meets Zach Barth and TIS-100
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Design Research: Ignore it at Your Peril
Graham McAllister on why Molyneux's latest advice seems dangerously misinformed
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Quality is the best strategy for app store discovery
With both algorithms and curators, Graham McAllister believes that good games are the key to the mobile app stores
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Graham McAllister explores the potential gaming applications of Apple's latest device
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What does it take to become an expert?
Graham McAllister investigates the value of experience
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Graham McAllister finds that too many devs don't know who they're designing for
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Player Research's Graham McAllister introduces himself and his new monthly column
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If Music be the Food of Games, Play On
Graham McAllister reports from Bilbao's BIME conference on games and music
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"My love is for games and game music, not the music by itself"
Thatgamecompany's Vincent Diamante on the importance of sound design