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GDC 2017

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Amazon Lumberyard: One Year On

Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine
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"It's not the Michael Bay of games"

Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
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Getting emotional about monthly burn rate

Finji's Bekah and Adam Saltsman talk about fleeing the mobile space for the sustainability of a supposedly indiepocalyptic PC and console world
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More violence makes it safer

Doom devs Marty Stratton and Hugo Martin share how they approached rebooting a classic, what went right and what went wrong
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Staying on Message

MAG Interactive's Daniel Hasselberg on messaging apps as platforms, 80% organic growth and Day 1,000 retention