Feature Double Fine's Digital Archaeology Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't) March 9, 2017 Brendan Sinclair
News YoYo Games: “Our competition with Unity is all in people's heads” CTO Russell Kay believes GameMaker can still thrive in a market of free AAA game engines March 8, 2017 James Batchelor
Feature Indies on Nintendo: “We've been treated like royalty” Is the Switch a new home for indies? We speak with Nintendo and multiple developers about the platform's appeal March 7, 2017 James Brightman
Feature Blade & Soul: Table Arena - NCsoft's VR MOBA takes shape But project lead Chung Sangwoo urges caution on VR eSports for now March 7, 2017 Dan Pearson
News Please stop making "bland and flavorless" games - Sheffield Necrosoft Games director Brandon Sheffield offers advice to indies on unleashing their taste March 6, 2017 James Brightman
News Standing ovation for Palestinian dev at #1ReasonToBe Developers from around the world share tales of passion, ambition, self-discovery and suffering at GDC 2017 March 6, 2017 James Batchelor
News How to succeed in mobile VR Oculus executive producer Rade Stojsavljevic offers advice to developers who want to enter the mobile VR ecosystem March 3, 2017 James Brightman
News "Our player base was absolutely not ready for this" Deus Ex: Mankind Divided developer Fleur Marty details the strengths and shortcomings of the microtransaction-driven game mode Breach March 2, 2017 Brendan Sinclair
News Oculus drops Rift and Touch price by $200 Update: HTC doesn't "feel the need" to cut price of the Vive due to "incredible success" so far March 2, 2017 James Batchelor
Feature The Legend of Zelda: Breath of the Wild was prototyped in 2D Nintendo returned to the original game as it prepared to radically change the series March 2, 2017 Christopher Dring
News Unreal at GDC 2017: Star Wars, Andy Serkis, Borderlands 3 and Oculus price drop CEO Tim Sweeney also praises “new renaissance” in PC games industry, new VR editor features available now March 2, 2017 James Batchelor
News Breathing life into Seaman Yoot Saito recalls swimming against the stream with his seminal Dreamcast aquarium life simulator March 1, 2017 Brendan Sinclair 1 comment
Academy "People don't leave companies. People leave their leads" Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy March 1, 2017 Brendan Sinclair
News Microsoft introduces the Xbox Live Creators program Now anyone can publish Xbox Live-enabled games on Xbox One and Windows 10 PCs, no dev kit needed March 1, 2017 James Brightman
News Xbox One, Project Scorpio to get mixed reality support in 2018 At GDC, Microsoft unveils its Windows Mixed Reality program and an Acer headset March 1, 2017 James Brightman
Academy Four simple ways to get more influencers covering your game Innervate consultant Becky Taylor offers GDC 2017 attendees helpful advice on how to attract YouTubers and streamers March 1, 2017 James Batchelor 5 comments
News Where to watch Unreal's 2017 GDC keynote Developers can watch this year's presentation via Twitch, YouTube and Facebook March 1, 2017 James Batchelor
News "You don't have to suffer to make great games" Tanya Short of Kitfox Games explains how a developer's first priority is simply not to die March 1, 2017 James Brightman 1 comment
Academy Tips for writing better marginalized characters Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators Feb. 28, 2017 Brendan Sinclair 1 comment
News Rovio Games had its best year ever in 2016 Angry Birds firms discusses latest financial results at GDC 2017 Feb. 28, 2017 James Batchelor
News Unity's GDC 2017 keynote: Access to China, Artist in Residence and Power Rangers Engine firm gears up for next product cycle as version 5.6 paves the way Unity 2017 Feb. 28, 2017 James Batchelor
News Ubisoft: Our VR games are not break-even and that's ok Chris Early, VP of Digital, says Ubisoft's VR investment is about learning how to use the medium for the long-term Feb. 28, 2017 James Brightman
News Indies call for accessibility options from engine firms and platform holders Devs suggest remappable controls, customisable gameplay speed and more would help broaden audience if made available by default Feb. 28, 2017 James Batchelor 2 comments
News Where to watch Unity's GDC 2017 keynote livestream Engine and services firm expected to discuss new support for virtual and augmented reality, plus new game reveals Feb. 28, 2017 James Batchelor
News Valve is adding SMI eye-tracking tech to OpenVR platform Upgraded HTC Vive will be shown at GDC this week, Valve also working with LG on a brand new headset Feb. 28, 2017 Matthew Handrahan