Archive - Steve Peterson
Contributor/[a]list daily senior editor
Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.
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5 months ago Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"
7 months ago The veteran designer shares his thoughts on what's right and what's wrong with the industry
Opinion 9 months ago Developers have many complaints about Apple's App Store, but success is possible despite these issues
9 months ago Spacetime Studios enrolls expert help to create "the future of competitive gaming" on mobile
Opinion 9 months ago Free-to-play games, especially on mobile, are scorned by many gamers - but their image can be fixed
11 months ago Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga
Opinion A year ago AAA publishers and developers should seek to add some indie genes to their own DNA
Opinion A year ago How Activision and other publishers are changing the nature of games business one piece at a time
Opinion A year ago The biggest sales day of the year is also the biggest marketing event of the year
Opinion A year ago More AAA console game releases are either being delayed or arriving with severe bugs - but there are ways to fix it
Opinion A year ago Licensed titles are no longer synonymous with poor quality and they can be quite lucrative
A year ago Thatgamecompany veteran joins university as Associate Professor of Art & Game Design
Opinion A year ago The increasing irrelevance of game reviews is a huge change in the industry, and ultimately it's for the best
A year ago As more and more players flock to digital, Kongregate has shown big growth for parent company GameStop
A year ago Wedbush analyst Michael Pachter explains why the future of gaming is in the cloud, says free-to-play "should go away"
A year ago Executive producer John Young talks about the company's book-and-game project Kings of the Realm
Opinion A year ago Focusing on customer retention, not acquisition, is the key to success
Opinion A year ago If you want to build a sustainable game business, don't hunt whales and golden swans - diversify, experiment, and depend on proven brands
Opinion A year ago The streaming games scene is maturing but it's yet to make a major impact on the market - will that change?
Opinion A year ago PC games aren't dying, they are bigger than ever, but the $60 PC game is rapidly vanishing
Opinion A year ago Sony's service is in beta, but it's encountering significant issues with its business model; here are some suggestions
Opinion A year ago The nature of E3 has changed, and it's time to reinvent the show: A modest proposal
A year ago "The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets," says Kristian Segerstrale
Opinion A year ago Nintendo has set expectations low, but the company could take advantage of the situation with a good showing at E3