Archive - Steve Peterson
Contributor/[a]list daily senior editor
Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.
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11 months ago Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"
A year ago The veteran designer shares his thoughts on what's right and what's wrong with the industry
Opinion A year ago Developers have many complaints about Apple's App Store, but success is possible despite these issues
A year ago Spacetime Studios enrolls expert help to create "the future of competitive gaming" on mobile
Opinion A year ago Free-to-play games, especially on mobile, are scorned by many gamers - but their image can be fixed
A year ago Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga
Opinion A year ago AAA publishers and developers should seek to add some indie genes to their own DNA
Opinion A year ago How Activision and other publishers are changing the nature of games business one piece at a time
Opinion A year ago The biggest sales day of the year is also the biggest marketing event of the year
Opinion A year ago More AAA console game releases are either being delayed or arriving with severe bugs - but there are ways to fix it
Opinion A year ago Licensed titles are no longer synonymous with poor quality and they can be quite lucrative
A year ago Thatgamecompany veteran joins university as Associate Professor of Art & Game Design
Opinion A year ago The increasing irrelevance of game reviews is a huge change in the industry, and ultimately it's for the best
A year ago As more and more players flock to digital, Kongregate has shown big growth for parent company GameStop
A year ago Wedbush analyst Michael Pachter explains why the future of gaming is in the cloud, says free-to-play "should go away"
A year ago Executive producer John Young talks about the company's book-and-game project Kings of the Realm
Opinion A year ago Focusing on customer retention, not acquisition, is the key to success
Opinion A year ago If you want to build a sustainable game business, don't hunt whales and golden swans - diversify, experiment, and depend on proven brands
Opinion A year ago The streaming games scene is maturing but it's yet to make a major impact on the market - will that change?
Opinion 2 years ago PC games aren't dying, they are bigger than ever, but the $60 PC game is rapidly vanishing
Opinion 2 years ago Sony's service is in beta, but it's encountering significant issues with its business model; here are some suggestions
Opinion 2 years ago The nature of E3 has changed, and it's time to reinvent the show: A modest proposal
2 years ago "The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets," says Kristian Segerstrale
Opinion 2 years ago Nintendo has set expectations low, but the company could take advantage of the situation with a good showing at E3