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Brendan Sinclair, Senior Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Harmonix lays off 14 - Report

Rhythm game developer cuts staff for second time this year, fifth time in four years

By Brendan Sinclair

IGDA adopts zero tolerance policy on harassment

"We cannot succeed, as individuals, artists, or companies, if our industry tolerates harassment"

By Brendan Sinclair

Tending the Manifold Garden

William Chyr explains why after five years in development, his first game may also be his last

By Brendan Sinclair

Lego Dimensions dropped - Report

Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned

By Brendan Sinclair

Magic Leap lands another $502 million

Startup's series D funding round ends up roughly half the size previously reported

By Brendan Sinclair

EA closing Visceral Games

Star Wars project delayed and moved to EA Vancouver as studio behind Dead Space, Battlefield Hardline shutters

By Brendan Sinclair

Hard games as a disempowerment fantasy

Bennett Foddy explains why he made his latest, Getting Over It, to hurt a certain kind of person

By Brendan Sinclair

Sumo Digital going public - Report

Snake Pass and Crackdown 3 developer preparing for an IPO expected to be worth around 150 million

By Brendan Sinclair

CD Projekt Red responds to scathing Glassdoor reviews

After complaints of mismanagement, senseless crunch, and poor pay, Witcher studio says its approach to development "is not for everyone"

By Brendan Sinclair

Ex-Naughty Dog dev levies sexual harassment allegation

Developer accuses studio of firing him after he spoke up; studio says it has no evidence he ever notified it of inappropriate conduct

By Brendan Sinclair

IGN buys Humble Bundle

Pay-what-you-want game storefront to retain office, staff, charitable focus as it joins consumer gaming site

By Brendan Sinclair

Cuphead sells 1 million

StudioMDHR says vintage cartoon-inspired run-and-gun game hit milestone in just two weeks on sale

"One million-plus" gamers have PSVR - Sony

Latest figure suggests modest growth in installed base since February's announcement of 915,000 sold

By Brendan Sinclair

Biology game Niche thrives by going against the flow

Stray Fawn Studio crowdfunded from people who didn't want to play its game and charged a premium in Early Access; Philomena Schwab explains why it worked

By Brendan Sinclair

Oculus reveals VR titles from Respawn and Pixar

Titanfall and Toy Story studios readying projects for release in 2019 and next month, respectively

By Brendan Sinclair

Loot boxes aren't gambling - ESRB

UPDATE: European ratings board PEGI says it's gambling commissions responsibilities to define loot box rules

By Brendan Sinclair

Zynga to close Oxford offices

Social gaming company hopes to relocate staff to Brighton, London after winding down NaturalMotion middleware business

By Brendan Sinclair

Disruptor Beam lays off staff

Studio says it is "right-sizing" and "pulling back" from projects that don't show growth potential of Star Trek and Walking Dead

By Brendan Sinclair

Call of Duty, Pokemon lead holiday games hype

Nielsen ranks anticipation levels for a variety of the season's biggest releases

By Brendan Sinclair

Accessibility on a budget

Naughty Dog's Alexandria Neonakis offers a variety of easy (and some not so easy) things developers can do to make their games playable for more people

By Brendan Sinclair

Fortnite Battle Royale hits 525k concurrent users

Epic's survival shooter mode hosted 3.7 million players yesterday

By Brendan Sinclair

What can game developers learn from road safety?

Epic Games UX researcher Ben Lewis-Evans details how creators can curb bad behavior through education, enforcement, and engineering

By Brendan Sinclair

Digital Extremes expands to Toronto

Warframe developer opens new studio two hours from London, Ontario headquarters

By Brendan Sinclair

"We'll fix it in UI"

Bungie's lead UI designer explains how games benefit when UI is brought into the design discussion early

By Brendan Sinclair

Immortals split threatens Counter-Strike team

Five-man squad sees one player fired, two more indefinitely suspended after missing tournament matches, making Twitter death threat

By Brendan Sinclair

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