Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
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41 minutes ago Syndicate and SeaNanners on board to "deliver audience engagement"
3 hours ago 60% of respondents will buy Arkham Knight on at least 1 platform
6 hours ago Voluntary Copyright Alert Programme to gently slap wrists of IP thieves
Yesterday Sunshine and slow schedules keep charts stable
11 days ago US govt body seeks full refunds for all affected customers
15 days ago Leeds Metropolitan University teams takes top prize
15 days ago How to take advantage of tax rebates and investment
15 days ago But exploit is already blocked by recent 5.0 firmware update
15 days ago Film and game publisher refutes report by German financial press
18 days ago UPDATE: Errors now fixed, demos free to download once more
18 days ago Business secretary awards veteran position to support UK trade
20 days ago Retail IT specialist on board to help growth of digital retailer
20 days ago Indies invited to apply for September event with 80,000 attendees
21 days ago "We had to prove that this is more than just watching people, that it's really about engagement"
22 days ago Update: Rebellion lists approved retailers
22 days ago DOTA 2 still most played as service hits 8m simultaneous gamers
26 days ago Jude Ower, Dr. Mick Donegan, James Schall and Ian Hamilton discuss how games can make the world a better place
26 days ago Devolver's Graeme Struthers celebrates the defeat of the console naysayers
27 days ago Gaming technology is on the cutting edge, but how can you sell it to other industries?
28 days ago Pete Parsons reveals the past, present and future of the all-important new IP
28 days ago Executive recovering well and is back working through email
28 days ago Paradox's Fredrik Wester talks doubling revenues, Steam sales and that Sony deal
29 days ago TIGA study sees rise of microstudios as small teams become majority