Archive - Dan Pearson
European Deputy Editor
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses.
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4 days ago Parts manufacturers say components already shipping
15 days ago Future focus on mobile, PC download titles, says investor note
18 days ago Sessions to be broadcast in real time from The Sage, Gateshead
24 days ago Californian case asserts that demos were not representative of final game
25 days ago The Quantic Dream co-founder on taxes, Hollywood and violence
30 days ago Dev couldn't "make enough money to keep the wolves from the door"
30 days ago 24 year-old faces up to 10 years in jail if convicted on hacking charges
A month ago Tickets for five day San Francisco event on sale April 25
A month ago Capcom has had a hard time convincing western gamers, can Nintendo do any better?
A month ago The Firemasters, Henchmen, Big Action Mega Fight, MacGuffin Quest, Afterland: Jason Della Rocca's incubator turns up the heat
A month ago Guillaume de Fondaumiere says experimental games can be financially successful for publishers and developers
A month ago The publisher of Fishing Joy on open-source development, one-hit wonders and emulating Chinese success
A month ago Ex-Game Director thought to have resigned after Twitter exchange
A month ago CMO Anthony Johnston on the UK's entry to the micro-console market
Opinion A month ago On why games should be striving to mean more
A month ago On Wasteland 2, Planescape, South Park and Project Eternity
A month ago GDC 2013: Plus more on gender, cultural sensitivity and the resignation of Romero
Opinion A month ago The Auntie Pixellante founder with a deeply personal poem
A month ago "We're targeting console audience who buy five games a year"
A month ago Quantic Dream VP to present "Are games a culture?" in Krakow
Opinion A month ago Lady Shotgun founder gives both barrels on crunch and being 'hardcore'
A month ago We talk to the boss of Ubi Toronto about youth, indies and Sam Fisher
A month ago The Tiniest Shark founder on race and representation in games
A month ago GDC 2013: Extensive 'Infiltrator' video shown in real-time alongside toolset demo