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FIFA beats Elder Scrolls Online to UK #1

FIFA beats Elder Scrolls Online to UK #1

Mon 07 Apr 2014 9:40am GMT / 5:40am EDT / 2:40am PDT
RetailPublishing

ZeniMax Online's debut game charts at number two as FIFA enjoys 11th week on top

EA's FIFA 14 returned to the top of the UK software chart last week, celebrating its 11th week at number one as ZeniMax Online Studios' The Elder Scrolls Online spent its first on the chart in second place.

Of course, Chart Track's data does not include digital sales, so just how indicative TESO's first week performance is of its overall health is still unclear. It was also released on PC alone, so the picture won't be complete until the release of the console version on PlayStation 4 and Xbox One.

Call of Duty: Ghosts enjoyed a spike in popularity due to the release of the "Devastation" DLC map-pack, climbing four places finish the week at number four.

UKIE Games Charts courtesy of GfK Chart-Track.

Last Week This Week Title
4 1 FIFA 14
New Entry 2 The Elder Scrolls Online
3 3 Titanfall
8 4 Call of Duty: Ghosts
2 5 Metal Gear Solid V: Ground Zeroes
1 6 Infamous: Second Son
5 7 The Lego Movie Videogame
7 8 South Park: The Stick Of Truth
9 9 Minecraft: Xbox 360 Edition
13 10 Battlefield 4
11 11 Plants Vs Zombies: Garden Warfare
17 12 Assassin's Creed IV: Black Flag
14 13 Thief
18 14 Grand Theft Auto V
16 15 Lego Marvel Super Heroes
12 16 Dark Souls II
23 17 Rayman Legends
15 18 Professor Layton vs Phoenix Wright
20 19 Need For Speed: Rivals
10 20 Final Fantasy X/X-2 HD Remaster

8 Comments

Andreas Gschwari
Senior Games Designer

556 607 1.1
It's interesting to see the 2 exclusives. Titanfall hanging on to spot 3, while Infamous dropped from 1 to 6.

Posted:4 months ago

#1

Sergiu Badau Wittenberger
QA Tester

26 32 1.2
I really do not understand how these charts reflect any relevant information considering it does NOT contain digital sales. Maybe that was true at some point for consoles, but even them now have online stores with easy access purchase. Could someone clarify why these are still relevant ?

Edited 1 times. Last edit by Sergiu Badau Wittenberger on 7th April 2014 1:39pm

Posted:4 months ago

#2

Christian Keichel
Journalist

634 866 1.4
Maybe that was true at some point for consoles, but even them now have online stores with easy access purchase. Could someone clarify why these are still relevant ?
They are relevant, because the majority of software is still sold in retail and because the new console generation won't lead to higher digital downloads, because games are 30-50 GB big and your typical nextgen console is sold with a 500 GB HDD (and because many people have to live with slow internet access and/or bandwidth caps).

Posted:4 months ago

#3

James Berg
Games User Researcher

146 183 1.3
The UK is still quite high for physical console sales.

Christian, the HD size is a non-issue for many users - the attach rate for the 360 over it's entire lifecycle was something like 12 games average. Just the fact it's -available- will lead to more downloads, but nobody can be confident in predicting how big an effect that'll have. Access and caps are the more likely culprits, as you said.

Posted:4 months ago

#4

Christian Keichel
Journalist

634 866 1.4
the attach rate for the 360 over it's entire lifecycle was something like 12 games average.
The attach rate is the number of games divded by the number of consoles, for several reasons this doesn't provide us with a good picture of how many games individual consumers bought. For example replacement consoles (a big deal with the 360) aren't visible in this picture, if somebody replaces his 360 he continues to use 100% of his existing library, but statistically the number of games on his new console is now only 50%. When somebody bought a 360 last christmas or the christmas before, it's very likely he hasn't already bought 12 games, but the average attach rate for this console still is 12 games. For everybody who only has a 360 with 1 game, there is somebody with 23 games, that's the problem with the attach rate model, it says nothing about the individual user.
Besides, I don't think the attach rate for the 360 ever was 12 games, because this would be the highest software attach rate in history.

Edited 2 times. Last edit by Christian Keichel on 7th April 2014 10:44pm

Posted:4 months ago

#5

Tim Ogul
Illustrator

335 462 1.4
To be fair, digital is HUGE when it comes to MMOs, considering that they are PC only, and many of the players already participated in beta and downloaded the game. If those figures don't account for digital sales, then I imagine the actual value would be at least twice whatever they think it is.

Posted:4 months ago

#6

Stephan Schwabe
Multichannelmanagement

74 34 0.5
I agree with Sergiu, every one i know brought this game via amazon or via elder scrolls online as a digital version..
But losing to a football game is not that hard in europe.

Posted:4 months ago

#7

Christian Keichel
Journalist

634 866 1.4
I agree with Sergiu, every one i know brought this game via amazon or via elder scrolls online as a digital version..
Amazon is a classic retailer and the sales are included in Chart Tracks Data, unlike Amazon Germany, Amazon UK isn't selling Elder Scrolls Online digital codes.

Edited 2 times. Last edit by Christian Keichel on 9th April 2014 8:27am

Posted:4 months ago

#8

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