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Retail

Nintendo: 160,000 Wii Us sold globally in past three months

Nintendo: 160,000 Wii Us sold globally in past three months

Wed 31 Jul 2013 7:33am GMT / 3:33am EDT / 12:33am PDT
BusinessRetailFinancial

Software sales just over 1 million units for new console system

Nintendo's Wii U console sold only 160,000 units worldwide during the past three months, with the company blaming a lack of first-party releases for the poor performance. Software sales for the system were just 1.3 million units.

During the period Nintendo sold 90,000 Wii U consoles in Japan, 60,000 in the US and only 10,000 in Europe and Australia.

In the previous three months Wii U sales were 390,000 hardware units and 13.42 million games, which left the company short of it's projected 4 million sales in the financial year.

For the three months ended June 30 net sales were up 3.8 per cent to 81.5 billion ($832.6m / 547.5m) with net profit at 8.6 billion ($88m / 57.9m), compared to a loss of 17.2 billion for the same period last year.

Nintendo suffered an operating loss during the period of 4.9 billion ($50.2m / 33m) due to research and development for the Wii U and increased marketing costs overseas for the 3DS.

Despite the low numbers the company remains bullish, sticking with full-year estimates of 9 million hardware units sold and 38 million games for the Wii U.

It was the 3DS that performed better for the company, with hardware sales of 1.4 million units and game sales just over 11 million.

The ageing Wii console managed to outsell its successor during the three months, with 210,000 units and 3.67 million games sold.

Looking at 3DS game sales, Nintendo revealed that Tomodachi Collection has sold 3.91 million units since release in March. Animal Crossing: New Leaf, which released last financial year in Japan and became a 3 million unit seller, has sold a further 1.54 million units, 1.19 million of which are from overseas sales since release in Europe and the US this June.

Luigi's Mansion: Dark Moon, released in March, has sold 1.43 million units, while Donkey Kong Country Returns 3D "has been well received," according to the company.

68 Comments

Paul Cosgrove
Web Developer

2 0 0.0
"The ageing Wii console managed to outsell ... with 210 million units"

210m units and only 3.67m games? I'm assuming there's a decimal point missing from that console figure.

Posted:A year ago

#1
Whoops, yep, there you go. 210,00 units.

Still, those Wii U sales are pretty bloody awful.

Posted:A year ago

#2

Sandy Lobban
Founder and Creative Director

312 196 0.6
Devices like this have no unique selling point these days. Ubiquitous gaming is simply a result of ubiquitous computing.

Posted:A year ago

#3

Ryan Leonski

25 7 0.3
It all comes down to games and they just don't have any new ones out. I'm on the side that says Wii U will do better once they get their holiday lineup going, Wii Fit U is released, and Mario Kart 8 is released. The only other thing that I can see cause a major numbers boost for Nintendo outside the already announced titles is a Wii Sports U, which I don't understand why they haven't announced anything for.

Seriously if they announced Wii Sports U then this would sell like hotcakes! No better than hotcakes! It would sell like Starbucks. Even the Wii Sports Resort sold like crazy which required an additional dongle that would drastically reduce the audience they could reach when first released. I would not underestimate the Wii Sports branding.

Posted:A year ago

#4

Aleksi Ranta
Product Manager - Hardware

271 126 0.5
Wii Sports U, selling like hotcakes? Consumers have been through the wonder of sports titles over the past few years. Nothing completely new there to drive mass markets in my opinion. We shouldnt draw parrallels to what sold on the Wii to something that would also sell on the Wii U. it was a diffrent world back in the day....totally different.

Posted:A year ago

#5

Ryan Leonski

25 7 0.3
Consumers still buy Madden, even in it's 25 iteration. Proper marketing for the Wii Sports U title and perhaps a special Wii U bundle would soar sales.

Posted:A year ago

#6

Christian Keichel
Journalist

619 842 1.4
Hardly surprising sales, there weren't many reasons to buy a Wii U in this 3 months, I think anybody interested in a Nintendo console per se bought the console at launch. We will see, if the announced titles will move consoles or not.
I too think, that Wii Sports U would be a potential success, because I don't see why people who played the original game (and the extremely successful Wii Sports Resort) over many years shouldn't be at least tempted to buy the console, when the new Wii Sports game comes out. It's not that Wii Sports (Resort) are considered as something to be ashamed of by it's players, but as something that was fun. Saying times have changed so much reminds me of all the people who predicted Pokemon won't sell well again when Nintendo announced the first GBA Pokemon.

Posted:A year ago

#7
Just updated story with breakdown of regional sales: "During the period Nintendo sold 90,000 Wii U consoles in Japan, 60,000 in the US and only 10,000 in Europe and Australia."

Posted:A year ago

#8

Daniel Hughes
Studying PhD Literary Modernism

436 496 1.1
European sales are shockingly bad. Nintendo are running out of time to produce something that will avoid Wii U being another GameCube. They built the hardware to offer an alternative experience to Xbox and PlayStation, yet spent 18 months in the lead up to launch talking about how Wii U would attract the same kind of publishing support and brands as Xbox and PlayStation.

The GameCube to Wii reversal should have taught Nintendo clear lessons: they can't prosper in head on competition with the Xbox and PlayStation brands, but they can succeed if they offer a meaningful alternative. Wii U is an alternative machine without any meaningful or compelling software, which effectively rules it out as a truly competitive prospect. If Nintendo don't have a plan in place for consistent releases in 2014--and given their internal development struggles, I genuinely do worry they don't have that plan in place--they need to look to the future and act now to solve their biggest problem: a lack of development resources. Continue to expand in Japan, acquire more developers, and invest heavily in Europe and North America. EAD and internal Nintendo development shouldn't be an exclusively Japanese endeavour, there needs to be EAD Europe and EAD North America, and Nintendo need to begin moving in this direction if they want to remain competitive in the future.

Posted:A year ago

#9

John McCaul
Web Developer

16 20 1.3
Matt thanks for the numbers break down. What's interesting, those numbers point at Europe being far behind even though Nintendo seem to be making the management changes in America.

Posted:A year ago

#10

Keldon Alleyne
Handheld Developer

429 405 0.9
Consumers still buy Madden, even in it's 25 iteration. Proper marketing for the Wii Sports U title and perhaps a special Wii U bundle would soar sales.
Madden is an iteration. Wii-U sports can't be because the USP of Wii Sports was that it was the introduction to motion control. You can't iterate that type of new.

Posted:A year ago

#11

Richard Vaught
Studying B.A. in Game Design

19 33 1.7
Popular Comment
This is kind of sad really, because the Wii U really is a great console IMHO. No, it is not as powerful as some others out there, but it does offer some unique selling points that I think most people don't realize or know about. For example, the game pad for the Wii allows parents, even non-gamers, to play with their kids in a manner that is easy to master and actually improves the experience for the other players. In Mario U, they can create platforms to help them reach new areas or unlock new powerups and such or to save their butts and keep them from dying. Lego City was also another great title that came for the system.

Posted:A year ago

#12

Wesley Williams
Quality Assurance

131 68 0.5
The only games that Nintendo currently have in their locker that can sell consoles now are Mario Kart and Pokemon. Yes, I've said it, Zelda, Kirby, Mario (platformers), Smash Bros, Metroid; all of them will fail to do anything significant to shift hardware. Wii Sports and Wii Fit were gimmicks that captured the imagination once and will fail to do so again. Nintendo need to get Mario Kart out ASAP, backed by the mother of all marketing campaigns. They need to follow it with a steady stream of 1st party releases that can keep momentum going and they need to deliver a variation on Pokemon to home consoles that does the brand justice and capitalises on the toy/game craze that exploded with Skylanders. If they can do that in 2014, the Wii U might survive, but it won't thrive. They also need a price cut and a decent bundle. Not much to ask for then...

Oh and if they work out some way to use the 3DS as a Wii U gamepad replacement (or design a new 3DS that works like that), then we might see even more traction.

Posted:A year ago

#13

Bruce Everiss
Marketing Consultant

1,692 594 0.4
Doomed.
Not having anything to use it for doesn't help. Why would anyone buy one?

But the market has changed and the hardware manufacturers really have to look hard at consumer behaviour.
The expensive second screen controller is plain silly.
Nintendo should have built the minimum, low cost box to run their properties.
Then integrated it with tablets and mobile. So people's existing devices could be used as second screens.
With mini games to run on the second screen when it was remote from the console.

This would have been amazing.

Posted:A year ago

#14

Neil Young
Programmer

275 311 1.1
According to Rob Fahey these are shipment figures, rather than sales?

Posted:A year ago

#15

Christian Keichel
Journalist

619 842 1.4
@ Keldon
Madden is an iteration. Wii-U sports can't be because the USP of Wii Sports was that it was the introduction to motion control. You can't iterate that type of new.
The sales of Wii Sport Resort (28 million) and Wii Fit Plus (21 million) proof you wrong,

Edited 1 times. Last edit by Christian Keichel on 31st July 2013 11:55am

Posted:A year ago

#16

Pete Thompson
Owner / Admin

169 97 0.6
I've said it many times before, Nintendo seem to market their devices and games at kids, and they keep rolling out the same characters and IP.. If they were to market the WII-U to teens and adult gamers then maybe sales would be better.. I also agree that the second screen is pointless when almost everyone and their gran has a tablet device of some sort that could be used if wanted...

Posted:A year ago

#17

Andy Samson
QA Supervisor

228 175 0.8
Popular Comment
It's just a matter of time before these doomsayers eat crow. Things are going to star picking up this August. The Wii U's going to have a very successful holiday. Its games for the 3rd and 4th quarter are heavy hitters and system sellers. There are also a lot of indie developers backing it up, the eShop's going to be the best medium that will give them effective visibility.

Parents are going to look for the best value for their money while keeping "up to date", I don't see that in the PS4 or XBOX ONE just yet, not this holiday season.

Posted:A year ago

#18

Christian Keichel
Journalist

619 842 1.4
Despite the low numbers the company remains bullish, sticking with full-year estimates of 9 million hardware units sold and 38 million games for the Wii U.
I think this is a strong indicator for a massive price drop. Maybe we will see the announcement at the Gamescom?

Posted:A year ago

#19

Bruce Everiss
Marketing Consultant

1,692 594 0.4
A big price drop and several AAA releases will not rescue the WiiU.
It has been written off by everyone. Developers, the media, retail, the public.
The zeitgeist has moved on. They have lost their moment.
The public have far better options to spend their gaming budget on now.

Dreamcast had a lot of excellent games and became very cheap indeed. Didn't save it.

Posted:A year ago

#20

Charlie McFadden
Programmer

10 14 1.4
To which Dreamcast games are you referring? The only ones I can think of that would be deemed "Excellent" were Skies of Arcadia, Soul Calibur and the Shenmue series (And we all know how much those cost to produce). As far as I remember, the Dreamcast had many "decent" and "quirky" games, but nothing with real staying power.

I think some parts of your logic is relatively unfounded. A large price drop and several AAA games is exactly what turned the 3DS around.

Additionally, the media still reports on Wii U developments, they still review games (albeit infrequently due to the barren release schedule of the past year), and there are always countless news postings and articles on major gaming outlets whenever a "Nintendo Direct" is shown.

Retail is disappointing, though they can hardly be blamed. The entire issue with the Wii U is it (currently) has no real value due to lack of games. I myself am a huge nintendo fan, I'm simply waiting until December when there will be a good variety of exclusive titles for the console before I put my money down, and I wouldn't be shocked if there are many, many other people who are waiting to do the same.

Developers are an interesting notion right now. I feel that Eastern developers will begin to create more titles as the install base grows, though Western developers are no longer interested. Even if the Wii U did gain a sizeable install base, I think the hardware limitations in comparison to the new Xbox and Playstation would discourage developers from including the Wii U in their Multi-Platform releases. That said, when was the last time anyone bought a Nintendo console to play multi-platform releases? N64 Days? People buy Nintendo consoles for exclusives. Simple as that.

Which leads me on to a concluding point. Something I have seen to say time and time again is a somewhat blunt and (dare I say it) ignorant comment of "No reason to buy a Wii U" (Or words to that effect.)

So I ask you Bruce, what if I want to play Nintendo games? Should I buy and Xbox or a tablet for that? Because that seems like one hell of a reason to me.

Posted:A year ago

#21

Rick Lopez
Illustrator, Graphic Designer

1,269 941 0.7
@Charlie McFadden -
Retail is disappointing, though they can hardly be blamed. The entire issue with the Wii U is it (currently) has no real value due to lack of games. I myself am a huge nintendo fan, I'm simply waiting until December when there will be a good variety of exclusive titles for the console before I put my money down, and I wouldn't be shocked if there are many, many other people who are waiting to do the same.
No you are not alone I am waiting for the exact same thing. I usually wait a year or two before buying a new console. Its only in that time where they build a substantial game library. As WiiU stands now, It already warrents a purchase. However Im Waiting for Bayonetta 2 and X(monolith soft RPG) and will be getting a WiiU somtime in 2015. Im also waiting for an inevitable new super mario bros U bundle.

No... the WiiU is not a dreamcast, simply because I owned a dreamcast and if I compare the offerings the WiiU has right now, it has a much better lineup of games even at this early stage. The other powerful thing WiiU has going for it is that it has many many exclusives. The strength of those exclusives alone warrent a purchase.

Posted:A year ago

#22

Michael Carter Jr
Studying Business Administration

9 2 0.2
Not all of us public see "better" options to spend our money on, so far all I see is Sony and Microsoft about to release consoles which I will never waste my hard earned cash on. However I will admit I am not one of those who will throw my money at companies simply because I must own their product as a status symbol like many of the "fan boy" gamers out there do. If a company has shown me that I can not trust them as a company, then I stop supporting them. I have proudly not bought any Sony electronics since 2005, and now that Microsoft has decided to go a similar route of attempting to screw its customers over, I will not be buying their latest product. So unless other companies come out with a new gaming console, I will eventually buy the WiiU, mostly because of releases of either a new Zelda, Metroid, or Animal Crossing game, when ever any of those actually hits the market. Until then all of my old consoles will keep me satisfied.

Posted:A year ago

#23

Adam Campbell
Associate Producer

1,148 927 0.8
Dreamcast had a lot of excellent games and became very cheap indeed. Didn't save it
SEGA couldn't afford to keep the platform.

So you're missing the point. It was a platform the press and public knew was going to die. They pulled the plug officially in 2001 for goodness sake.
which Dreamcast games are you referring? The only ones I can think of that would be deemed "Excellent" were Skies of Arcadia, Soul Calibur and the Shenmue series (And we all know how much those cost to produce).
I think it did have many excellent games, in every genre. Actually, I miss that level of consistent quality.

Just to mention a few; the Virtua Fighter Series, Metropolis Street Racer, Jet Set Radio, Sonic Adventure 2, RE: Code Veronica, Dead or Alive 2, Outtrigger, Chu Chu Rocket, SEGA Rally and plenty of other games both in-house and third party.

Had it stuck around, most of the award winning sequels for games that ended up on other consoles would have released on Dreamcast instead in addition to some other projects that were intended for the console but got cancelled i.e. Black & White, Half-Life.

But nevertheless SEGA couldn't afford to keep the platform going regardless of the game quality.

Edited 1 times. Last edit by Adam Campbell on 31st July 2013 2:00pm

Posted:A year ago

#24

Charlie McFadden
Programmer

10 14 1.4
Just to mention a few; the Virtua Fighter Series, Metropolis Street Racer, Jet Set Radio, Sonic Adventure 2, RE: Code Veronica, Dead or Alive 2, Outtrigger, Chu Chu Rocket, SEGA Rally and plenty of other games both in-house and third party.

Posted:A year ago

#25
WiiU lacks that " oh my god, gotta have it" system seller. Problem is even if they get one this xmas, they will now have to compete with the more powerful xbone and ps4 which may have some systems selling software of their own. Add to the fact that unlike in the past, ALL these systems no longer just have to compete against each other, but also ipads, smart phones, android tablets, and so on. People only have so much disposable income for "hardware" and the field is getting crowded.

Posted:A year ago

#26

Robin Clarke
Producer

299 684 2.3
Popular Comment
Bad news about Nintendo, berks come out of the woodwork to crow over their imminent demise. Business as usual.

The success of the Wii in the mainstream obscures the fact that every Nintendo home console since the N64 has only sold to a subset of dedicated gamers (as in, a fraction of the market leader) and has been supported accordingly. I've yet to hear a cogent explanation of why there won't be an audience for the next main line Mario, Zelda and Mario Kart, when there consistently has been one numbering in the tens of millions for the last twenty years. Nintendo aren't operating in the same business, and certainly not on the same timescale, as some of the companies they're being compared to.

Losing retail support is not great for the Wii U, but the Gamecube had it far worse at this stage in its life and was still a success. I somehow doubt we'll see any significant retailer not stocking Super Mario 3D World this Christmas.

Posted:A year ago

#27

Dan Howdle
Head of Content

279 806 2.9
I've yet to hear a cogent explanation of why there won't be an audience for the next main line Mario, Zelda and Mario Kart
I'll give that a go: Fan enthusiasm for repeating franchise entrants is a resource. Like oil or shale gas, it seems like it'll never run out in the boom years, but like any other limited resource it does. Nintendo has drilled every field, scraped every basin, and the lack of enthusiasm for the Wii U seems to back that up.

That, at least, is how I see it.

Posted:A year ago

#28

Christian Keichel
Journalist

619 842 1.4
Fan enthusiasm for repeating franchise entrants is a resource. Like oil or shale gas, it seems like it'll never run out in the boom years, but like any other limited resource it does.
Numbers as of March 2012 Mario Kart 7 8.08 million, New Super Mario Bros. 2 6.42 million, Super Mario Land 3D 8.29 million, New Super Mario Bros Wii U 2.15 million. Note that it took New Super Mario Bros. 2 eight months to reach sales of over six million and New Super Mario Bros Wii U five months to reach more then 2 million sales now take in consideration the relatively small install base of both consoles and you will see, that it's a myth to talk about franchise fatigue.

Posted:A year ago

#29

Jim Webb
Executive Editor/Community Director

2,239 2,203 1.0
Popular Comment
Dan, a kid turns [insert age] somewhere every day. The resource is only limited by Nintendo's ability to produce...which they admitted was hampered early on for Wii . The consumer base for those those products is limitless.

The current lack of enthusiasm is directly corresponding to the current lack of said product. As product builds, so too will enthusiasm.

Robin above you put it quite nicely. This has been a factor of every single Nintendo console for the past 17 years with the Wii being the sole exception.

Posted:A year ago

#30
Point remains however- You cant go from a market leader, to dismal sales and act as if it business as usual. Handheld and software are the products saving Nintendo, now as in the past. At some point, if the console hardware keeps failing to make money, Nintendo might have to make the logical step.

Historic sales
Wii 100 million
NES 61 mil
SNES 50 mil
N64 32 mil
Game cube 21 mil

sorry- for my editing I deleted the first comment by accident

Edited 7 times. Last edit by Todd Weidner on 31st July 2013 5:25pm

Posted:A year ago

#31

Daniel Hughes
Studying PhD Literary Modernism

436 496 1.1
@ Todd

Robin pretty much stated that Wii was the exception to his observation, and that Wii helps to obscure the observation that Nintendo struggled immensely with both the N64 and GameCube. If anything, your reply further strengthens Robin's point.

Posted:A year ago

#32

Dan Howdle
Head of Content

279 806 2.9
@Jim

I find the idea that there is 'limitless' potential in Nintendo's decrepit and obviously struggling franchises a little far fetched. A product's sales are directly correlated to its appeal. Here, we see a measure of that appeal in hard numbers.

Posted:A year ago

#33

Charles Herold
Wii Games Guide

35 74 2.1
A big price drop and several AAA releases will not rescue the WiiU.
It has been written off by everyone. Developers, the media, retail, the public.
Hmmm, let's think of the last time that happened. It was - no, not the Dreamcast - it was the 3DS.

Posted:A year ago

#34

Bruce Everiss
Marketing Consultant

1,692 594 0.4
@ Charles Herold

No. It was the Playstation Vita. Which is also bombing.

Posted:A year ago

#35

Ryan Leonski

25 7 0.3
If we're having the same conversation a year from now then I will say the Wii U is in trouble. Till then I just see it in a reserved stance till it's ready to strike.

Posted:A year ago

#36

Jim Webb
Executive Editor/Community Director

2,239 2,203 1.0
Popular Comment
Dan, how do you see a measure in hard numbers for products not even out yet?

Are you basing the appeal of Mario Kart 8, SM 3D World, Donkey Kong and Smash Brothers on the sales of minor titles, then you need to reassess the means with which you tabulate appeal. As noted already, recent releases in those series on the 3DS have sold incredibly well. Why suggest the appeal is absent for upcoming titles when hard numbers for the most recent iterations of those 'decrepit' franchise say otherwise?

Just because YOU don't find any appeal to them or that appeal for the current catalog in general isn't appealing doesn't mean the upcoming content won't be appealing to others.

Bruce, isn't the Vita plagued by a high price, expensive memory cards (required) and an unappealing games catalog? Seems to the the remedy that ails both is similar. Namely....games.

Edited 1 times. Last edit by Jim Webb on 31st July 2013 5:43pm

Posted:A year ago

#37

Robin Clarke
Producer

299 684 2.3
I'll give that a go: Fan enthusiasm for repeating franchise entrants is a resource. Like oil or shale gas, it seems like it'll never run out in the boom years, but like any other limited resource it does. Nintendo has drilled every field, scraped every basin, and the lack of enthusiasm for the Wii U seems to back that up.
Thanks Dan!

Over 20m people bought the Wii iteration of Mario Kart. I'd hazard a guess that a lot of them weren't alive when the early versions came out. I can see there's a risk in over-exploiting franchises (Sonic springs to mind), but most of Nintendo's 'crown jewels' get one outing per hardware generation, if that. (I'm still waiting for a new F-Zero...)

At the moment I can't see any reason to own a WiiU, but it would only take one or two outstanding games to justify its purchase for me.

Edited 1 times. Last edit by Robin Clarke on 31st July 2013 6:00pm

Posted:A year ago

#38

Jed Ashforth
Senior Game Designer, Immersive Technology Group

105 175 1.7
@ Dan - I don't think fan enthusiasm is nearly as significant as the traditional Nintendo market - new players and families. What you strangely see as "Nintendo's decrepit and obviously struggling franchises" don't appear that way to the typical Nintendo customer. (Also as Jim said - you do realise that those games aren't actually out yet on WiiU, and would seem to be very far from struggling in their other iterations?)

As a parent, you know you can trust a Disney movie in terms of quality and suitability for a young child. Nintendo is the same for videogames. In the run up to any given Christmas, that brand trust and loyalty is going to be a huge asset when Mum and Dad are looking for that ideal family gift. Nintendo have always said it, history has always proven it - they're not catering to the same market.

Posted:A year ago

#39

Rick Lopez
Illustrator, Graphic Designer

1,269 941 0.7
Hey I love Nintendo's franchises, they never really lose there appeal. Not since I started playing in 1987. Who is to say in the next few years that appeal will be gone... In any case I feel the PS4 and XboxOne will be in a similar situation as they transistion from the previouse generation to the next. After there initial batch of games, i dont really see anything else for a while.

Posted:A year ago

#40

Caleb Hale
Journalist

152 222 1.5
Nintendo is going to find it difficult to move 8 million more Wii U consoles worldwide by the end of its fiscal year at the rate it's going, especially up against the PlayStation 4 and Xbox One launches later this year into early next year. It's been well over six months since the Wii U launched in the state's and I'm still talking to casual Wii owners, who don't even realize Nintendo is selling a new console.

Advertising for the Wii U is sporadic and only comes heaviest around upcoming game launches. There haven't been many of those up to this point, so maybe things get better on that front from here on out, since Nintendo does have a steady flow of Wii U games starting in August. I suspect, though, Sony and Microsoft are going to market them under the table when the ad campaigns for PS4 and Xbox One kick in later in the fall.

Posted:A year ago

#41

Greg Wilcox
Creator, Destroy All Fanboys!

2,148 1,061 0.5
Said it before, I'll say it again. The system SHOULD have launched with those games it needs in the first few months and a new Zelda in the first year- second at most. Well, next year will be the big one provided parents even care anymore with so many other diversions. Nintendo still has a huge base of loyal fans, but even among friends who support the company, there's a sense of annoyance that we have to keep waiting for stuff that keeps popping up on the 3DS (which is fine, but a lot of these first and third party games NEED a home presence on a big HD screen (or an SD screen in some cases)....

Posted:A year ago

#42

Adam Campbell
Associate Producer

1,148 927 0.8
Yes, I've said it, Zelda, Kirby, Mario (platformers), Smash Bros, Metroid; all of them will fail to do anything significant to shift hardware.
I disagree with that but mainly Zelda and Mario.

Especially Zelda, if they take real inspiration from that HD experience demo. Not only are we looking at one of the most celebrated game series of all time, it could be the rare game to show of what the console is capable of technically (graphics & controls).

We keep saying the Wii-U lacks showcases for the console in order to sell. If genre defining Mario and Zelda games can't help do that then what can? As far as existing Nintendo properties go, these fit the bill.

Posted:A year ago

#43

Nick McCrea
Gentleman

177 217 1.2
I'm actually really enamoured with Bruce's suggestion - a cheap and cheerful, stripped down Nintendo box with Wii / Gamecube era innards, a pre-installed back catalogue of Nintendo classics from the ages, a firm delivery schedule of first-party Nintendo awesome on the way, and optional second-screen support via a Smartglass-style app, keeping the price as low as possible.

Posted:A year ago

#44

Adam Campbell
Associate Producer

1,148 927 0.8
I'm actually really enamoured with Bruce's suggestion - a cheap and cheerful, stripped down Nintendo box with Wii / Gamecube era innards, a pre-installed back catalogue of Nintendo classics from the ages, a firm delivery schedule of first-party Nintendo awesome on the way, and optional second-screen support via a Smartglass-style app, keeping the price as low as possible.
I think that would be an awful idea, especially when such low specs are simply unnecessary. Its 2013 now and the Wii didn't even have fully programmable GPU architecture or proper HD support. The tablet or phone you would use as a second screen would destroy its capabilities.

The Wii-U actually isn't that expensive on a technical level (its priced too highly though). I can't see that idea as any sort of progress just a product for those who want to play old Nintendo classics, not really those looking for the future.

That or its a suggestion that Nintendo has no future and can't make a better console than a repackaged Gamecube with the same re-hashes of games.

Edited 1 times. Last edit by Adam Campbell on 31st July 2013 9:25pm

Posted:A year ago

#45

Nicholas Pantazis
Senior Editor

1,017 1,462 1.4
I'll tell you the argument I don't get is that the PS4 and Xbox One look like good values this holiday. Really? The PS4's exclusive holiday lineup consists of THREE games (Killzone, Knack, and Driveclub) and certainly none of those are system sellers. The Xbox One's situation is even more dire without Forza 4, which, let's face it, still makes it pretty dire.

The WIi U is doing really bad. No question. Not for debate. What is for debate is that the Wii U will continue to do really bad in the future when there are actual games people want to play for it. The fact that the 3DS has sold some 35 million units with that same software shows very clearly that those games still have incredible selling power. That, by the way, is a sales feat I guarantee we will not see from Xbox or PlayStation in the same time frame.

Edited 1 times. Last edit by Nicholas Pantazis on 1st August 2013 2:26am

Posted:A year ago

#46
No question that these sales figures are terrible - but they *are* expected. The last 3 months have been barren, with virtually zero releases.

Its the next (current) quarter that matters - if they have any hope in hitting 9m sales, this figure needs to hit around 1m. Then the Xmas quarter will need to be around 4-6m, with the remaining in the first calender quarter next year.

Nintendo aren't stupid: the fact that the full year figures have not been revised says that these figures were fully expected.

Posted:A year ago

#47

Paul Jace
Merchandiser

887 1,311 1.5
Yup, the numbers are abysmally bad for new hardware. The system lacks the same appeal as it's predecessor. And of course, it also lacks any worthwhile games. The almost complete lack of third party support should surprise nobody, especially here on GII. And let's be honest, there is very little hype or interest in the platform currently and it's pretty much been that way this entire year.

However, as I've said before, this is mainly due to a severe lack of first party games. Those are coming this holiday season. And Nintendo should do quite well this holiday, especially better than they did last holiday. However, if they someone manage to get outsold by both the PS4 and XB1 then perhaps we can start worrying. But Nintendo's true test will be how well they can perform from October-December of this year. After that the real debate can begin.

Posted:A year ago

#48

Keldon Alleyne
Handheld Developer

429 405 0.9
@Christian Keichel
The sales of Wii Sport Resort (28 million) and Wii Fit Plus (21 million) proof you wrong,
No it does not. Madden has been iterated annually, as have FIFA and various other franchises such as Call of Duty.

FYI, Wii Sports sold 80million+. A sequel that sells a third of that doesn't indicate successive iterative success. Wii Fit Plus introduced another new peripheral and is NOT an iteration of Wii Sports. It uses the Wii-Sports engine but belongs to the Wii Fit series and is a Fitness Game.

Posted:A year ago

#49

Keldon Alleyne
Handheld Developer

429 405 0.9
@Wesley Williams
Yes, I've said it, Zelda, Kirby, Mario (platformers), Smash Bros, Metroid; all of them will fail to do anything significant to shift hardware
Really? Do you really think loyal Mario and Zelda fans are just going to sit down and not play their favourite games?

You really have to ask the simple question, why would someone buy the machine now? when all the games they want to play will not be out for a considerable amount of time. Surely they can use their money to purchase something else now that yields immediate results.

People won't care that the machine has been out for two years and has been selling slowly when they go out to buy it. Their interest will simply be to play the games they like.

There are good games on the machine, but the games that matter the most are just not there so there is no way to use people's response to a machine without games to infer what would happen when games arrive. Surely!

Posted:A year ago

#50

Aleksi Ranta
Product Manager - Hardware

271 126 0.5
@keldon How does this conversation sit with you?

Son: Mom mom, I want the new Wii U to play the new Zelda!!!
Mom: Well Billy-Bob, we just got you a new phone a few months back and in all honesty son, you havent used the old Wii in over a year.
Son: but i really want to play the new Zelda!!!! *tears forming in his eyes*
Mom: well we just dont have the money unfortunately, How about a few new games for your phone?
Son: ok mom, i love you....not *still slightly sobbing*

You are right, people do not care how long a machine has been out, but what they care about is how much money they have to spend and where that money is spent.

Edited 1 times. Last edit by Aleksi Ranta on 1st August 2013 11:55am

Posted:A year ago

#51

Nicholas Pantazis
Senior Editor

1,017 1,462 1.4
@ Aleski in this scenario you apparently have created an 8 year old child whose parents have purchased him a smartphone... horrifying.

Posted:A year ago

#52

Keldon Alleyne
Handheld Developer

429 405 0.9
@Aleksi: I think you missed my context. What I mean is, when Zelda comes out they won't care about how well the sales have done and choose not to buy it and so you can't write off the console purely on how people have responded in the absence of their reason to purchase. They won't look at the sales history to decide their purchase.

In terms of your hypothetical conversation: seems an example of the cheap substitute (or rather pacifier). I couldn't really comment on that as it goes into a much deeper discussion on the knowledge that the buyers have about the differences between the competing products, and I'm sure you have your own ideas as to what exactly it means.

Posted:A year ago

#53

Aleksi Ranta
Product Manager - Hardware

271 126 0.5
Ofcourse the games are a driving force for new console sales. My point was/is that there are many other factors aswell
that can drive sales up or down, like in my example.

Posted:A year ago

#54

Charlie McFadden
Programmer

10 14 1.4
@Aleksi

But surely that conversation would be exactly the same if you replaced Wii U with Xbox One or PS4?

Posted:A year ago

#55

Aleksi Ranta
Product Manager - Hardware

271 126 0.5
@Charlie Of course the Conversation would be the same and will be. nintendo hasnt been able to capitalize on their head start and for all console makers the disposable income will distributed even more thinly come christmas. So will anything be selling like hotcakes?
That is the question we can answer and overanalyze in April when the figures are out for Q1 2014.

Posted:A year ago

#56

Daniel Hughes
Studying PhD Literary Modernism

436 496 1.1
In terms of the appeal of Nintendo's franchises, it's also worth pointing out the only majorly successful piece of Wii U software so far has been New Super Mario Brothers U, which has an attach rate of 66%. Without that software Wii U would be in a far worse situation than it is now. The real issue isn't that these franchises won't find an audience at all, but whether they can find an audience any bigger than they did with N64 and GameCube, and whether Nintendo can avoid software droughts which so often trouble them and disrupt any sales momentum their hardware builds.

Posted:A year ago

#57

Christian Keichel
Journalist

619 842 1.4
@ Keldon
FYI, Wii Sports sold 80million+. A sequel that sells a third of that doesn't indicate successive iterative success.
Wii Sports was a pack in title, the fact that Wii Sports Resort managed to sell 28 millions alone is an impressive argument of how attractive the franchise is, not the opposite. 28 millions is more then any game on any Sony or Microsoft console ever managed to sell, for comparsion, it's more then the best selling title in the GTA series managed to sell. According to your logic Super Mario Bros. wouldn't be something to turn into a series, the first game sold 40 million copies, no other title on the NES managed to sell even 50% of what it sold, would you say this is a proof Super Mario Bros. can't be iterated?
Wii Fit Plus introduced another new peripheral and is NOT an iteration of Wii Sports. It uses the Wii-Sports engine but belongs to the Wii Fit series and is a Fitness Game
You seem to have missed the point, I didn't said Wii Fit Plus was an iteration of Wii Sports, Wii Fit Plus was an iteration of Wii Fit, your argument was, that you can't iterate a game, that relies on something, that people bought because it introduced them to a new concept. I chose Wii Fit Plus as an example, to show you it works, because the second Wii Fit game sold almost as much as the first did, nonetheles your description of Wii Sports (a game" that was the introduction to motion control. You can't iterate that type of new.") applies to it.

Edited 3 times. Last edit by Christian Keichel on 1st August 2013 4:48pm

Posted:A year ago

#58

Jim Webb
Executive Editor/Community Director

2,239 2,203 1.0
FYI, Wii Sports sold 80million+. A sequel that sells a third of that doesn't indicate successive iterative success. Wii Fit Plus introduced another new peripheral and is NOT an iteration of Wii Sports. It uses the Wii-Sports engine but belongs to the Wii Fit series and is a Fitness Game
.
Yes, Wii Sports "sold" over 80 million but aside from Japan and South Korea, it's never been offered as a stand alone title. You can't draw a comparison to the sales of the sequel which spent the better part of its life as a stand alone title. There is no way to separate how many Wii Sports owners would have purchased the game if it were not already included with the hardware.

As for Wii Fit, yes that game introduced a new peripheral and was a sales success but you missed the fact he was talking about the sequel, Wii Fit Plus...which also sold over 20 million units.

Though I don't think either franchise can or should be annualized.

Posted:A year ago

#59

Keldon Alleyne
Handheld Developer

429 405 0.9
Christian, I never said you can't iterate a game. Read what I said please, it was relating to something to do with what can be transferred to the Wii-U. There was something mentioned about marketing that I quoted.

Now I was talking specifically about that "franchise" being able to see the same success purely on "marketing". I'm talking specifically about things that are constantly iterated year on year for at least several iterations. I'm not talking about one sequel. I'm not talking about two sequels. I'm talking specifically in response to Madden, a truly iterative, platform agnostic franchise.

Wii-Sports, however good the engine is, is first and foremost a Wii-mote dependent product. Take away the wii-mote and it is just a generic arcade sports game like Mario and Sonic at the Olympics. Now there's nothing wrong with that, but I think we can all agree that much of its success is owed to the Wii-mote.

But next time you try to disprove someone, at least take the courtesy to understand what they're actually saying first otherwise you come back with a stupid set of statements attempting to prove something that has nothing to do with what they're "thinking". If you don't understand what I'm thinking, something you should establish first, how can you aim to disprove what I'm saying. I made absolutely no sweeping statement or general rule on what can and can't franchise. What I said was said within a context in response to something. If you paid attention to that you wouldn't be trying to "disprove" anything.

And regardless of what you thought I was getting at, from reading your response it has absolutely nothing to do with what I was thinking. You jumped the gun and missed completely what I was talking about.

Edited 1 times. Last edit by Keldon Alleyne on 1st August 2013 5:42pm

Posted:A year ago

#60

Keldon Alleyne
Handheld Developer

429 405 0.9
but you missed the fact he was talking about the sequel, Wii Fit Plus
Ah, well regardless the success of a sequel of Wii-Sports isn't what I was getting at, it was about the selling point for the title and how well that type of title could iterate in a new environment.

Sometimes I believe people get too caught up in branding models that don't apply. Just because title X (Wii-Sports) in this case done well and its sequel was also successful, doesn't mean that X with good marketing will sell well without the X-Factor (Wii-Mote and a lack of fun games like game X).

Now my main perspective is just that there isn't as strong a selling point. It's as simple as that. So all this talk of Wii-Fit Plus is totally irrelevant, Wii-U Sports doesn't have the same selling point. It's not 2006 any more. The time is different. The context is different.

Anyone remember, oh, what the hell was it called? Those band games. What was it crash band? rock booth? Was it ... oh damn it I give up. <-- the novelty wore off, interest faded.

Posted:A year ago

#61

Christian Keichel
Journalist

619 842 1.4
But next time you try to disprove someone, at least take the courtesy to understand what they're actually saying first otherwise you come back with a stupid set of statements attempting to prove something that has nothing to do with what they're "thinking".
Only read until this point, I wasn't interested in fanboyish insults, but in a discussion about the sales potential of a Wii U Sports title.

Posted:A year ago

#62

Keldon Alleyne
Handheld Developer

429 405 0.9
Only read until this point, I wasn't interested in fanboyish insults, but in a discussion about the sales potential of a Wii U Sports title.
I am not saying anything against Nintendo. I just don't think Nintendo are in the same position as they were with Wii Sports.

Though, if you aren't here for insults then surely "proofing" people wrong isn't the best approach to respond, especially when you miss their actual point and respond on a tangent to it. That is all I was getting at. My response was snappy I admit, though if your interest is a professional discussion on the sales potential of a Wii U Sports title then surely we'll see if you are able to continue the discussion amicably.

Posted:A year ago

#63

Paul Johnson
Managing Director / Lead code monkey

806 1,002 1.2
160K of units worldwide over three months isn't just poor, it's catastrophic. They're well past the point where they can blame one thing or the other, they need to blame the decision makers and get rid of them. Because this wholse scenarios is an abortion.

I love my Wii console and I became one of those 160,000 on xmas day for a fresh roll of Nintendo goodness. However what I unpacked spent two days updating itself and then the first game I played, after updating itself, looked just like a Wii game. Only with an annoying need to keep switching my eyes from the TV to this really piss poor piece of nasty plastic in my lap that has a screen somewhere near the middle.

It's a design fail backed up by a strategy fail. Back to the drawing board fellas.

EDIT: Meant to add that I've since given it away to a nephew whose young enough to not see all its flaws. He's very happy with it.

Edited 1 times. Last edit by Paul Johnson on 1st August 2013 10:24pm

Posted:A year ago

#64

Steve Goldman
Journalist.

81 92 1.1
Wii u will be fine. This holiday I will be spending more money on it than other systems

Posted:A year ago

#65

Yiannis Koumoutzelis
Founder & Creative Director

359 202 0.6
For those who say Nintendo is doomed, relax.. it is still the top selling hardware...
For those who say WiiU is doomed, well this holiday will show. I want to believe.

For those saying classic franchises have been overexposed sure. SM Galaxy 3?
For those who say second screen is silly... that's why everyone copied them.
(even apple rushed to show a patched version of the same on iPad with TV)

Now if only we could see a new F-Zero, Metroid Prime (even HD version) and
of course a nice Pokemon RPG combined with X and other 3rd party biggies
It would be awesome! However even if all these were to happen, it would still
beat the very earliest Q2 next year. Simply not good enough. Still on the wait
and see but timing seems totally off, and it is tough not to see PS4 and Xbox
completely taking over home console market after July-August 2014.

Posted:A year ago

#66

Andy Samson
QA Supervisor

228 175 0.8
I highly doubt the PS4 and XBOX One will have the same launch day sales as the Wii U. What a lot of people is not clearly seeing is that this holiday, "five" consoles will be fighting over the same pie. People are dismissing the idea that these new systems will also be contending with their previous iteration, the XBOX 360 and PS3 which has a better lineup of games.

People still have a lot of reason to keep holding on to their old systems because these new ones couldn't play the games they already have or can get for these systems' back catalog.

Posted:A year ago

#67

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