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Namco Bandai charges $55 for iOS iDOLM@STER

Namco Bandai charges $55 for iOS iDOLM@STER

Mon 22 Apr 2013 9:20pm GMT / 5:20pm EDT / 2:20pm PDT
Mobile

The iOS versions of last year's PSP title go for a hefty sum

In October of last year, Namco Bandai launched the Japanese release of iDOLM@STER: Shiny Festa for Sony's PlayStation Portable. The game had three versions, Honey Sound, Funky Note, and Groovy Tune, each with its own song list, characters, and OVA episode. All three versions cost 5,980 yen ($60.30/39.44) for the UMD version or 5,380 yen ($54.25/35.49) for the downloadable version. The PSP version remained Japanese only, so any English fans were out of luck until now.

Namco Bandai has localized iDOLM@STER: Shiny Festa in English, but the game is being released on iOS instead of its original platform. The three versions of the game have been renamed: Harmonic Score, Rhythmic Record, and Melodic Disc. The iOS versions have retained the PSP games' content and their premium pricing. All three games cost $54.99 on the Apple App Store.

The price point puts Namco Bandai's games far above even the company's own previous high of $14.99 for the iOS version of Soul Calibur. The game also contains a DLC store for future song releases. The release of the expensive iDOLM@STER: Shiny Festa is a bold move by the publisher, especially in the crowded App Store.

6 Comments

Private Industry

1,176 182 0.2
55 for a third of a full game with the option of extra DLC. Consoles are dead, long life mobile gaming.

Posted:A year ago

#1

Paul Jace Merchandiser

936 1,413 1.5
Popular Comment
Never thought I'd see the day where I recommended someone download porn over getting an iOS game. But apparently that day has finally arrived.

Edited 1 times. Last edit by Paul Jace on 23rd April 2013 12:15am

Posted:A year ago

#2

Sam Brown Programmer, Cool Games Ltd.

235 164 0.7
Somebody mentioned over on the Eurogamer article that the pricing being a direct yen-to-dollar conversion is likely to be an attempt to prevent reverse importing. Sounds about right for an otaku-aimed product, the audience is less likely to take the price into consideration.

Edited 2 times. Last edit by Sam Brown on 23rd April 2013 11:37am

Posted:A year ago

#3

Adam Yau Game Programmer

23 10 0.4
A direct port with no new features but the same price... And most iM@S fans would have already played the PSP version already.

Posted:A year ago

#4

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
Consoles are dead? You know people stopped playing farm ville because... as far as the complaints go on most forums.... everything cost real world money to make or you had to accomplish almost impossible tasks to aquire them within the game. Im also assuming any game that exists on a server/cloud will cost money to maintain. Play fish is gone, Zynga is almost done... where is the future in F2P and mobile.... The TV did not do away with movie theaters and console gaming is the eequivalent to a movie theater. Its the premium expirience for games as the theater is with movies.

Posted:A year ago

#5

David Tse CEO & Co-Founder Subsurface Games

6 2 0.3
I'm pretty sure Werner was being sarcastic

Posted:A year ago

#6

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