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Capcom slashes profit estimates on weak Resident Evil 6 sales

Publisher also pushes back release of Monster Hunter 4

Capcom has lowered sales and profit expectations for the year ending March 2013 due to weak sales of Resident Evil 6.

The publisher has lowered sales estimates 11 per cent to JPY 93.5 billion ($1.1 billion) and net profits 33 per cent to JPY 6.5 billion ($77 million).

"Sales of the major new title Resident Evil 6 were initially strong but subsequently weakened. As a result, sales for this title are certain to fall short of the plan," admitted the company.

Monster Hunter 4, initially due for release in March 2013, has now been put back to the next financial year.

"The decision has now been made to postpone the launch date based on the decision that further quality enhancements are needed in order to meet the expectations and wishes of users." The 3DS title is now due in the summer.

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Latest comments (9)

Neil Griffin Studying Computer Arts, University of Abertay Dundee3 years ago
"The decision has now been made to postpone the launch date based on the decision that further quality enhancements are needed in order to meet the expectations and wishes of users."
Sounds like the opposite approach to the one they took with RE6...
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Have to say I'm glad to hear this about RE6... Capcom can't afford to destroy this franchise. Hopefully they will listen to their customers more for the next title.

Now, how about an enhanced version for the WiiU? Maybe that will help with the sales shortfall.

And they really need to take their time with MH4. It would be a disaster if this turns out to be a mess.
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Dan Howdle Head of Content, Existent3 years ago
Still. DmC Devil May Cry is ridiculously good, so if there's any justice it will do well for it.
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Show all comments (9)
Christopher Bowen Editor in Chief, Gaming Bus3 years ago
You mean drastically changing the core of your game to appeal to finicky "mainstream" gamers based on focus group jujitsu doesn't work!?
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Nicholas Pantazis Senior Editor, VGChartz Ltd3 years ago
@ Dan Yep, ridiculously good if you want a plodding, casual action game made for people who found Devil May Cry too complicated before.
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Shane Sweeney Academic 3 years ago
Resident Evil 5 sales were high on the back of the high quality of Resident Evil 4.
Resident Evil 6 sales were weak on the back of the low quality of Resident Evil 5.
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Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd3 years ago
We set out to make a slow plodding action game for "casuals" mainly because we hate games, grew up hating games and dedicated most of our waking lives to make games both we and other people will hate ;)

Shit, we can't even get slow, plodding action right it seems: http://www.youtube.com/watch?feature=player_embedded&v=3y9qqEbWGtg

Don't jump on THAT bandwagon please, not here one of more sensible and professional corners of the net. A friendly note.
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Cant capcom go back to their original goodness of Resident Evil without changing the mechanic every time? Capcom have some really nice stuff. I love Lost planet, breath of fire, Dargons Dogma, its hard hitting arcade games and maybe the holy grail of the future is some sort of weird Japanese science of games meets elements of western art, but sincerly, I'd love Capcom to reboot back to their roots, for a fresh 2013
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Liam Farrell3 years ago
Resi reached it's zenith at 4 and the Wii was still the most fun I've had in a Resi game. Maybe wasn't the scariest, but it was a mostly enjoyable (Ashley aside) experience. Since then capcom have tries to add on more elements to broaden it's appeal yet hasn't updated older mechanics. Chris' bit in Resi 6 was like a unfinished gears knock off. Since the initial dev team left, it's lost the magic of old.
New DMC is nowhere near as terrible as fans expected it to be. But don't fall into a mindset of giving a "up yours" to fanboyism and proclaim it to be amazing. It's OK. Not bad but not a patch on Bayonetta
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