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Stuart Black goes solo with new indie studio

Stuart Black goes solo with new indie studio

Thu 11 Oct 2012 3:16pm GMT / 11:16am EDT / 8:16am PDT
Development

"I've got everything to prove - let's just make a f****** game," says dev as he leaves big publishers for iOS

Game developer and industry veteran Stuart Black, the man behind the original gun porn shooter Black, has left the bullets and big publishers behind to go solo with his new indie studio.

"All I care about is making games. I really just want to make a really f***ing cool game," Black told GamesIndustry International.

"I really don't care about any of the other stuff, the politicking or whatever is involved when you get in any large group of people."

Black was made redundant from his last project, WW2 shooter Enemy Front for City Interactive, just a few months ago.

"And I kind of felt, regardless of how they framed it as 'we're making you redundant because of strategic and financial reasons' it's inevitable, I would do the same, that people are going to think 'he f***ed that up.' The only reason you get rid of your creative director halfway through is because they f***ed up in some significant way," he explained.

"I just felt like I've got everything to prove. And it just comes down to making a game, so let's just make a f***ing game."

"So I kind of felt I looked really bad, my credibility is really going to take a hit from this when people start hearing about this and I just felt like I've got everything to prove. And it just comes down to making a game, so let's just make a f***ing game."

And so he is, with two projects in mind at the moment. One for iOS, and a more ambitious Unreal game for the future.

"I'm talking to a few people, I've got a couple of threads on the go at the moment. I'm looking at doing something on the iPhone, the iPad, with some chaps at Leading Light, a concept company based here in Guildford."

"And there's something I want to do on the PC, through Steam possibly. I've been messing around with the Unreal engine so I'm looking at doing something there as well with that. That's something that's a little bit longer term, something we can maybe build a bit of a franchise base around and do. I'm very interested in episodic content, and looking at different ways of how we make content."

For more on Black's departure from City Interactive, time at Codemasters making Bodycount and his plans for the future, check out the full and exclusive interview with him next week.

12 Comments

Kingman Cheng Illustrator and Animator

955 184 0.2
That's a f***ing interesting interview. His new studio name almost hints towards this new direction he's going in?

Posted:2 years ago

#1

Alex Wright-Manning Talent Officer, Playground Games

172 2 0.0
Stuart Black says f**k in an interview shocker!

Posted:2 years ago

#2

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,282 2,487 1.1
Hang on. Is there any connection with the name of the game and his last name - Black? And now he has a studio titled Self.

Good f******* luck and all.

Edited 1 times. Last edit by Jim Webb on 11th October 2012 5:04pm

Posted:2 years ago

#3

Jack Nilssen Independent Game Developer, Dark Acre

20 35 1.8
Who?

Posted:2 years ago

#4

Tamir Ibrahim Programmer, Rodeo Games

76 56 0.7
I'll just leave this video of the game credits for Black here...
http://www.youtube.com/watch?v=Db53wVVbICY

@Jim
No. No connection.

Edited 1 times. Last edit by Tamir Ibrahim on 12th October 2012 10:49am

Posted:2 years ago

#5

Nicolas Rx Gérant, NoFrag

1 0 0.0
"my credibility is really going to take a hit "

Ah ah ah, this is cute.

Posted:2 years ago

#6

Laurens Bruins Jaywalker, Jaywalkers Interactive

135 158 1.2
Nice one, Tamir. :)

Posted:2 years ago

#7
@ jim - no connection. just coincidence :)

Posted:2 years ago

#8

Bruce Everiss Marketing Consultant

1,692 594 0.4
Bodycount got a Metacritic of 50 on the PS3 and 53 on the Xbox 360, though I am sure that none of the blame for this attaches to Stuart.

There are lotsof big studio people forming iOS studios just now, Caperfly and 22 Cans for instance. All seem to think that it will allow them to unleash suppressed creativity. Which makes for interesting times for the game player as well as the industry.

Posted:2 years ago

#9

Richard Hill-Whittall Director, Icon Games

31 10 0.3
Comes across as a bit of a dick

Posted:2 years ago

#10

Steve Nicholls Programmer

66 29 0.4
He does come across very immature. Not very respectable. Not a good start.

Posted:2 years ago

#11

Jamie Knight International Editor in Chief, Playnation

62 27 0.4
says 'Jack Nilssen ' oh, come on...you must know him? Jack NILSSEN? , the guy with the...erm...no me neither

this is the problem allowing any random to make accounts for what used to be industry only PROVEN professionals

Posted:A month ago

#12

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