Sections

Capcom plans more titles from smaller teams

Annual report reveals growth strategy, shorter sales cycles

Capcom's annual report has outlined its growth strategy for the future, with big changes to the development cycle, and revealed more about its sales for the past financial year.

The plans include increasing the number of package titles released in a year, and aiming for shorter sales cycles of 2.5 years, with DLC releases in year one and year two.

"Teams developing major titles will be limited to 100 members, with multiple sequel titles developed at the same time. Also, as it will be necessary to create a large-scale development structure for shortening the development process, we will strengthen in-house development staff recruitment."

"In addition, we will increase the number of titles released in a single year and expand earnings using a hybrid development model whereby the core portions of the project are developed in-house by Capcom and the process-work is outsourced to outside development companies."

It will also focus 20 per cent of development investment funds to new titles.

The comprehensive document also summarised the company's financial performance for the year ending March 31 2012 and broke down sales by sector.

Consumer online games: 65.2 per cent (Net sales 53.5 million, down 23.9 per cent on last year)

Mobile content: 7.7 per cent (Net sales 6.3 million, up 50.6 per cent)

Arcade operations: 14.3 per cent (Net sales 11.7 million, up 0.9 per cent)

Amusement equipment (LCD devices, Pachinko): 9.3 per cent (Net sales 7.7 million, down 3.0 per cent)

Other business, publishing, licensing: 3.5 per cent (Net sales 2.9 million, down 26.5 per cent)

There were annual sales of 15,700,000 units, with 20,000,000 forecast for 2013. Capcom also reported it had 55 total million seller games as of June 30 2012, and had made $800 million from Hollywood films based on Capcom games.

Related stories

Resident Evil director working on Monster Hunter movie

Paul W.S. Anderson shopping a script with hopes to turn another Capcom franchise into a cinematic universe

By Brendan Sinclair

Square Enix and Capcom march towards contrasting futures

Is Capcom's traditionalism or Square's rapid evolution the best survival strategy?

By Rob Fahey

Latest comments (3)

Rick Lopez Illustrator, Graphic Designer 4 years ago
CApcom isnt what it used to be... I want to see a new Mega Man game. Just reboot the whole damn series and remake each game with current technology and production values.
0Sign inorRegisterto rate and reply
Andy Samson QA Supervisor, Digital Media Exchange4 years ago
I just want Megaman legends (1 & 2) updated, throw in Tron Boone and revive ML3.
0Sign inorRegisterto rate and reply
Kingman Cheng Illustrator and Animator 4 years ago
So in May they were like...'Hmmm our fighting games aren't doing so well now, it's because we produced waaaay too many fighting titles in a short period of time.'

Now it's 'Lets produce tonnes more games in a short period of time'.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.