Inafune: Japanese and Western collaboration causes infighting

Tue 20 Sep 2011 7:56am GMT / 3:56am EDT / 12:56am PDT
PeoplePublishing

Dark Void and Bionic Commando failed because developers and publishers played blame game says exec

Ex-Capcom producer Keiji Inafune has said that Capcom's attempts at creating new IP at the end of the last decade failed because collaboration between Japanese and Western companies leads to each party blaming the other for mistakes, resulting in sub-standard products.

Speaking to Joystiq, the Concept founder explained that both Dark Void and Bionic Commando failed to achieve success because the disparate arms of development meant that nobody took responsibility for fixing errors.

"[It's] very, very simple: The publisher was Japanese and the developer was foreign," the Megaman creator claims. "Even inside Japan, when you work in two different companies, they always blame each other for any small mistakes, so that's pretty much what happened in those two games - blaming each other."

Inafune also claimed that he had made a conscious effort to prevent this sort of ruction when creating Dead Rising for Capcom - a game which went on to be developed by a Canadian studio.

"When I was making Dead Rising, I told my staff, 'Don't ever blame the other guys. Do your best, and just keep doing your work'." However, since leaving the publisher, Inafune says that he has heard that "it's getting back like before - blaming each other," telling Joystiq that "I'm kind of hoping that someone will come forth and say, 'Okay, I'm gonna take over from here.'"

Earlier this year, Inafune revealed that, at the end of the PlayStation 2 era, Capcom instigated a policy of making 70-80 per cent of all new titles sequels to existing franchises in order to control financial risk.

With recent forays into frsh IP having gone somewhat awry, and new iterations of Resident Evil, Street Fighter and Dead Rising all having performed well, another round of restriction on IP experimentation may well be underway.

11 Comments

Rick Lopez
illustrator, designer, DJ

I like what Inafune has to say and I see his point.

Posted:A year ago

#1

Tim Carter
Designer - Writer - Producer

The Japanese way is allergic to criticism. Everyone must be a conformist, in their view. What they describe as "infighting" would probably be called healthy creative differences in a western environment.

Posted:A year ago

#2

Zidaya Zenovka
Blogger, Writer

Let's not look at the many instances where Japanese and American companies manage to work together or the fact that we've been allies for decades now and manage to work together all the time, despite our cultural differences. Instead, we should blame those cultural differences for our own mistakes and not try to overcome them because that would be the mature thing to do.

Posted:A year ago

#3

Adam Isgreen
Creative Director

It's not cultural distance, it's just distance. He even mentions that when working in Japan.

Posted:A year ago

#4

The is a cultural aesthetic differnece as well

Posted:A year ago

#5

Sam Maxted
Journalist / Community / Support

If it's hard for different offices from the same company to work together, it can't be any easier for different companies to do so.

Posted:A year ago

#6

I would love to make Japanese anime style games, but I also know that if I do want to make those anime style games I need to be in a developer who has the people who are passionate about anime style games.

And then I need to rely on a publiusher who is also passionate about the anime style game.

To find a publisher who can work with a developer is less about cultural differences and more about finding a shared vision and goal to work towards.

Most publishers and developers fail and only make rushed games because they don't have that spiritral connection towards the games they want to passionately want to make.

Am I on the right track with that I am saying?

Posted:A year ago

#7

I can understand what Inafune is saying when he says he wants someone to take the helm and lead (by his example), especially in Japan. My first hand experience was with an ex-boss (Japanese guy). He was pretty much borderline racist (I'm being polite) and firmly embedded in his mindset was that Japanese could do no wrong. We outsourced our sound production (to his Japanese contacts) during a project (a music/rhythm game) where the sound production was crucial to gameplay, and the music came in 2 months later than agreed. We were on a 5 month production cycle and that effectively left us with less than a month to actually integrate, test and polish the gameplay. Despite many all-nighters, there just wasn't enough time, and it didn't turn out well. I suggested to my boss a strongly worded warning of breach of contract to my boss, but his response was that "they're late because there's only 2 persons working on the sound" and also that "we were weak for being unable to adapt to changes". I later had a chance to look at the accounts for the project, and the amount being paid to the sound guys probably could have hired a sound team to work with us on-site... Of course that was confidential info that only management was allowed to see (I was producer), but the team was already indignant at that point, and I probably would have caused a riot if I let that nugget of info out. The there was this encounter with yet another of his "elite Japanese animator", but that's a story for another time...

Posted:A year ago

#8

By the way I definitely also need to add that I've also worked with really really amazing Japanese developers as well, who are really forward thinking (like Inafune). It's just the negative examples that are really entertaining to recount ;) Here's to change in the global development mindset!

Posted:A year ago

#9

Alfonso Sexto
LT Tester (Spanish)

@Dennis: "He was pretty much borderline racist"

From a friend here in the office. I remember she telling me how the very same Capcom was against women testing "Dead Rising 2" since a woman "would not understand the essence of such a game".

Japanese industry is stuck, western companies are making (in general) better games. They better deal with it and (Like Tomonobu Itakagi and Squaresoft said in different occasions) "begin to learn a thing or two from the industry in western countries".

Maybe the solution is like Namco Bandai did, for example; Games for western people are developed in Europe and the States and games for Japanese people are done in Japan... but I firmly believe that communication and understanding could bring a quite bigger reward.

Posted:A year ago

#10

Form software could be a good cheerleader in making good oldschool new games?

Posted:A year ago

#11

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