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Richard Leadbetter, Blacksmith of the Future

Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.

Recent articles by Richard Leadbetter

Tech Focus: The Elder Scrolls V: Skyrim

Digital Foundry on the scale of Skyrim's technical accomplishment and the controversy over its many bugs.

By Richard Leadbetter

Tech Focus: Modern Warfare 3 vs. Battlefield 3

Digital Foundry on the technical merits of the year's biggest shooters.

By Richard Leadbetter

Tech Focus: Kinect - Year One

Digital Foundry on Kinect tech evolution and Microsoft's support strategy

By Richard Leadbetter

Tech Focus: The Legacy of id Software

Digital Foundry on how the Rage creators shaped today's gaming technologies

By Richard Leadbetter

Tech Focus: The Fight Against Console Piracy

Digital Foundry on Sony and Microsoft's technological battle to secure their systems

By Richard Leadbetter

OnLive: Assessing the UK Launch

Digital Foundry analyses OnLive - is this really the future of video games?

By Richard Leadbetter

Tech Focus: The Next-Gen Challenge

Will next-gen consoles really produce Avatar quality visuals? Digital Foundry investigates

By Richard Leadbetter

The Case for PlayStation Vita

Digital Foundry on how PSVita offers a sneak peek at the future of mobile gaming

By Richard Leadbetter

Tech Focus: Optimising for the Cloud

Digital Foundry on understanding the challenges of cloud gaming development

By Richard Leadbetter

Tech Focus: Stereo 3D - Year One

Digital Foundry on stereo 3D's troubled first year in the mainstream.

By Richard Leadbetter

Tech Focus: Stranger's Wrath and the Rise of the HD Remaster

The varying approaches to high def remakes of classic console games

By Richard Leadbetter

Tech Focus: Euclideon's Unlimited Detail

Digital Foundry quizzes Euclideon on its highly controversial point cloud technology

By Richard Leadbetter

Tech Focus: The Rise of FXAA

Digital Foundry on NVIDIA's ultra-fast, high quality anti-aliasing technology

By Richard Leadbetter

Windows 8: Game-Changer?

Digital Foundry on Microsoft's plans for the new age of technological convergence

By Richard Leadbetter

Tech Focus: The battle against latency

Measuring input lag, and how devs have reduced its impact on the gameplay experience

By Richard Leadbetter

Tech Focus: MLAA heads for 360 and PC

How morphological anti-aliasing is transitioning across from PS3 to Xbox 360 and PC

By Richard Leadbetter

In Theory: Can Cloud Gaming Replace Console?

Exploring the challenges facing the rise of gameplay over IP

By Richard Leadbetter

Tech Analysis: Nintendo Wii U

Digital Foundry on the make-up of the new console and its E3 demos.

By Richard Leadbetter

Tech Focus: L.A. Noire's MotionScan Animation

Depth Analysis discuss L.A. Noire's astonishing facial animation tech

By Richard Leadbetter

In Theory: Mapping the Next-Gen Xbox

Digital Foundry discusses the hardware options open to Microsoft for its new console

By Richard Leadbetter

Under the Bonnet: SHIFT 2 Unleashed - 2

Slightly Mad talk AI, Helmet Cam and capturing the thrill of the race

By Richard Leadbetter

Under the Bonnet: SHIFT 2 Unleashed - 1

Slightly Mad Studios on the creation of its latest racing epic

By Richard Leadbetter

Tech Focus: LucasArts moves to Unreal Engine

Digital Foundry compares UE3 to the studio's existing technology

By Richard Leadbetter

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