Digital Foundry on the scale of Skyrim's technical accomplishment and the controversy over its many bugs.
Articles by Richard Leadbetter - Page 3
Richard Leadbetter, Blacksmith of the Future
Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.
Recent articles by Richard Leadbetter
Digital Foundry on the technical merits of the year's biggest shooters.
Digital Foundry on Kinect tech evolution and Microsoft's support strategy
Digital Foundry on how the Rage creators shaped today's gaming technologies
Digital Foundry on Sony and Microsoft's technological battle to secure their systems
Digital Foundry analyses OnLive - is this really the future of video games?
Will next-gen consoles really produce Avatar quality visuals? Digital Foundry investigates
Digital Foundry on how PSVita offers a sneak peek at the future of mobile gaming
Digital Foundry on understanding the challenges of cloud gaming development
Digital Foundry on stereo 3D's troubled first year in the mainstream.
The varying approaches to high def remakes of classic console games
Digital Foundry quizzes Euclideon on its highly controversial point cloud technology
Digital Foundry on NVIDIA's ultra-fast, high quality anti-aliasing technology
Digital Foundry on Microsoft's plans for the new age of technological convergence
How frame-rate defines the gameplay experience
Measuring input lag, and how devs have reduced its impact on the gameplay experience
How morphological anti-aliasing is transitioning across from PS3 to Xbox 360 and PC
Exploring the challenges facing the rise of gameplay over IP
Digital Foundry on the make-up of the new console and its E3 demos.
Depth Analysis discuss L.A. Noire's astonishing facial animation tech
Digital Foundry discusses the hardware options open to Microsoft for its new console
Slightly Mad talk AI, Helmet Cam and capturing the thrill of the race
Slightly Mad Studios on the creation of its latest racing epic
Digital Foundry compares UE3 to the studio's existing technology