Archive - Richard Leadbetter
Blacksmith of the Future
Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.
3 years ago Digital Foundry on the scale of Skyrim's technical accomplishment and the controversy over its many bugs.
3 years ago Digital Foundry on the technical merits of the year's biggest shooters.
3 years ago Digital Foundry on Kinect tech evolution and Microsoft's support strategy
3 years ago Digital Foundry on how the Rage creators shaped today's gaming technologies
3 years ago Digital Foundry on Sony and Microsoft's technological battle to secure their systems
3 years ago Digital Foundry analyses OnLive - is this really the future of video games?
3 years ago Will next-gen consoles really produce Avatar quality visuals? Digital Foundry investigates
3 years ago Digital Foundry on how PSVita offers a sneak peek at the future of mobile gaming
3 years ago Digital Foundry on understanding the challenges of cloud gaming development
3 years ago Digital Foundry on stereo 3D's troubled first year in the mainstream.
3 years ago The varying approaches to high def remakes of classic console games
3 years ago Digital Foundry quizzes Euclideon on its highly controversial point cloud technology
3 years ago Digital Foundry on NVIDIA's ultra-fast, high quality anti-aliasing technology
3 years ago Digital Foundry on Microsoft's plans for the new age of technological convergence
3 years ago How frame-rate defines the gameplay experience
3 years ago Measuring input lag, and how devs have reduced its impact on the gameplay experience
4 years ago How morphological anti-aliasing is transitioning across from PS3 to Xbox 360 and PC
4 years ago Exploring the challenges facing the rise of gameplay over IP
4 years ago Digital Foundry on the make-up of the new console and its E3 demos.
4 years ago Depth Analysis discuss L.A. Noire's astonishing facial animation tech
4 years ago Digital Foundry discusses the hardware options open to Microsoft for its new console
4 years ago Slightly Mad talk AI, Helmet Cam and capturing the thrill of the race
4 years ago Slightly Mad Studios on the creation of its latest racing epic