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Digital Foundry

Tech Focus: The New iPad and the Evolution of iOS Gaming

Tech Focus: The New iPad and the Evolution of iOS Gaming

Thu 12 Apr 2012 6:55am GMT / 2:55am EDT / 11:55pm PDT
Digital Foundry

Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead.

Mobile processing and graphics power has increased by orders of magnitude over the last few years and few companies have done more than Apple to showcase the gaming capabilities of this exciting, powerful, energy-efficient hardware. Remarkably, we're now months away from a generational leap in mobile performance even more radical than the 5x jump in GPU performance we saw with the arrival of the iPad 2.

"The recent release of Apple's 'New iPad' is best described as the last great hurrah for the current generation of ARM and PowerVR hardware and the focus is clearly on the new Retina display."

Next year, everything changes: new architectures roll out and there's a strong possibility we will finally see mobile parts theoretically surpass the performance of the current generation of HD consoles - and Apple will almost certainly be at forefront of this revolution. However, the recent release of Apple's "New iPad" is best described as the last great hurrah for the current generation of ARM and PowerVR hardware - this year the focus is clearly on the new Retina display.

In terms of overall form factor, the latest iOS tablet looks remarkably similar to the existing iPad 2, which continues to be sold alongside the new one at a $100/70 discount. The overall design aesthetic is effectively identical with the only noticeable changes being that the new tablet is noticeably heavier and slightly "fatter". When the new A5X processor is put through its paces with challenging 3D content, you'll also notice that the tablet can get rather warm too, something that can become much more pronounced if you have the iPad inside a case.

All of these compromises are present in order to accommodate the new Retina screen supplied by Samsung, which quadruples resolution from the iPad's traditional 1024x768 up to an extraordinary 2048x1536. The screen almost certainly sucks up a lot more juice and the A5X processor also adds a significant hit to battery life. Apple's somewhat expensive solution is to seriously beef up the battery power provision - the 25 watt-hour batteries of iPad 2 give way to 42.5 watt-hour lithium-ion cells in the new tablet.

The physical make-up of the A5X processor in itself is also rather surprising: many suspected that Apple would double up on both CPU and GPU cores for its new device, but in the event only the graphics technology has been upgraded, with a 2x boost in power over the iPad 2, being tasked with maintaining 4x the resolution. This results in some compromises: Retina upgrades to graphics-intensive titles like Mass Effect: Infiltrator and Infinity Blade 2 don't actually address the full 2048x1536 potential of the screen, running at sub-native resolution - but still offering something approaching a 2x boost in detail compared to the iPad 2 versions.

Other titles like Galaxy on Fire 2 HD, Modern Combat 3 and Sky Gamblers: Air Supremacy support full Retina res, but also appear to possess a more inconsistent frame-rate compared to the same games running on the older tablet. An interesting compromise is Vector Unit's Riptide GP which has a graphics menu option allowing players to scale up resolution to their liking while acknowledging that doing so impacts frame-rate.

Perhaps the biggest surprise about the technical make-up of A5X is just how big it is, occupying 163mm2 of silicon, fabricated on a 45nm process (again by Samsung). This is seriously large for a mobile device - over double the area of NVIDIA's Tegra 3 SoC. In actual fact, the size of the chip is almost a match for Intel's 2010 vintage quad core Q9500 desktop processor - produced at a similar 45nm process. Most commentators in the tech press - myself included - believed that Apple would drop down a 32nm or 28nm process, but in the event the firm decided simply to go bigger and fit higher capacity batteries: a choice which must be costing Apple a fortune, especially bearing in mind that the base price of the iPad hasn't increased over the launch price of its predecessor.

"Apple's strategy with the new iPad seems to be to accommodate the Retina screen whatever the cost: CPU, batteries and RAM have all required costly upgrades to power the 2048x1536 display."

On the one hand, it's hard to avoid the idea that has Apple has been forced to throw everything including the kitchen sink at the new tablet in order to make that beautiful screen work resulting in a much more expensive BOM (bill of materials) but on the other hand, it's difficult to imagine any other manufacturer with the audacity, vision - and the deep pockets - required to do the same. The obvious conclusion is that Apple is not taking its success for granted, and it isn't growing complacent in its complete domination of the mobile market. Even with its third generation tablet, it's continuing to push the boat out, setting the standards that its competition aspires to.

The release of the new iPad also means that there's good news for value-conscious consumers too. Those who aren't bowled over by the retina screen can now buy the iPad 2 for 330 - or even around the 300 mark if you manage to catch a special promotion from the likes of online retailer eBuyer. Functionally identical to the new iPad in almost every way (aside from the camera and a fairly useless voice recognition add-on for the keyboard), iPad 2 remains near the top of the pile in the crowded tablet marketplace, only beaten by its own replacement and more niche, specialist products like the Asus Transformer Prime. New iPad and iPad 2 have proven to be virtually interchangeable in my own household (the new screen gets a few "ooohs" every now and again but the family are happy to use either device) perhaps suggesting that Apple now has a brace of superb products at two price-points. The price reduction on the older tablet also serves to make worthy Android competitors including the recently released 300 Huawei Media Pad now look distinctly overpriced.

A dual tablet product line-up may yet be bolstered by the arrival of a third, budget-orientated product. Intriguingly, developer builds of the latest iOS reveal the apparent existence of another iPad 2 running the same revised single-core A5 chip we see in the new 1080p-capable Apple TV. Bearing in mind that the firm's set-top box is sold for just $99, a 7-inch Kindle Fire competitor at $199-$250 is an interesting option for the manufacturer.

Update:Recent reports from Anandtech reveal that the new CPU is a 32nm die-shrink of the original A5, with a single core disabled on the Apple TV - the "new" tablet being a revision of the current iPad 2, potentially with improved battery life.

So, where next for Apple and the mobile technology it has spurred on with its yearly revisions? Traditionally, new iPad tech has always ended up in the next iPhone - the current 4S features the same A5 processor as iPad 2, running 20 per cent slower to conserve power. However, A5X seems to be designed especially with the new iPad's screen in mind, and it's hard to imagine why an iPhone would require a quad core GPU when display resolution is already at the Retina level, and coping very nicely indeed with the A5's existing SGX543 MP2. Anandtech posits the interesting theory that the existing A5 will be die-shrunk to 28nm/32nm for improved battery life and gain 4G support: which would make the new iPhone another revision as opposed to a groundbreaking new product.

Anand also suggests that the next-gen processor - A6 - features a dual core Cortex A15 in combination with the PowerVR Rogue architecture from IMG, and it set to debut in next year's tablet, something I mentioned in a recent analysis of the remarkable rumour-mongering surrounding what was then referred to as the iPad 3.

However, a die-shrunk A5 with 4G modem surely leaves the next iPhone potentially looking rather anaemic. Bearing in mind that Sony is looking at exactly the same combo of next-gen ARM/IMG tech for its upcoming NovaThor chipset due at the end of the year, perhaps Apple will choose to debut A6 in the new iPhone instead. Anand believes the timing is too aggressive for that, but if the new iPad demonstrates anything, it's that if Apple wants something to happen badly enough, nothing can get in its way.

An A15/Rogue combo is a seriously big deal. We've seen hints and demos of AAA content running on mobile platforms before - Lost Planet 2 running on Tegra 3 for example - but certainly in terms of GPU horsepower, Rogue should be able to match and exceed performance from the Xenos graphics core found in the Xbox 360 - indeed, the new IMG chip should also feature additional DirectX 11 graphics features and sources tell us that it blitzes performance of the SGX543 hardware in the current iPad 3 and PlayStation Vita. In theory, next-gen iOS devices - including the much-rumoured Apple TV for the living room - could potentially become a target for AAA cross-platform game development.

"Next-gen mobile tech, slated to arrive next year, finally sees graphics power catch up with - and perhaps even exceed - the capabilities of the Xbox 360 and PlayStation 3. The iPad 4 could conceivably become a target platform for AAA development."

If the horsepower is there, the concept of AAA crossover then becomes a matter of storage and input devices. In terms of controllers, rumours are already circulating that Apple is investigating an add-on for more traditional gaming: something I would see as essential if the iOS gaming platform is to migrate into the living room in the form of a full TV set, but would be a nice addition for the other devices too with Bluetooth being the logical interface there.

Increasing storage would be very useful indeed for handling more complex games, but even with the current gradual evolution of the iOS platforms, available space clearly needs to increase. With the transition to Retina technology on iPad, we are already seeing file sizes for games expand rapidly - 2D art and higher resolution textures have seen anything up to a 2x rise in download sizes in some cases: great for those with higher capacity third gen iPads, but bloat for everyone else.

With the latest iPad, a 16GB entry level is suddenly looking very restrictive and I'd hope that this would rise to 32GB in the transition to next-gen. In a world where branded 16GB USB flash drives now cost less than 7.50 and where Apple is content to spend so much money on high capacity batteries, standards-setting displays and enormous (in mobile terms) processor packages, hopefully this is only a matter of time.

But make no mistake, Apple has clear designs on expanding its gaming empire, having dominated the mobile sector with the right products at the right time, backed by the most powerful graphics hardware in the market. In a week where Apple's market cap has exceed $600bn and where it accounts for 36 per cent of S&P's total 500 Index Q1 earnings, the sky's the limit. It's no longer a case of whether Apple will bring its own brand of gaming to the home, it's a matter of when and how...

11 Comments

Felix Leyendecker Senior 3D Artist, Crytek

182 202 1.1
I can see the storage space as a conflict of interests for apple. On one hand, it makes all the advances in the silicone pointless if you haven't got the space for content that does the hardware justice, on the other hand apple have shown to be really, really opposed to letting users extend the internal storage via USB or SD. You have to pay dearly for memory upgrades, in fact I think charging users 100 euros for flash chips is where a large chunk of their profits come from.
If they won't at least double the internal storage to 128 GB I don't see 15-20 hour long AAA games with cutscenes, voice acting and detailed worlds happen very often.

Before anyone says cloud gaming, they could have stopped at the original ipad for this to happen, no better hardware is needed and I seriously doubt onlive/gaikai want to offer 2048x1536 streams.

Posted:2 years ago

#1

Sandy Lobban Founder and Creative Director, Noise Me Up

315 208 0.7
Theres a long way to go and alot of money to be extracted with this flash memory mechanism before apple ever consider opening up on storage. It is in their interest to encourage bigger data for apps however, if only to allow for further hardware upgrades. Hence a new higher res ipad. It wont be long before your Ipad one struggles after updating an app that contains the high res assets in the package.

Posted:2 years ago

#2

Fran Mulhern , Recruit3D

863 707 0.8
Haven't read the whole article but a quick point - anyone else noticed the games coming out and saying they're not for ipad 1? Wonder how long it will be until "not for ipad 1 or 2" games come out.

Posted:2 years ago

#3

Antony Carter Senior Programmer, Epic Games

85 47 0.6
"Next-gen mobile tech, slated to arrive next year, finally sees graphics power catch up with - and perhaps even exceed - the capabilities of the Xbox 360 and PlayStation 3. The iPad 4 could conceivably become a target platform for AAA development."

But next year we will see Xbox720 and PS4 eclipse these 6 year old consoles, and AAA will have a new meaning.

Posted:2 years ago

#4

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,020 1,467 1.4
iPad 3 is not in any meaningful way more powerful than the iPad 2. Its boosted capabilities are wholly drained by the higher resolution screen. Tablet games have SO many limits that keep them from comparing to console or handheld games in any meaningful way.

The file size limits are tiny, the storage space limits on the devices are tiny, the input methods are poor, the audience gives poor support to "hardcore" games at best, and the pricing ecosystem is entirely incapable of supporting the kind of development required to make games of the quality and quantity of content in console and handheld games.

So yeah... the graphics are getting better. Big deal.

Posted:2 years ago

#5
It still needs a button-based way to control games; touch controls do not fill the needs of "hardcore" games and gamers.

Posted:2 years ago

#6

Tim Carter Designer - Writer - Producer

576 318 0.6
I looked at this comparison and, at this point, the only people this will make a difference to are the few thousand computer graphics professionals out in the world. To everyone else, what will it matter?

Better to take risks on unique new game designs. You'll advance a magnitude more rapidly than you will in "pushing the grahpics envelope". It's not 2000 anymore.

Posted:2 years ago

#7

Curt Sampson Sofware Developer

596 360 0.6
I'm surprised that Sony's Bluetooth PS3 controller isn't just a standard used by everyone these days. I suppose they angled to make it somewhat proprietary so that extra controllers would remain a nice profit centre for them. (Surely a controller isn't a quarter the total cost of a PS3.) They must have done something to discourage third party vendors from making Bluetooth PS3 controllers, since there are so few of them.

Posted:2 years ago

#8

Bruce Everiss Marketing Consultant

1,692 594 0.4
Perhaps Apple need the A5X GPU for the next iPhone because it will have a bigger screen to drive.
Customer preference seems to be settling for screens of 4.2 inches and over, which leaves current Apple phones somewhat under endowed.

Posted:2 years ago

#9

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
@Curt, funny you said that, I was thinking how Microsoft would be missing a trick not putting Xbox controller compatability in as standard for the Windows 8 tablet spec.

Posted:2 years ago

#10

Curt Sampson Sofware Developer

596 360 0.6
Andrew, if you're talking about wireless controller compatibility, that would certainly be nice, but since I believe it uses a radio different from Bluetooth, it seems unlikely to me. On the other hand, it may well be possible to build a custom radio chip that supports both at not too much additional expense, and if that were available, it could change the cost equation.

Posted:2 years ago

#11

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