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Steve Peterson, Contributor/[a]list daily senior editor

Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.

Recent articles by Steve Peterson

VR gets real for Resolution Games with $6 million in funding

Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"

By Steve Peterson

Warren Spector on E3: VR is a fad

The veteran designer shares his thoughts on what's right and what's wrong with the industry

By Steve Peterson

Playing The App Store Blues

Developers have many complaints about Apple's App Store, but success is possible despite these issues

By Steve Peterson

Will eSports thrive on mobile?

Spacetime Studios enrolls expert help to create "the future of competitive gaming" on mobile

By Steve Peterson

Fixing free-to-play's image problem

Free-to-play games, especially on mobile, are scorned by many gamers - but their image can be fixed

By Steve Peterson

How NaturalMotion is leading Zynga's quest to be #1 on mobile

Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga

By Steve Peterson

5 Hot Trends in Indie Gaming That AAA Game Studios Need to Learn

AAA publishers and developers should seek to add some indie genes to their own DNA

By Steve Peterson

Evolving Business Models For The Top Game Brands

How Activision and other publishers are changing the nature of games business one piece at a time

By Steve Peterson

Marketing Black Friday

The biggest sales day of the year is also the biggest marketing event of the year

By Steve Peterson

Solving The AAA Crisis

More AAA console game releases are either being delayed or arriving with severe bugs - but there are ways to fix it

By Steve Peterson

Why Licensed Games Are Finally Hot

Licensed titles are no longer synonymous with poor quality and they can be quite lucrative

By Steve Peterson

Robin Hunicke joins UC Santa Cruz faculty

Thatgamecompany veteran joins university as Associate Professor of Art & Game Design

By Steve Peterson

The Death of Reviews

The increasing irrelevance of game reviews is a huge change in the industry, and ultimately it's for the best

By Steve Peterson

GameStop's Secret Weapon: Kongregate CEO Emily Greer

As more and more players flock to digital, Kongregate has shown big growth for parent company GameStop

By Steve Peterson

"End of the console era as we know it"

Wedbush analyst Michael Pachter explains why the future of gaming is in the cloud, says free-to-play "should go away"

By Steve Peterson

Kabam playing the transmedia game

Executive producer John Young talks about the company's book-and-game project Kings of the Realm

By Steve Peterson

Gamer loyalty plays into profits

Focusing on customer retention, not acquisition, is the key to success

By Steve Peterson

Hunting Whales and Golden Swans

If you want to build a sustainable game business, don't hunt whales and golden swans - diversify, experiment, and depend on proven brands

By Steve Peterson

Streaming games success is elusive

The streaming games scene is maturing but it's yet to make a major impact on the market - will that change?

By Steve Peterson

PC Games: The Best of Times, The Worst of Times

PC games aren't dying, they are bigger than ever, but the $60 PC game is rapidly vanishing

By Steve Peterson

Fixing PlayStation Now

Sony's service is in beta, but it's encountering significant issues with its business model; here are some suggestions

By Steve Peterson

Time to reinvent E3

The nature of E3 has changed, and it's time to reinvent the show: A modest proposal

By Steve Peterson

Super Evil Megacorp reveals plan for tablet domination

"The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets," says Kristian Segerstrale

By Steve Peterson

E3 2014: Nintendo's Opportunity

Nintendo has set expectations low, but the company could take advantage of the situation with a good showing at E3

By Steve Peterson

Why free-to-play won't eliminate paid games

The reality is that many game designs don't lend themselves to free-to-play monetization

By Steve Peterson

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