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Fargo's goal: Make an "unbelievable" game without a publisher

Fargo's goal: Make an "unbelievable" game without a publisher

Tue 13 Aug 2013 2:31pm GMT / 10:31am EDT / 7:31am PDT
Business

InXile's CEO talks about crowdfunded development and Microsoft's complete change in approach to indies

The [a] list daily sat down with InXile CEO Brian Fargo, long-time veteran of the industry, to discuss the pending arrival of Wasteland II and the changing game market.

Fargo wants to create a great RPG in the classic tradition, and from the appearance of the software in its current form he's succeeding. "I want to make it unbelievable," said Fargo. "I want to show that you can make an unbelievable game without a publisher." Fargo's lined up a top-flight team of writers and designers (including the team from the original Wasteland) along with experienced programmers and artists using Unity to build a game that looks like a very worthy successor to the original RPG.

Fargo believes there is still more to learn about bringing games to market through crowdfunding. "The process was already much more sophisticated on Torment than it was on Wasteland," Fargo points out. "Whatever worked six months ago might not work today. Who's to say if I did the exact same Torment campaign today I'd get the same amount of money? There's an emotional component to it. To me it's all about timing, and what your messaging is at the time. I bet you I would arrive at some different kinds of conclusions if I was doing it today."

"I want to show that you can make an unbelievable game without a publisher"

Brian Fargo

The console market is something that Fargo plans to think about after Wasteland II has shipped. Microsoft, Sony, and Nintendo are all saying that indies are more important to them, but the details still haven't been fully revealed. "It's been happening, and I've heard from Microsoft," Fargo said. He recalls how it used to be when dealing with Microsoft. "I used to want to publish directly on the Xbox, and it was 'OK, how many retail SKUs are you going to put out?' I always felt there was there this huge disconnect. Why do I have to put products on a retail shelf in order to be on XBLA?"

Now the situation is completely different. "You're hearing Microsoft reaching out, they're saying 'Hey, we want you on the machine,' they're making the calls," Fargo said. "You can use the hardware as a development kit, making it more accessible, because indies can't afford to buy [development kits]. It used to be that if you shipped on Sony first you could never be on the Xbox. Now they're like 'Well, we're flexible, maybe there are features...' There's a different dialog there."

"They've come full circle in a matter of ninety days, on every part of it, including the ability to be on the platform at all. Sony was already there; they go one step further with their Dev Pub fund, where they actually give developers money upon delivery of a game. You're actually hearing executives at both those companies - and Nintendo, I should say - talk about why indies are important. Someone called it the Cambrian explosion of creativity, I love that phrase."

Read more of what Brian Fargo has to say about crowdfunded development at our sister site, the [a] list daily.

5 Comments

Jonah Falcon
Writer

27 17 0.6
That's nice, Brian, but you're still having the physical copies and Kickstarter rewards distributed by Deep Silver.

Posted:A year ago

#1

James Boulton
Tools & Tech Coder

133 171 1.3
The rolls have changed now, though. The publisher in this case is providing a service to the developer, not the other way around.

How unbelievable the game is going to be, however, I'm not sure. I'm a big fan of the RPG genre, but imo no-one has come close to the Bethesda RPGs, ever.

Posted:A year ago

#2

Joshua Rose
Executive Producer / Lead Designer

191 81 0.4
Considering one of Bethesda's best selling RPG's is based on Brian's brainchild, and Wasteland 2 is the next iteration of the franchise that birthed Fallout to begin with, and the fact that it's Brian Fargo?

I think Wasteland 2 has some pretty big expectations to meet, but have faith in Brian and ye shall be rewarded =)

Posted:A year ago

#3

James Boulton
Tools & Tech Coder

133 171 1.3
I actually went back to Fallout 2 after playing Fallout 3 and New Vegas and was pretty disappointed (I can see through the isometric engine, I'm old enough to have been there many times already!). New Vegas is actually the better of the two sequels, Obsidian did a great job of the narrative and made the game more about interaction and less about killing super-mutants (which gets old very quickly).

I'd love this game to be the most unbelievable RPG ever, but I just have a feeling it's going to end up being a disappointment, as every other non Bethesda RPG since Daggerfall has been. Although the latest Witcher and following Cyberpunk RPG I have great expectations for. CD Projeckt RED are making all the right noises!

Posted:A year ago

#4

Roland Austinat
roland austinat media productions|consulting

131 73 0.6
@James, I would argue that the Witcher games have much more story and depth than the Elder Scrolls games. I like both, but to me Elder Scrolls are always more about a world simulation with a plot that you don't miss when you don't play it.

That said: every RPG since Daggerfall has disappointed you? Have you played Baldur's Gate 2? Knights of the Old Republic? Planescape: Torment? Not even sure if that was a joke comment, really.

Posted:A year ago

#5

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