Gears of War designer calls current games too easy

Gears of War designer calls current games too easy

Thu 21 Jun 2012 9:24pm GMT / 5:24pm EDT / 2:24pm PDT
Games

Cliff Bleszinski says the next Gears will challenge you

Epic Games design director Cliff Bleszinski has called this generation of games too easy, but he says Gears of War: Judgment will put things right. In an interview with Xbox 360 Achievements, Bleszinski noted that the change in difficultly happened as publishers reached out for a broader audience.

"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think's happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events," said Bleszinski.

"The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There's a reason why Demon Souls and Dark Souls have taken off lately. It's because they really require you actually try."

The lives you did not lose in other games will now be callously wasted in Gears of War: Judgment. Casual mode will be in the game for those interested only in the story, but every other mode will be significantly harder than Gears of War 3. Bleszinski said the difficulty will result in players have different experiences as they overcome the game's obstacles.

"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die. But every other mode will be hard in this game and you will die," he said.

"We then get some cool, 'How did that combat scenario play out for you?' 'Oh, I used grenades against this one declassified challenge and then my buddy came in,' which is interesting and cool, as opposed to, 'I came around the same exact corner and saw the same exact plane crash, the same exact enemies, there's nothing unique,'" added Bleszinski.

"If this game doesn't make you sweat, we haven't done our jobs."

6 Comments

Craig Page
Programmer

But easier difficulties make poor level design and bad button configurations tolerable. If they make Gears harder they won't be able to have one button do everything.

Posted:10 months ago

#1

Dave Herod
Senior Programmer

I don't understand his point. You have a range of difficulties so everyone who plays can find a decent challenge for their own ability. If you make all difficulties "hard" except for the absolute lowest, are you not just screwing over medium-ability players? Surely it's up to the player how much they'd like their skills to be tested?

Posted:10 months ago

#2

Rodney Smith
Developer

I never killed RAAM in Gears of War 1 and because of that I NEVER played another one.

I think ramping up the difficulty just alienates the less able gamers like me.

Posted:10 months ago

#3

Thomas Kristiansen
System Developer

I must admit Cliffs words was music to my ears. There was a time where you were supposed to die in games. Alot. It was a learning experience. Todays games caters to the generation of gamers which expect gratification for close to zero effort. Otherwise they give up and do something else which will fulfill this need. It saddens me, because most of todays games do actually bore me. They are slightly more than action / horror movies with some interaction and silly puzzles added to them. I crave the challenges games used to have. Working hard to achieve something is alot more satisfying, and to me that is an important part of gaming.

Will the market realistically support such games? Cliff points at Dark Souls, which has experienced reasonable success. Yet it has also scared away alot of potential customers. I even read a review where the author gave up playing because it was too hard. Cliff mentions a casual mode for such players. While I think this is a step in the right direction, supporting both the casual and hardcore gamers, I think even more effort should be directed towards supporting a wider range of gamers, ie. including those in between. Maybe even adjusting difficulty in realtime based upon players performance. I realise, though, that it might not always be cost-efficient to implement. But as with all technology, as it evolves more solutions will become available. Thus, I appreciate attempts at getting the snowball rolling.

Posted:10 months ago

#4

Tim Carter
Designer - Writer - Producer

@Dave Herod: It's basically a mark of a poor game designer to think that your role is to beat up your player.

Maybe "Cliffy B" is good at delivering impressive *looking* games, but I've always found them full of tiresome adrenaline-soaked meathead themes. Not a lot going on under the surface - not a lot to say - and this idea just reinforces that.

Posted:10 months ago

#5

Brian Smith
Artist

Game difficulty is a real interesting point. When Manic miner came out, you made it to whatever level you made it to, based on how good you were at it. It was easy to rate how good you were at a game by your amount of progression. Now we expect that content is open to us whether or not we are any good at the game. The argument from many comes out that 'I've paid for this content, so I should be able to access it'. So when Call of Duty whatever comes out everyone completes it. Completing it bares no relationship to how well you played it.

I for one liked game progress to signify how well I've played a game but I'm clearly in a minority in feeling that way. Games will be made however the majority want them to be made so it's kind of been our choice, and you know what ? We chose them to be easy.

Posted:10 months ago

#6

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