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Words on Play #3: Narrative and developer responsibilities

Words on Play #3: Narrative and developer responsibilities

Thu 31 May 2012 8:14am GMT / 4:14am EDT / 1:14am PDT
Podcast

Special guest and Dead Space writer Antony Johnston joins the team

The Words on Play panel return for their 3rd episode, joined by special guest Antony Johnston, to discuss narrative in games and ponder the impact of games on kids and families. What responsibilities do developers have when it comes to youngsters playing their games?

Words on Play is a podcast by a group of independent game developers, where we chat about industry issues, development and, of course, games.

In the last year there's been a huge growth in the number of games studios here in sunny Brighton in the UK, and we're lucky enough to be a part of that. Being able to share information (and beers) with tons of interesting developers is really great, but it's even better to be able to share that with everyone.

With Words on Play we aim to bring a developer perspective to the topics that interest you and (once we drag them into guesting on the show) let you peer into the minds of some of the UK's most talented developers. Whether you're a student looking to get into the industry, a fellow developer or just a gamer with a dull commute to fill, Words on Play is for you.

This episode features special guest Antony Johnston, award winning Games (Dead Space) and Graphic Novel (Wasteland) writer; Mark Knowles-Lee, co-founder and Creative Director of Origami Blue; Rob Sienkiewicz and Rowen Holt, co-founders of Second Impact Games and Iain Gilfeather, Technical Director of Fat Pebble.

Download it here, or listen in the flashplayer below.

Got a question for us to answer on the show? Or a suggested discussion topic? Let us know! Either tweet (@wordsonplay), email (wordsonplaypodcast at gmail dot com) or leave a comment here.

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