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Marvelous: 3DS game development will cost $600k-$1.8m

By Alec Meer

Mon 22 Nov 2010 9:08am GMT / 4:08am EST / 1:08am PST
Developer ToolsHardware

Harvest Moon dev speculates dramatic leap from DS dev costs

Figures released by Harvest Moon developer Marvelous Entertainment suggest that development costs for Nintendo 3DS games could approach those of current-generation home consoles.

Marvelous execs revealed in a post-financials Q&A that they expected the minimum spend for creating a 3DS title to be ¥70 million ($840,000) and the maximum ¥100 to 150 million ($1.2 to 1.8 million).

Japanese games site Hachimaki held this against development costs in 2009, finding that DS development required on average ¥4.4 million for low-cost titles and ¥44 million for 'normal' games ($53,000 to $528,000).

By contrast, Wii games cost ¥2.0 and 116 million ($24,000 and $1.4 million), while PS3 titles ¥6.3 and 250 million ($76,000 and 3 million). Again, these are averaged figures.

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Lee Walton Co-Founder & Art Director, No More Pie

36 11 0.3
This just doesn't seem to add up right. The range of dev costs on all other machines quoted are much larger. Surely 3DS will be a lot like Wii to develop for?! Mavelous don't think a $24k 3DS game is possible- but I'm sure others will! $76k min for a PS3 title, yet $840k min for a 3DS title is ridiculous and nobody should be comparing what ONE company thinks, with real data on HUNDREDS of titles on other platforms.

Posted:5 years ago


Shane Sweeney Academic

505 603 1.2
Didn't Metal Gear Solid 4 cost $80 million, and Grand Theft Auto 4 cost $100 million?

Lets put this in perspective...

Posted:5 years ago


Terence Gage Freelance writer

1,289 126 0.1
I thought it was generally accepted that development costs on a Triple-A PS360 title cost $30-$40 million upwards?! Obviously this isn't representative of all games, but I'd be surprised if any company could develop a decent PS360 title for as little as $80k.

Unless, of course, 3DS Ware (or whatever it'll be called) and PSN titles are included in these figures, but it would be a bit misleading to compare full disc releases to downloadable titles such as, for instance, Joe Danger or Mushroom Wars.

Posted:5 years ago


Michael Armer Studying Games Development National Diploma Level 3, Lancaster and Morecambe College

28 0 0.0
surly the real question here is does it matter as long as it sells enough to make a profit which it is

Posted:5 years ago


Germán Vázquez Executive Producer, Neggi Studio

37 17 0.5
The PS3 and 360 range of $80K probably refers to the PSN and XBLA games, so the figure described by the developers covers all kinds of games for the PS3 as in $80K for a good PSN game and upwards of $3 million for a regular/average (not triple-A) game for the current generation of consoles.

Posted:5 years ago


Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
Will the 3DS have DLC for some of it games? it may help a bit with the money making.

Posted:5 years ago


Dan Pearce

2 0 0.0
This will hopefully reduce the number of pathetic shovel-ware the DS and Wii are seeing. The emphasis on DLC and the firmware updates to cut down on piracy should also see a surge in profits anyway, the devs'll do fine, if all else fails they can develop App Store titles.

Posted:5 years ago


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