We talk to Panic about finally getting its "ducks in a row," getting more awareness and retail opportunities, and what the future holds for its "weird bizarre device"
How is the publisher's third cost-cutting plan in 14 months different from the first two, and why don't we talk more about the mobile half of its business?
Skillfull's report this week highlights a long-term problem that's only deepening; between layoffs and AI threats, industry careers are a harder sell than ever
The move to $70 has highlighted the games industry’s "missing middle" – the gulf between indies and premium games that was once occupied by a wealth of AA titles
We speak to the organiser behind the prestigious awards about how they have evolved over time and the role they have played in bringing the best games to a wider audience
We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project