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Playdemic's Golf Clash generates $1.1m in a single day

Studio aims to reap revenues of over $100m by the end of the year

By James Batchelor

Gameloft appoints new UK and Ireland country manager

Former Bin Weevils sales boss John-Paul Burke joins major mobile publisher

Riot Games suing Chinese developer behind League of Legends clone

Lawsuit is reportedly the third time Shanghai Moonton has infringed Riot's IP

By James Batchelor

Outplay doubles revenue to 15.5m

Scottish developer also recorded profit at 687,000 in 2016

By James Batchelor

Line Corporation opens games publishing arm

Mobile messaging company also acquires 51% stake in Korean developer NextFloor

By James Batchelor

GREE shuts down all Western operations

San Francisco, Melbourne and Berlin offices closed as mobile first adopts Japan-first strategy

By James Batchelor

Around 50 layoffs as GREE Melbourne reportedly closed down

Further cuts rumoured from mobile firm's Berlin and San Francisco offices

By James Batchelor

Red 5 shutting down Firefall MMO in favour of mobile version

Ex-WoW developers suspending work on sci-fi title just three years after release

By James Batchelor

FunRock expands with new office in Egypt

Swedish mobile developer looks to cater to the MENA market

By James Brightman

Tencent: Honor of Kings restrictions won't hurt game revenue

"Under 12 years old constitute a small proportion of our total user base and a smaller percentage of our paying user base"

By Matthew Handrahan

George Takei joins Fifth Journey as creative director

Star Trek actor responsibilities include marketing, social media, and developing character and storylines for Kubo and the Two Strings game

Valve, ArenaNet veteran Rick Ellis founds Sharkbite Games

Steam's lead developer has a new studio, with $1.25 million in VC funding in his pocket

By Matthew Handrahan

Line's Disney Tsum Tsum has earned $1 billion

Mobile hit launched in January 2014, has been downloaded 70 million times

By Matthew Handrahan

Tencent implements time limits to curb kids' gaming addictions

Honour of Kings players under 12 restricted to one hour per day, two for under 18s

By James Batchelor

The game has changed for Nintendo on mobile

Last year smartphones were set to be Nintendo's saviour; with the successful launch of Switch the calculus has changed

By Rob Fahey

Southeast Asia: Mobile's misunderstood market

One region of Asia Pacific offers huge potential, says CloudMoolah's Jonathan Sze - but the rules of success are quite different

By Will Freeman

Wargaming opens mobile publishing division

Mobile program free for six months "with no obligations", UPDATE: Will cover Unreal licensing costs

By James Brightman

New user acquisition Acquired.io raises $2m in funding

Latest venture from AppScotch has created platform to manage UA across various channels such as Snapchat and AdColony

Mobile fragmentation to blame for Sega Forever launch woes

But publisher's Mike Evans promises updates on the way that should get nostalgia assault back on track

By James Batchelor

A beginner's guide to boosting Lifetime Value

Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games

By Johannes Heinze

Color Switch joins Skillz mobile eSports platform

With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

Sega Forever: The nostalgia trip that could change the company's future

The publisher's Mike Evans explains how free retro games on mobile could restore Sega to its former glory

By James Batchelor

Sega launching range of free retro games for mobile

Two to three Sega Forever releases planned per month, publisher hopes to convert 10% with ad-removal in-game purchase

By James Batchelor

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