Samsung Gear VR hits 1 million MAUs

Facebook's Mark Zuckerberg sheds light on the growing reach of mobile VR, believes that AR will follow the same path

By Matthew Handrahan

Brazil, India and Russia in the top 5 markets for Unity installs

Q2 data shows the growing importance of mobile markets outside of Europe and North America

By Matthew Handrahan

Crossy Road studio Hipster Whale expands into publishing

The Australian mobile studio has hired Atari and Krome vet Clara Reeves to run the business

By James Brightman

Pokemon GO drives Nintendo market cap past Sony

Nintendo's value has doubled, approaching $40 billion, thanks to Niantic's Pokemon mobile game

By James Brightman

China overtakes US in iOS game revenues - App Annie

And Japan now finds itself in third place on iOS, according to the market intelligence firm

By James Brightman

5 Ways to Improve Pokémon GO from a Location-based Game Designer

Wes Leviton of Adrian Crook & Associates offers his insights based on firsthand experience with location-based mobile games

By Wesley Leviton

SoftBank to buy ARM for Ł24bn

UK processor firm will keep Cambridge base, expects to double workforce

By Dan Pearson

Pokemon GO shows us the power of brands and AR

Weekly roundup: Nintendo flexes its muscle, PewDiePie is vindicated, and Valve finally distances itself from gambling

By James Brightman

Line IPO raises $1.1 billion, the biggest in tech in 2016

Around 40% of revenue comes from games, stickers and comics, and Japanese messaging service is seeking to expand with new content

By Matthew Handrahan

Pokemon GO is the perfect marriage of IP and technology

Both Niantic and Nintendo deserve credit; if Nintendo can find such good matches for its other core IPs, the company's future is bright

By Rob Fahey

Pokemon GO is now the biggest US mobile game ever

Niantic's insta-hit has topped Twitter's daily users and sees more engagement than Facebook

By James Brightman

Location, location, location: Pokémon GO's unique strength and biggest problem

Niantic eyes sponsored locations just as the complaints from real-world businesses start to roll in

By Matthew Handrahan

Pokemon GO's launch was an unqualified success - almost

UPDATE: SuperData estimates that the game has generated $14.04 million across mobile platforms since its release

By Matthew Handrahan

SGN acquires TinyCo

"Buying TinyCo helps us diversify the types of games we offer"

By Rachel Weber

Animoca acquires Finnish dev TicBits

Brand-based mobile publishers pays €2.35m for small team

By Dan Pearson

Only 3.5% of gamers make in-app purchases - AppsFlyer

These users are whales, spending 30 times more than the average gamer

By James Brightman

What every mobile game developer needs to know about soft launching

Plarium's Gabi Shalel offers key advice on how to properly soft launch your mobile game

By Gabi Shalel

Tencent is the games industry's silent giant

The record-breaking acquisition of Supercell is just the latest move into gaming from a little-known company with its fingers in a great many pies

By Rob Fahey

Tencent acquires Supercell

Online giant picks up SoftBank's share of Clash of Clans developer in deal valuing studio at $10.2 billion; SoftBank president resigns

By Brendan Sinclair

Tencent could be lining up to buy Supercell - at a $9bn valuation

World's biggest games company in talks with Softbank to purchase 73% share, say reports

By Dan Pearson

MOBA: Truly embracing the mobile platform

Fast Forward Studios' Ivan Fedyanin on how to approach the design of a mobile MOBA and how to address the most common problems

By Ivan Fedyanin

Apple will allow subscriptions for games

App Store opening up option for all apps; revenue share for subscription devs will increase after a year

By Brendan Sinclair

Xbox Live Arcade creator wants you to join his Sparcade

Greg Canessa explains to why he believes his asynchronous multiplayer competitive platform will be “transformative for mobile”

By James Brightman

China tightens regulations around mobile games

Month-long process will root out undesirable content, adding yet more complexity to doing business in the world's most populous country

By Matthew Handrahan

Gungho to buy back $680 million in shares from Softbank

Puzzle & Dragons dev will capitalise on Softbank's need to reduce debt, Supercell sale could also be imminent

By Matthew Handrahan

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