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Appodeal buys Corona Labs

Mobile ad firm brings maker of Corona SDK in-house, will add enterprise version to current free options

Apple ramps up its support for indies

App Store receives permanent section where indies will be spotlighted; indies tell us they're happy with "renewed focus on editorial and curation"

By James Brightman

Zynga buys four Solitaire games for $42.5 million

Harpan's two-man team is richly rewarded for its social card titles

By Matthew Handrahan

Staying on Message

MAG Interactive's Daniel Hasselberg on messaging apps as platforms, 80% organic growth and Day 1,000 retention

By Dan Pearson

"Mobile PR doesn't follow the same path as traditional gaming"

Premier's director of games Gareth Williams offers advice to studios looking to raise the profile of their mobile release

By James Batchelor

Tencent topped mobile revenue charts in 2016 - App Annie

Supercell loses the top spot to Tencent, NetEase climbed six places to finish in third for the year

Small Giant secures €5.4m in funding

Finnish studios doubles down on mobile multiplayer with “Empires & Puzzles”

Gree lays off staff in San Francisco

Workforce restructure and reduction comes after positive quarter

By Dan Pearson

Rovio sells TV animation studio to Kaiken Entertainment

Former Rovio CEO Mikael Hed leads evolution of Kaiken Publishing, which was already master licensee for Angry Birds books

By Matthew Handrahan

ZeptoLab publishing division now open to all

Cut The Rope developer takes the full leap into mobile publishing, promises “no submission is ignored”

By James Batchelor

How to succeed in mobile VR

Oculus executive producer Rade Stojsavljevic offers advice to developers who want to enter the mobile VR ecosystem

By James Brightman

Rovio Games had its best year ever in 2016

Angry Birds firms discusses latest financial results at GDC 2017

By James Batchelor

"Don't rely on being featured by app stores"

Google's Matteo Vallone encourages mobile devs to find other channels to new audiences and trust in the quality of their games

By James Batchelor

Pokémon Go downloads hit 650m

Growth is slowing but mobile phenomenon remains hugely popular

By Christopher Dring

Google Play: "We have a responsibility to shine a spotlight on high quality experiences"

Jamil Moledina explains how Google is doubling down on engagement and curation for its Play store developers

By James Brightman

Next Games looks to €30 million IPO

Listing on Nasdaq First North Finland seen as key to mobile developer's growth plans

By Matthew Handrahan

Two Kabam studios form Aftershock following Netmarble acquisition

New company has “opened itself for acquisition”, conversations already underway with potential buyers

By James Batchelor

Armada Interactive raises $10 million seed funding

Led by the founder of Remedy Entertainment, Finnish studio wants to raise the standard of core mobile games

By Matthew Handrahan

InnoGames picks up Warlords from Wooga

Sale of mobile strategy title indicative of Wooga's renewed focus on casual games

Flaregames launches €20 million mobile game accelerator

18-month program will target free-to-play devs lacking publishing expertise to get the most from their games

By Matthew Handrahan

Amazon: Tutorials, social and exclusive IAP key to attracting big spenders

Technology evangelist Mario Viviani offers advice on how to generate more through microtransactions

By James Batchelor

Bad Piggies lead designer joins Two Men and a Dog

Markus Tuppurainen joins Zombie Catchers studio as executive producer

By James Batchelor

Gram Games to invest Ł4m as it moves headquarters to London

30 new jobs to be created as 1010 firm targets UK's “considerable talent pool”

By James Batchelor

Toys to games: How Mattel brings its brands to mobile

We speak to the firm's Jason Horowitz about seeking partnerships in the games industry

By James Batchelor

Pokémon Go Valentine's event fails to match Halloween boost

Latest promotion generates less than half the revenue, indicating continued decline

By James Batchelor

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