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Mobile hits need new content 3-5 weeks post-launch - Nielsen

Consumer research firm identifies when players most want updates, breaks down what types of content work for which games

By Brendan Sinclair

CBS turning Candy Crush into TV game show

Wipeout and Fear Factor producer working on series with CBS TV Studios, Lionsgate, and King

By Brendan Sinclair

NPD: Price is biggest barrier to higher DLC sales

Microtransactions also impacted, with earned virtual currency the preferred purchase method

By James Batchelor

Sony to publish at least five smartphone games in 2018 - report

Nikkei reports that Sony will release its initial mobile slate by March 2018, targeting Japan and other parts of Asia

By James Brightman

"We've heavily invested to make the best premium games out there"

Square Enix Montreal's Patrick Naud on proving that premium mobile games aren't dead with Hitman, Lara Croft and Deus Ex GO

By Matthew Handrahan

Jam City: We're "halfway towards an IPO"

CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public

By Matthew Handrahan

Pokemon GO still generating about $2m a day - Newzoo

At its peak, the wildly popular game was generating revenues of $16m each day, Newzoo says

By James Brightman

Ubisoft acquires mobile publisher Ketchapp

With the addition Ubisoft becomes the "fourth largest mobile game publisher when measured by number of downloads"

By James Brightman

Star Wars: Uprising shutting down

Kabam will no longer be taking payments from players of the game as of September 22

By James Brightman

Supercell buys majority stake in Frogmind

Badland developer is preparing to launch three free-to-play games next year

By Matthew Handrahan

10 Soft Launch pitfalls and how to avoid them

AppAgent's Peter Fodor on the crucial first steps of mobile publishing

By Peter Fodor

Pokemon Go could be headed to China, South Korea

Pokemon Co. president says mobile hit boosting sales of other merch by as much as 50%, hints at NX as home-handheld hybrid

By Brendan Sinclair

Nintendo raises the banner for premium mobile gaming

A latecomer to a battle that was lost some time ago, Nintendo is choosing to champion premium games on mobile over the ubiquitous F2P model

By Rob Fahey

Disney lays off 250

After retreating from console space, company makes cuts to mobile teams; Marvel: Avengers Alliance studio impacted

By Brendan Sinclair

F2P Economics: Inflation and the Perpetual Revenue Machine

Will Luton looks at how to increase IAP without upsetting players

By Will Luton

There is a formula to Pokemon Go's Success, but it's not AR

Patrick Walker, EEDAR VP of Insights, looks at the implications of Pokemon Go's success for mobile and AR gaming

By Patrick Walker

Will Mario on mobile revitalize Nintendo?

Weekly recap: With all eyes on Apple and Sony this week, Nintendo makes one of its most important announcements in years

By James Brightman

Gram Games opens London studio

Turkish mobile developer pushes into midcore games with new office

By Matthew Handrahan

Apple: Mario, Pokemon and iPhone 7

Update: Nintendo stock jumped almost 30% on news of Mario's mobile debut, nearing its Pokémon Go peak

By Rachel Weber

$10m+ Production Budgets: Avoiding the Shark Fin

Kabam CEO Kevin Chou details a familiar pattern of decline in free-to-play mobile games, and what developers can do to avoid it

By Kevin Chou

"My biggest nightmare is waking up and realising we've not failed in a year"

Ilkka Paananen talks company culture ahead of this year's annual BAFTA lecture.

By Dan Pearson

Pokémon Go "a real game changer" for Sony's mobile ambitions

CEO Kaz Hirai believes AR could "lift all boats" in the market for mobile games

By Matthew Handrahan

Google Play opens up Early Access

Developers can now nominate their games to be included in early funding program

By Brendan Sinclair

Bulkypix is in liquidation

Development partners have a limited time to recover owed money and other assets from bankrupt French publisher

By Matthew Handrahan

Mobile has become an indie-hostile market

Sky-high barriers to entry have made mobile into a space no indie creator or small studio should even consider

By Rob Fahey

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