Mobile

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What every mobile game developer needs to know about soft launching

Opinion 2 hours ago Plarium's Gabi Shalel offers key advice on how to properly soft launch your mobile game

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Tencent is the games industry's silent giant

Opinion 5 days ago The record-breaking acquisition of Supercell is just the latest move into gaming from a little-known company with its fingers in a great many pies

Tencent acquires Supercell

8 days ago Online giant picks up SoftBank's share of Clash of Clans developer in deal valuing studio at $10.2 billion; SoftBank president resigns

1 Tencent could be lining up to buy Supercell - at a $9bn valuation

13 days ago World's biggest games company in talks with Softbank to purchase 73% share, say reports

Line to launch IPO at $5.5 billion valuation

16 days ago Around 40% of revenue comes from games, stickers and comics, but Japanese messaging service is seeking to expand into new territories

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MOBA: Truly embracing the mobile platform

19 days ago Fast Forward Studios' Ivan Fedyanin on how to approach the design of a mobile MOBA and how to address the most common problems

Apple will allow subscriptions for games

21 days ago App Store opening up option for all apps; revenue share for subscription devs will increase after a year

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Xbox Live Arcade creator wants you to join his Sparcade

21 days ago Greg Canessa explains to GI.biz why he believes his asynchronous multiplayer competitive platform will be “transformative for mobile”

China tightens regulations around mobile games

22 days ago Month-long process will root out undesirable content, adding yet more complexity to doing business in the world's most populous country

Gungho to buy back $680 million in shares from Softbank

23 days ago Puzzle & Dragons dev will capitalise on Softbank's need to reduce debt, Supercell sale could also be imminent

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1 How an American company topped China's mobile charts

27 days ago Kabam COO Kent Wakeford shares the company's big lessons from self-publishing Marvel: Contest of Champions in China

2 Supercell "printing money" with Clash games - SuperData

A month ago Both Clash of Clans and Clash Royale are generating $100m a month as digital sales in April climbed 5% to $6.2 billion

1 From Game of War to public transport

A month ago MZ is putting its new strategy into action, applying its game tech to eradicate inefficiency in New Zealand's public transport system

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3 Tiger Style: A tale of two Spiders

A month ago Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure

4 Microsoft laying off up to 1,850

A month ago Company will "streamline" smartphone hardware business and take a $950 million restructuring charge

13 Apple deems Palestinian dev's game "not appropriate" for the App Store

A month ago UPDATE: Apple relents - Liyla & the Shadows of War published under the App Store's Games category

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Daydream could make mobile VR matter

Opinion A month ago Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades

Google Play is adding an Early Access section

A month ago Curated storefront will be the most visible part of a push to make open betas more visible to the public

Gear VR sold 300k in Europe year-to-date - Samsung

A month ago Company continues to push mobile VR hardware with S7 phone promotions

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"It's really easy these days to learn how to do cool stuff. All you need is a computer."

A month ago Nordeus CEO Branko Milutinović on optimism, talent and co-operation

Jobs

MZ's RTplatform now has a leader

A month ago Salesforce exec Nasi Jazayeri has joined the company formerly known as Machine Zone to lead its cloud tech strategy

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1 "It's impossible not to consider mobile these days"

A month ago We talk to Sony and analysts about the trend of AAA titles getting pre-release companion apps

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7 Clash Royale: Is Supercell shooting itself in the foot?

Opinion A month ago Patrick Walker, EEDAR's VP of Insights, argues that the game's success may cannibalize Clash of Clans and be bad news for Supercell in the long run

Does App Store placement still matter?

A month ago A new App Annie report shows daily download gains of between 100 and 500 per cent depending on territory

Made for Samsung exclusivity programme opens up to indie games

A month ago Samsung pledges to, "push your game to a very good audience," as it seeks to bolster its Galaxy App Store

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