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A beginner's guide to boosting Lifetime Value

Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games

By Johannes Heinze

Color Switch joins Skillz mobile eSports platform

With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

Sega Forever: The nostalgia trip that could change the company's future

The publisher's Mike Evans explains how free retro games on mobile could restore Sega to its former glory

By James Batchelor

Sega launching range of free retro games for mobile

Two to three Sega Forever releases planned per month, publisher hopes to convert 10% with ad-removal in-game purchase

By James Batchelor

Tencent invests in Ourpalm - Report

Tech giant acquires 2% of mobile developer for nearly $72 million

By Brendan Sinclair

How PlayLink opens PS4 to mobile developers

Wish Studios CEO Caspar Field talks us through the opportunities offered by PlayStation's new mobile-to-console range

By James Batchelor

MTG to acquire GameStop's Kongregate for $55m

Nordic firm to add Kongregate to its recent InnoGames acquisition

By Christopher Dring

Pokémon Go Fest tickets sell out in minutes, scalpers rejoice

$20 tickets for Pokémon Go's anniversary event are now changing hands for hundreds of dollars

By Matthew Handrahan

Channel 4: “There's a massively disproportionate amount of money and effort going into core VR games”

Broadcaster's games publishing arm says it's open to opportunities in mobile VR, but first title Soar is currently “a one-off”

By James Batchelor

Colombia's Brainz adds ex-Miniclip CTO to its board

Camilo Marrugo, former Chief Technology Officer at Miniclip, joins board as Brainz works on new RTS, World War Doh

Who plays mobile games?

Google Play's UX researcher Allen Bevans identifies various 'player segments' and how they engage with smartphones

By Allen Bevans

Channel 4 launches first VR title

Mobile relaxation game Soar: Tree of Life now on iOS and Android, coming to Gear VR later this year

TreasureHunt takes lifetime funding to $8.4 million

Berlin-based studio has raised $6 million to launch its second game, Pet Paradise, and to create a a new dev team

Playmob combats climate change with playable mobile ad

Developer working with preservation collective We Are The Oceans and ad tech firm TreSensa

By James Batchelor

PlayStation quietly announces smartphone-based PlayLink range

New series connects phones to PS4 for asymmetrical multiplayer games

By James Batchelor

Saving Mind Candy

CEO Ian Chambers on pulling the Moshi Monsters maker back from the brink

By Christopher Dring

Docomo partnership to open new mobile markets for Bandai Namco

Japanese publisher will co-create HTML5 games for Africa, Latin America and India

By James Batchelor

Old Man's Journey, Severed among Apple Design Award 2017 winners

Splitter Critters, Mushroom 11 and Blackbox also among the five games honoured at WWDC

By James Batchelor

Apple gets on the VR/AR bandwagon, improves App Store for games

The company announced its support for Steam VR and showcased its new ARKit on iPhone

By James Brightman

“Releasing your mobile game in China is an absolute necessity”

SuperData CEO Joost van Dreunen discusses the opportunities and challenges of heading East

By James Batchelor

China's mobile esports revenues to approach $7bn in 2017

Revenues already tripled in 2016, expected to triple again

By James Batchelor

App Store revenue breaks $70bn

Downloads have grown by 70% in the last 12 months alone

By Christopher Dring

Gamevice raises $12.5m as ex-Kabam CEO Kevin Chou joins board

Known for its iPhone controller, Gamevice intends to "rapidly" increase its production and global distribution

By James Brightman

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