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Power Rangers Legacy Wars dev nWay receives $11m investment

March Capital Partners and Ridge Ventures pour new funds into mobile studio

By James Batchelor

Nintendo seeks new partners to increase smartphone line-up

WSJ reports the company is in talks with Gungho and Tencent

By Christopher Dring

Harry Potter and the publisher's casual vacancy

Jam City tells us how its Hogwarts RPG will help Warner Bros finally attract the masses on mobile

By James Batchelor

Pincus: For new mobile devs, it's organic growth or bust

At Slush, Zynga founder Mark Pincus advised mobile startups to set a "high bar" for organic growth before investing in advertising and UA

By Matthew Handrahan

Apple introduces pre-orders to App Store

Developers will now be able to sell mobile games to iOS users up to three months before launch

By James Batchelor

"Mobile has become more difficult to support than consoles"

Device 6 and Year Walk dev Simogo explains why it's ditching mobile and making a console game next

By James Brightman

Zeptolab's CATS is Google Play's Best Game of 2017

Nintendo's Super Mario Run was the most downloaded title, Kefir!'s Last Day on Earth: Survival was named Most Innovative

By Matthew Handrahan

MAG Interactive valued at $137m following IPO

More than 11 million shares offered as Ruzzle firm gets listed on Nasdaq First North Premier

By James Batchelor

Splitter Critters, Hidden Folks were the year's big winners on the App Store

App Store editors name the most notable games, developers and trends of 2017

By Matthew Handrahan

Google Play: Gender bias in mobile gaming needs to change

"Change the Game" initiative launched as survey finds 47% of most active male gamers would prefer not to play with women

By Brendan Sinclair

Apple market share dips following late release of iPhone X

Android is up across the board while Apple's only growth comes from urban China

By Haydn Taylor

"It's the game designer's job to evoke different sides of humanity"

Thatgamecompany president Jenova Chen believes that positive behavior can be rewarded and monetized

By James Brightman

King vets raise $2.2m for mobile start-up Strange Quest

New Swedish studio focused on "fast, explosive and action packed multiplayer games for the mobile games market"

GAME partners with Three for in-store smartphone push

The mobile phone network to appear within 15 GAME stores

By Christopher Dring

Super Mario Run, CATS get Google Play 2017 nods

Nintendo claims most downloaded new title while ZeptoLab's battle bot fighter awarded Game of the Year

By Brendan Sinclair

Report: Animal Crossing: Pocket Camp surpasses 15m downloads

Bigger than Fire Emblem Heroes but below Super Mario Run

By Christopher Dring

Mobile still a moving target

GameChangerSF is finding more value bringing back lapsed players than searching for new ones

By Brendan Sinclair

PUBG going mobile with Tencent's help

The wildly popular game is not only coming to China, but it's about to get the mobile treatment

By James Brightman

East meets West: Yosuke Matsuda on growing Square Enix's global empire

The CEO tells GamesIndustry.biz how a blend of Western and Japanese games, plus both AR and VR, will bolster the firm's future

By James Batchelor

Animal Crossing Pocket Camp: Critical Consensus

A faithful yet divisive pocket-sized recreation of the beloved series, plagued by microtransaction

By Haydn Taylor

Why casual games need a narrative

Mobile studios discuss how they use serialised storylines to drive player retention far beyond launch

By James Batchelor

AppLovin abandons acquisition plans, opts for $841m debt financing

Orient Hontai Capital invests further into mobile marketing firm, after US government questions previous takeover bid

By James Batchelor

Gazillion faces surge of refund requests after Marvel Heroes closure news

Players frustrated after spending hundreds of dollars on in-game microtransactions

By James Batchelor

MAG Interactive plans $68m IPO

Ruzzle developer targets listing on Nasdaq First North Premier, cornerstone investors already commit to $27m

By James Batchelor

$1.2bn games business lifts NetEase revenues up by more than a third

Chinese publisher reports revenues of $1.9 billion, profits of $839.9m for third quarter

By James Batchelor

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