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Next Games looks to €30 million IPO

Listing on Nasdaq First North Finland seen as key to mobile developer's growth plans

By Matthew Handrahan

Nexon makes strategic investment in IMC Games

Nexon already works with the Korean developer on its PC MMO Tree of Savior

Virtuos acquires Black Shamrock

Chinese outsourcing firm picks up Dublin-based core game studio to bolster European presence

By Brendan Sinclair

The GamesIndustry.biz Podcast: When crowdfunding fails

New episode available to download now, featuring ICO Partners' Thomas Bidaux

By James Batchelor

900,000 investment enables US expansion for Dimensional Imaging

Motion and performance capture firm secures fresh funding from Percipient Capital

By James Batchelor

Keywords Studios buys animation firm Spov for 1.2 million

Seventh acquisition in 12 months, with just over €20 million spent

Apocalypse Now dev raises target after Kickstarter failure

Erebus now calling for $5.9m via direct donation, despite only raising $173,000 with crowdfunding campaign

By James Batchelor

Dead by Daylight boosts Starbreeze revenue

Behaviour's horror title inspired 58% full year rise, Payday 3 in production as IP sales show decline

By Matthew Handrahan

NetEase game revenue topped $4 billion in 2016

Blizzard's Overwatch sold 5 million units, Chinese publisher says, setting a new record for "buy-to-play" in mainland China

By Matthew Handrahan

Paradox profits up 27% year-on-year

Publisher's first full-year report following IPO shows healthy growth

Glu's 2016 revenues just surpass $200m

Mobile games giant exceeds booking expectations for Q4, but full-year results still down $50m compared to 2015

By James Batchelor

Nexon's profits tumble on Gloops impairment

Full-year report shows 63% decline, but Korean publisher looks to Titanfall Online and LawBreakers in 2017

By Matthew Handrahan

Activision stumbles offset by booming Blizzard business

Overwatch division's growth leads Activision Blizzard to record year as disappointing Call of Duty: Infinite Warfare prompts return to traditional combat for series; no new Skylanders game in 2017

By Brendan Sinclair

Zynga ends 2016 with little improvement

Bookings are up and social gaming company touts progress in the turnaround, but net losses for the year still top $108 million

Watch Dogs 2 launch "not as dynamic as expected"

Ubisoft says Steep slightly overperformed, downgrades sales outlook as South Park gets delayed out of the fiscal year

By Brendan Sinclair

Warner Bros. sees full-year game sales dip

Publisher blames decline on tough comparison against 2015 hits Mortal Kombat X and Batman: Arkham Knight

By Brendan Sinclair

DeNA financials in line with expectations, level year-on-year

Quarter only feels two weeks of Super Mario Run impact, but native apps outperform browser games considerably for first time

Take-Two pushes sales up, misses bottom line guidance

Mafia III, Civilization VI, NBA 2K17, GTA V continue selling as publisher's first VR efforts justify CEO Zelnick's previous skepticism

By Brendan Sinclair

InnoGames revenues rise to €130m in 2016

Mobile and online games firm reports 68% year-on-year growth, most successful period in ten-year history

By James Batchelor

Final Fantasy and Tomb Raider boost game revenues for Square Enix

Nine month sales up 30% year-on-year, unit sales in US and Europe double to pass 20 million

By Matthew Handrahan

Starbreeze invests $8 million in Double Fine's Psychonauts 2

Swedish publisher will take 85% of revenue until investment is recouped, and 60% thereafter

By Matthew Handrahan

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