Development

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2 Roll of the dice: Betting the future on board games

An hour ago Australia's League of Geeks explains how it intends to shake up the board game landscape on iPad and Steam

Cygames hires Square Enix veteran Akihiko Yoshida

8 hours ago Yoshida joins production subsidiary as company director, will also work with creative teams

Goodgame Studios hits amasses employees

23 hours ago 87 new hires this month for Goodgame Big Farm developer

14 Windows 10 officially slated for release in 2015

2 days ago Microsoft appears to be skipping Windows 9 to go right to 10, which is being designed to run across devices

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5 PlayStation Home: Sony's most successful failure

2 days ago nDreams CEO Patrick O'Luanaigh says goodbye to the virtual world

New Düsseldorf studio for Innogames

2 days ago Mobile revenue up 500% on last year for Forge Of Empires creator

Greenshoots programme has £250,000 for ten UK indies

2 days ago Creative England and Microsoft prepare for round two, now open to PC and Xbox One projects

BAFTA Breakthrough Brits jury revealed

3 days ago Georg Backer, Charles Cecil MBE, Nina Kristensen and Lee Schuneman taking part

Adelman working on Axiom Verge

3 days ago Nintendo's former head of digital content helping out on PlayStation game

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17 iPhone 6 brings new but familiar challenges to devs

3 days ago Fragmentation is creeping into the iOS ecosystem, but most mobile devs will still find it far easier to manage than Android

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Super Evil Kristian Segerstrale

3 days ago He backed Supercell and now he's backing a MOBA for iOS, but can Vainglory win over core gamers?

Child of Light devs are now a core team at Ubisoft Montreal

7 days ago "The people who made this game now want to work together again, whether it's on a small game or not"

Starbreeze acquires toys-to-life dev Geminose

8 days ago $7 million stock deal motivated by new Geminose IP, offices will become HQ of Starbreeze USA

3 Lionhead's incubation department goes public

9 days ago Fable studio decides to share experiments with community

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21 Titan cancellation cost Blizzard $50m or more, say analysts

9 days ago It's a painful blow but it's better than publishing a mediocre game that fails to attract an audience

2 Blizzard officially cancels Titan project

9 days ago "The discipline of knowing when to quit is important"

Hansoft appoints new execs

9 days ago Adds new chief growth officer and chief revenue officer

Mark Kern starts VR focused MEK Entertainment

10 days ago Former Red 5 CEO raises $1 million in seed funding for VR virtual world

3 Starbound prospers from Early Access, but others fall short

10 days ago Chucklefish could work for years on upfront revenue, but Early Access and Kickstarter disappointments are piling up

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2 Camouflaj: Fighting the good fight with Republique

10 days ago AAA, episodic, premium-priced content for mobile - Ryan Payton on a project of uncommon ambition

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1 A Journey to the East: From Dundee to Tokyo

13 days ago How BearTrap games took Sky Patrol to TGS

2 Mind Candy axes 30 staff - report

13 days ago Headcount has halved in the last two years

1 Harmonix pulls support for Rock Band Network

13 days ago User content platform sunsetted as studio moves forward with other projects

4 Square Enix sets up cloud subsidiary

13 days ago Shinra Technologies has Yoichi Wada at the helm, promises a new future for gaming

4 Neal Stephenson Kickstarter project officially dead

14 days ago Subutai Corporation's CLANG failed to find additional investment

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