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3 days ago Developer Frictional Games has provided a sales update for its horror game one year later
6 days ago "Our games are expected to continue on in very capable hands"
6 days ago Glenn Wichman says we need a new way to talk about "consequence persistence" in games
11 days ago With Hero's Song, John Smedley's new studio is taking a transparent approach to paid influencers and crowdfunding
12 days ago Compulsory redundancies means risk of "losing high calibre staff"
13 days ago Storefront only allows copies it sold to be used in aggregate review score, hiding opinions of scammers, crowdfunding backers, bundle purchasers, and more
18 days ago Four person studio has first title "well under way"
22 days ago Despite Xbox's commercial failure in Japan, Chris Charla is enthusiastic about the prospects for local indie developers on the platform
24 days ago DMCA takedown notice prompts closure of more than 500 projects on GameJolt
25 days ago Update: Judge dismisses Lohan's case
26 days ago Premium mobile games aren't really dead, the industry is more nuanced than people think, and other lessons from Butterscotch Shenanigans
28 days ago Mutant Mudds studio dissolved as co-founders split to start their own new companies: Atooi and Infitizmo
28 days ago Guillaume de Fondaumière discusses how mundane gameplay and logical consequences can be tools to immerse players
A month ago Farmville: Tropic Escape lead Nicole Opas offers advice on recruiting women devs and appealing to an audience without insulting them
A month ago Also, 78% of VR devs are saying no to exclusivity
A month ago Incoming CEO Tero Virtala talks about Quantum Break studio's move to multi-project development
A month ago How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve
A month ago As hype and expectations for major games spiral out of control, hate campaigns and death threats have become an occupational hazard for game creators
A month ago Alejandro Gonzalez of Brainz on the emerging game scene in Colombia and how its developers have empowered each other
A month ago How a small team from Belgrade is trying to carve its own niche in the void
A month ago Henrique Olifiers explains why Surgeon Simulator and I Am Bread don't represent the studio's future, and why the studio took VC money for Worlds Adrift
A month ago Square Enix RPG pushed back another two months to avoid a substantial day-one patch; publisher says impact on forecasts "limited"
A month ago Women in Software and Entertainment Representation
A month ago Hello Games' Sean Murray believes success could have a "real impact" on how big publishers see indie games