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Testology launches QA Academy to fix "high-quality tester shortage"

MD Andy Robson believes "the industry has to take control" when it comes to training future talent

By James Batchelor

Valve makes VR audio tools available for free

"Steam Audio is the product of many years of academic and industry research and development"

Silicon Studio releasing Xenko Engine

New open-source contender available in engine space after two-year beta, specialises in virtual reality

Irrational Games has rebranded as Ghost Story

"Our mission is simple: to create immersive, story-driven games for people who love games that ask something of them"

IO Interactive names new studio head

Former studio production director Hakan Abrak to lead Hitman team

By James Batchelor

The GamesIndustry.biz Podcast: When crowdfunding fails

New episode available to download now, featuring ICO Partners' Thomas Bidaux

By James Batchelor

Swedish studio Gaming Corps secures 91m krona ahead of acquisitions

Investment will be spread across three years, change in strategy follows acquisition of Red Fly Studios

By James Batchelor

Worldbuilding on a budget

Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks

By Brendan Sinclair

Blizzard: There is still room for inclusivity in the industry

Overwatch director Jeff Kaplan describes how the title was built around a goal of open-mindedness

By James Brightman

Bob Ross Bullet Hell

How a happy accident inspired Joe Mirabello to make Tower of Guns and its spiritual successor, Mothergunship

By Brendan Sinclair

Uncharted 4 wins at Writer's Guild Awards 2017

Neil Druckmann and Josh Scherr receive Guild's sole video game honour

Square Enix opens Tokyo studio for new RPG

Former Tales of creator Hideo Baba to lead new operation

By Christopher Dring

“The one field in games that hasn't really been innovated upon is publishing”

Raw Fury discusses the importance of happiness and the ever changing role of the indie games publisher

By Christopher Dring

The Friendly Ghost in the Machine

Spirit AI's new take on intelligent NPCs and online safeguarding

By Dan Pearson

Toys to games: How Mattel brings its brands to mobile

We speak to the firm's Jason Horowitz about seeking partnerships in the games industry

By James Batchelor

Semi-finalists for $500,000 Developing Beyond competition revealed

Each of the six projects receive $15,000, three to receive $60,000 this July

900,000 investment enables US expansion for Dimensional Imaging

Motion and performance capture firm secures fresh funding from Percipient Capital

By James Batchelor

BFI Certification Unit joins Game Republic

Closer ties with North of England will help developers gain access to games tax breaks

Fig opens $500k "Finishing Fund" for successful campaigns

CEO Justin Bailey cites Steam Direct fee as a key use of $20,000+ contribution for devs with 1000 or more backers

By Matthew Handrahan

Indie future is unclear as Greenlight goes dark

Shuttering Greenlight was long overdue - but its replacement, Direct, is no panacea for problems facing digital storefronts

By Rob Fahey

Apocalypse Now dev raises target after Kickstarter failure

Erebus now calling for $5.9m via direct donation, despite only raising $173,000 with crowdfunding campaign

By James Batchelor

Amazon hires John Smedley to lead new San Diego studio

SOE veteran tells us he's encouraged by Amazon's "desire to do big things in gaming"

By James Brightman

Why won't the games industry share its digital data?

NPD, SuperData and Steam Spy offer up their thoughts

By Christopher Dring

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