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Star Wars Battlefront beta attracts 9 million

10 hours ago DICE shooter becomes largest beta in Electronic Arts history; $50 Season Pass DLC plan announced with few details


nDreams: “We're not picking one. We're going with all of them”

13 hours ago Patrick O'Luanaigh on making safe bets in VR, and why developers should also be prepared to play the long game

Capcom's Resident Evil division "focusing" on VR

13 hours ago RE5 producer Jun Takeuchi's group working on a new engine designed for virtual reality

24 Brianna Wu: "I see a generation with almost no innovation"

Yesterday Head of development at Giant Spacekat explains why women in tech is about making better games

Kongregate: Game players are omnivores

1 days ago CEO reveals console players have an appetite for browser games too

3 Glu: Celebrities are a permanent marketing asset

1 days ago CEO explains why stars shouldn't email him unless they have 100m social media followers

Star Citizen's starry cast includes Gary Oldman and Andy Serkis

2 days ago CEO Chris Roberts takes a break from "the noise" to show the community where its money has gone

69 Chinese Room studio head leaving games

4 days ago Dear Esther dev Jessica Curry cites health, toxic publisher relationship, industry's treatment of women as reasons for stepping away from the medium


"Games aren't really supposed to be easy at all times"

5 days ago Blizzard legend Rob Pardo on the importance of keeping a few "sharp edges"

2 Unity to drop Web Player support in March 2016

5 days ago But: "Keeping this back catalogue of games playable is something we care about"

1 MinoMonsters rebrands as Mino Games, raises $2.2m

6 days ago "The funds will be used to fuel marketing Mino Monsters 2, and grow the team for our next titles”

Scribblenauts studio joins Fig

6 days ago 5TH Cell will bring new IP to funding platform


1 "If people have a voice, you're going to do well"

6 days ago Ubisoft Toronto's Alexandre Parizeau talks management strategy and how the indie boom is inspiring the next wave of AAA innovation

1 SAG-AFTRA now has the authority to strike

6 days ago More than 95 per cent of union's voting members voted yes in the referendum, negotiations to re-open

Stanley Parable designer launches new studio

6 days ago William Pugh's Crows Crows Crows will announce first game soon


Daybreak Games moves offices, expands role of Jens Andersen

7 days ago New campus includes "fully-outfitted livestreaming studios"


Rock God: Alex Rigopulos

8 days ago "I still have PTSD" says Harmonix creative director


tinyBuild: Indiepocalypse? What Indiepocalypse?

9 days ago CEO Alex Nichiporchik took overcrowding on Steam as incentive to improve, expanding into mobile, console, publishing and esports

Harmonix: "We're basically reinventing the company"

12 days ago CEO Steve Janiak on new financing and how the Boston studio feels like a startup

iWin acquires

12 days ago Casual gaming company's fourth acquisition in two years

5 Introversion has earned $19m from Prison Architect

13 days ago "We think that Prison Architect could be the biggest hit of the next 15 years at Introversion"

Twisted Pixel Games is an indie again

13 days ago Ends partnership with Microsoft, but will continue working together

Divinity: Original Sin II ends with over $2m

13 days ago Larian Studios passes $500,000 goal by some distance


Sega Europe: "We're definitely on the right track"

14 days ago Niche PC franchises and European dev talent is now the bedrock of Sega's games business, with Creative Assembly leading the charge

1 Hothead Games opens new Halifax studio

14 days ago Development team of 25 working on Kill Shot franchise

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