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James Brightman, Editor, North America

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

Recent articles by James Brightman

Arms: Critical Consensus

Nintendo's newest IP for Switch is being welcomed with... wait for it... open arms

By James Brightman

Video games in US to grow to $28.5 billion by 2021 - PwC

Latest forecast from PwC estimates 13 million high-end VR headsets in the US with VR content driving $5 billion in sales

By James Brightman

PS4 price drops to $249 for a limited time

Sony introduces a new gold-colored PS4 in America while Europe also gets one in silver

By James Brightman

ESL opens Singapore office

The company is looking to further bolster its eSports efforts in Southeast Asia

Fox acquires former Kabam studio Aftershock

The studio will join FoxNext, the newly formed video games division, and will work on Avatar among other franchises

By James Brightman

Apple gets on the VR/AR bandwagon, improves App Store for games

The company announced its support for Steam VR and showcased its new ARKit on iPhone

By James Brightman

PlayStation Vita "still viable" - Sony

Sony Interactive Entertainment America president and CEO Shawn Layden also confirms that PSVR has sold over 1m units

By James Brightman

Steam Direct fee set at $100

"We've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game"

By James Brightman

Gamevice raises $12.5m as ex-Kabam CEO Kevin Chou joins board

Known for its iPhone controller, Gamevice intends to "rapidly" increase its production and global distribution

By James Brightman

VR startup Playsnak raises $2.5m

Japanese mobile company Gumi has invested $1.2 million of that total

Digital game sales rise to $7.7bn in April - SuperData

PlayerUnknown's Battlegrounds has already made around $34 million while in Early Access

By James Brightman

Resident Evil movie franchise to be rebooted for six more films

The Final Chapter apparently not so final; the movies have generated $1.2bn worldwide to date

Is "creative ADD" the key to avoiding burnout?

Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables

By James Brightman

Transformers: Forged to Fight wins best game at Google Play Awards

Untame's Mushroom 11 took home the Standout Indie award while Hearthstone wins for Best Multiplayer

Nintendo helps push April US game sales up 10% - NPD

Switch hardware and Mario Kart 8 Deluxe dominated the industry

By James Brightman

Facebook expands eSports coverage with ESL partnership

Social network to host over 5,500 hours of live tournament programming including 1,500 hours of exclusive content

By James Brightman

Google to launch standalone VR headsets with HTC Vive, Lenovo

The headsets will not need a phone or PC to run, and they offer six degrees of tracking

By James Brightman

The Witcher series to be adapted for Netflix

Drama series to be executive produced by team behind The Expanse and The Mummy

Oculus promises developers better communication

VR company revamps developer site and documentation efforts

Ubisoft's operating income grows 40% as digital takes 50% of sales

Ghost Recon Wildlands and For Honor were strong performers for the publisher; Assassin's Creed and Far Cry confirmed for current fiscal year

By James Brightman

NBCUniversal spinning up mobile games division

Former Disney mobile games leader Chris Heatherly to lead a new mobile game and virtual reality publishing group

By James Brightman

Improbable raises $502 million to further develop its tech

The investment was led by SoftBank, which now takes a non-controlling stake in the company

By James Brightman

Tencent invests $90 million in Pocket Gems

The new investment from the Chinese giant values the mobile developer at about $500 million

By James Brightman

Google acquires Job Simulator studio Owlchemy Labs

"With Google we're free to pursue raw creation and sprint toward interesting problems in these early days of VR"

By James Brightman

Rime's digital version now priced the same on Switch as other platforms

The physical version will remain $40 but will come with a free soundtrack to boost value

By James Brightman

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