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James Brightman, Editor, North America

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

Recent articles by James Brightman

Insomniac Games kicks off rebranding effort

Ratchet & Clank studio gets new logo and promises to be more public-facing with livestreaming from members of the dev team

By James Brightman

Nintendo spent an estimated $4.5m on TV ads in August - Report

According to iSpot.tv Nintendo outspent other video game brands during the month to promote the new-look 2DS XL

By James Brightman

Humble Bundle has raised over $100m for charity

The pace of Humble Bundle community purchases has accelerated in the last few years

By James Brightman

Nintendo Switch, Madden can't stop August sales dip - NPD

Despite Madden topping the charts and Switch continuing to sell, total US game sales fell 2%

By James Brightman

Fallout Shelter passes 100m users milestone

That's across phones, tablets, PC and Xbox One, with more than 7.5 billion game sessions played

Metroid: Samus Returns a "near perfect remake"

Critical Consensus: The MercurySteam-developed title is getting rave reviews

By James Brightman

Naughty Dog's Bruce Straley leaves the studio

Last of Us and Uncharted 4 co-director says today was his last day at Naughty Dog

By James Brightman

Tim Schafer: Crunch is "misguided and old-fashioned"

Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"

By James Brightman

Apple unveils iPhone 8, 8 Plus and X

iPhone X has A11 Bionic chip, edge-to-edge OLED display, & launches on November 3 for $999; also thatgamecompany to debut Sky on Apple platforms

By James Brightman

Mike Bithell's Subsurface Circular sees just 2% refund rate

Designer reveals that his newest game has already made back production costs

By James Brightman

Nintendo Switch versions of indie games outselling others

Wonder Boy, Forma.8 and Oceanhorn proving more successful than on other platforms, say devs

By James Brightman

Raptr is shutting down this month

CEO Dennis Fong says September 30 will be the last day for the online optimization service

By James Brightman

Good Shepherd projects averaging 30% profit

Game investment platform cites Train Fever as biggest success, earning investors more than 220% total return

By James Brightman

Minecraft Marketplace creators have earned over $1m

Community-driven marketplace has been a success for the Minecraft ecosystem

By James Brightman

VR will soon have its Commodore 64 moment - Schell

Designer behind I Expect You To Die compares VR to home computers from '78 but expects huge growth in the near future

By James Brightman

Funcom records most profitable first-half ever

Developer's comeback in effect as it strings together a second consecutive profitable quarter in Q2

Xbox One X couldn't save gamescom 2017 from weak media coverage

ICO Partners' analysis shows that this year's gamescom was "relatively underwhelming"

By James Brightman

Jesse Schell's I Expect You To Die has earned over $1m

The VR title's revenue milestone comes eight months after releasing last December

By James Brightman

Mario + Rabbids Kingdom Battle: Critical Consensus

The Ubisoft-Nintendo mashup shows that squad-based tactics can be accessible and endearing

By James Brightman

Sony now bundles camera with PSVR for $399

Plus, the PSVR Worlds bundle with Move controllers has been lowered to $449

By James Brightman

Indies, you've got to attend expos - Songbringer dev

Nate Weiss of Wizard Fu Games talks about the challenge of bringing a game to market as a one-man studio

By James Brightman

Xbox: Announcing our exclusives too early has been a mistake

Shannon Loftis, general manager for Microsoft Studios Publishing, said she regrets that Crackdown 3 was announced years in advance

By James Brightman

Confessions from a crunch addict

BioShock and Borderlands vet Walt Williams talks about the devastating impact of crunch culture in the games business

By James Brightman

Indie game pricing is "more art than science"

Should indies really be charging more for their games? Indie publishers and developers share their perspectives

By James Brightman

THQ Nordic acquires Black Forest Games

The 50-person German studio and its five founders will now work with THQ Nordic

By James Brightman

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