Archive - James Brightman

Editor in Chief

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

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"Some people want to see the slaughterhouse" - Gordon Walton

3 months ago Industry veteran discusses how to successfully build and manage a crowdfunding community

PC to dominate $100bn games market in 2019 - DFC

3 months ago Research firm believes VR and eSports will drive the purchase of many more high-end PCs


Colopl aims to publish multiple high quality VR titles annually

3 months ago Japanese mobile publisher appoints new CEO of US subsidiary, hopes to lead VR market


Kneel before Todd: Bethesda's Howard on a lifetime of achievement

3 months ago Todd Howard shares his thoughts on VR, mobile and why modding is so crucial to the studio


1 Gearbox thinking beyond games

3 months ago “How do we reach people outside the same group of video game customers that we're always talking to over and over again?” asks Randy Pitchford

3 Supercell boasts 100m daily active users

3 months ago "It's incredible that we've reached this milestone with just 180 people," says Supercell CEO Ilkka Paananen


1 Sega Networks cuts staff amid "hyper-competitive" market conditions

3 months ago Sega's Western mobile division appears to have shut down Puzzle Pirates studio Three Rings


Stick to your guns, says Avalanche co-founder

3 months ago Christofer Sundberg eschews trend-chasing, stresses importance of maintaining focus at a studio

Activision, Riot among Fortune's "100 Best Companies to Work For"

3 months ago "Everything we do starts with our employees' talent," says ATVI CEO Bobby Kotick

7 Steam user reviews can be bought for $5 - Report

3 months ago It's surprisingly easy to get positive reviews for Steam games on the Fiverr website, PCGamesN found

5 Activision won't have an E3 booth this year

3 months ago Publisher taking meetings at E3 but similar to EA it won't have a massive booth on the show floor

7 Most gamers not interested in VR in 2016 - report

3 months ago An exclusive Gamer Network survey reveals that only 15% of players intend to purchase any of the VR platforms this year


2 VR could make games a political scapegoat again - Capps

3 months ago Ex-Epic exec Mike Capps worries that "we're going to have to redefend our art form"


Oculus hires Hulu exec to head video team

3 months ago Hulu SVP Eugene Wei to oversee group that curates VR and 360 degree content from other creators, like LeBron James


8 "I think of that Sid Meier as being a different person"

3 months ago Father of computer gaming speaks up about his name being on boxes, also says devs should take responsibility for the messages their games send

1 Why Machine Zone still buys "overpriced" TV ads

3 months ago CEO Gabe Leydon says TV will "have its own reckoning" but explains why the ads for Game of War and Mobile Strike are still needed


3 "More inclusive development is better for everybody" - Sledgehammer

4 months ago Sledgehammer Games co-founder and studio head Michael Condrey on creating more diverse teams


7 PlayStation VR: Is Sony willing to be a loss leader?

4 months ago With Vive and Oculus now both priced, attention turns to Sony - will PlayStation play the pricing wildcard?

1 Spector: "Thank god for the indie space"

4 months ago Veteran designer laments lack of progress in mainstream gaming, discusses his return to development


Goodgame Studios appoints new head of studio

4 months ago Warner Bros. veteran William Corey Barnard is taking over for Michael Böni, who is leaving the developer

2 FunPlus announces $50m fund to "invest in the future of indie gaming"

4 months ago The first partnership is with Sirvo, a new studio from Threes! creator Asher Vollmer

Kickstarter "maturation means more money, but not for more people" - ICO

4 months ago ICO Partners' latest analysis of Kickstarter shows dominace by fewer, larger game projects; also mobile appears to be a dead-end


1 Unraveling Coldwood's change in design philosophy

4 months ago Martin Sahlin, Creative Director at Coldwood, talks about Unravel's reception and why it's a game he simply needed to make

2 King's profit and sales fall in 2015

4 months ago Full-year results for the Candy Crush company show profit down 10% with revenues dipping 12%

China's mobile market shifts toward hardcore gaming - Report

4 months ago Research from DataEye and Niko Partners shows a maturing market that could see consolidation in the near future