Price Pressures
The question of pricing for videogames is a perennial conversation piece within the industry. That's hardly surprising, given the variation we've seen over the decades - from cassette games for home computers selling for two or three pounds in the early eighties through to the latter days of the Nintendo 64, when cartridge price tags could hit fifty or sixty pounds, right through to the modern day when consumers happily spend well over a hundred pounds on a box full of plastic instruments for Rock Band.
This is an excerpt from the full story. Log in or register for free to read the whole article.
Log-in to read the full story and comments
Register for free
Choose an account type to get started.






