How is the publisher's third cost-cutting plan in 14 months different from the first two, and why don't we talk more about the mobile half of its business?
Skillfull's report this week highlights a long-term problem that's only deepening; between layoffs and AI threats, industry careers are a harder sell than ever
The move to $70 has highlighted the games industry’s "missing middle" – the gulf between indies and premium games that was once occupied by a wealth of AA titles
We speak to the organiser behind the prestigious awards about how they have evolved over time and the role they have played in bringing the best games to a wider audience
We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project
Danny Gray on the impossibility of manufacturing a hit, how premium mobile games survive through subscription models, and how the last decade irrevocably shaped Ustwo Games
Technological progress once swept games into the retro bin within a few years, but no longer – publishers must learn about how to support, not destroy, their older titles