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Recent articles about Electronic Arts
Star Wars aside, loot boxes are here to stay; "It's just us dinosaurs that remember buying a game once for a fixed price and getting a set experience"
Also, Need for Speed Payback retools loot boxes following "community feedback"
Online outrage had licensing partner concerned the Battlefront II reception could tarnish the Star Wars brand
Analysts debate the impact of EA's last-minute move to pull microtransactions from the title [UPDATE: EA says it won't impact guidance]
EA's approach to microtransactions has been a complete disaster, but it may have stumbled upon a model other publishers should consider emulating
Battlefront II developer hosts Reddit AMA, "deeply saddened" by negative response
CFO Blake Jorgensen discusses how publisher is becoming less dependent on new titles, growing a more stable business
Users estimate it will take 40 hours to unlock iconic characters, prompting more backlash against the multiplayer shooter
Deal could be worth around $450m if the developer hits performance incentives
CEO Andrew Wilson says approach to Korean and Chinese markets could be extended globally, publisher is looking at subscription model for mobile games
Publisher wants to wait until system has been on sale a year to decide on development support beyond FIFA 18
But publisher says live services continue to be "the bedrock of our business"
Publisher insists Star Wars shooter will offer good value to players, won't be pay-to-win
Digital growth more than offsets 19% year-over-year decline of packaged goods revenues
Star Wars project delayed and moved to EA Vancouver as studio behind Dead Space, Battlefield Hardline shutters
Chairman of Intel Andy Bryant praises his "creativity and business acumen"
Publisher's VP of investor relations says the technology is already in place for a shift to an access model like Spotify or Netflix
Mismanaged since poor decisions on Mass Effect 3, one of EA's big franchises has bowed out for now. How did such a well-loved series decline so fast?
EA says there will be no more patches for in-game story content, but multiplayer will see continued content updates
Combined team has over 100 new hires, will be working on Jade Raymond's new IP
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