News ZeniMax told us "Dare to dream," says Bethesda Pete Hines reveals the healthy relationship between the Fallout 3 developer and its parent company May 1, 2008 Phil Elliott
Feature Surviving the Fallout Pete Hines talks about Bethesda's latest project, the importance of scene-setting, and why ZeniMax has allowed the company to flourish May 1, 2008 Phil Elliott
News GTA IV: Most expensive game ever developed? Producer estimates price tag of $100 million and notes criticism comes mostly from people who haven't played the game April 30, 2008 Mark Androvich
News Windows Mobile development contest announced AT&T, Microsoft, HTC Corp. and I-play have teamed to sponsor a $25,000 mobile game development contest April 30, 2008 Mark Androvich
News Crytek: No more PC exclusive titles The company's president has blamed piracy for the need to develop for multiple platforms, describing it as a "core problem" April 30, 2008 James Lee
News THQ culls staff at Rainbow Studios and Sandblast Games Layoffs follow publisher's decision to cancel titles and franchises in January April 30, 2008 Matt Martin
Feature The Last of the Independents? Valve's Doug Lombardi talks about the PC landscape and feeling like one of the last of the independent developers April 30, 2008 James Lee
News Microsoft and Yahoo rejected Steam, says Valve The developer's VP of marketing explains how Valve approached various companies to build its gaming platform April 30, 2008 James Lee
News Ubisoft selects Kiev for new development studio Ubisoft will be opening its third Eastern European internal development studio in Kiev, Ukraine April 29, 2008 Mark Androvich
News SilverBirch acquires Lighthouse Interactive for CAD 4m N+ developer expands games business by swooping for Dutch publisher April 28, 2008 Matt Martin
News Radical tackling violent game restrictions with Prototype Developer working hard to ensure mature title is released in all regions April 28, 2008 Matt Martin
News We don't need celebrity to sell games, says Bourne team High Moon Studios won't favour movie stars over quality of finished product April 28, 2008 Matt Martin
News Emergent gameplay makes games unique entertainment, says Jones Realtime Worlds boss talks up the power of individual experiences, and speculates on EA's offer for Take-Two April 28, 2008 Phil Elliott
Feature David Jones - Part 2 The Realtime Worlds boss discusses game demos, APB's emergent gameplay, and offers his thoughts on EA's offer for Take-Two April 28, 2008 Phil Elliott
News New MMO developer KingsIsle unveiled KingsIsle, founded in 2005, has been working on a slate of MMOs with Shadowbane and ION Storm veterans April 25, 2008 Mark Androvich
News No new Portal in 2008, says Valve Valve's Doug Lombardi says the company plans to take its time to develop an equally revolutionary sequel April 25, 2008 Mark Androvich
News Paradox releases EU engine to community Source code to be made freely available via GamersGate, which will also allow home-made content to be sold April 25, 2008 Phil Elliott
News Sony signs 13 devs for Indian market Studios to get help from Sony to create titles aimed at local audiences April 25, 2008 Matt Martin
News Codemasters acquires Sega Racing Studio Recently closed outfit to become part of UK publisher April 25, 2008 Matt Martin
Feature Copyright explainer - Part 2 The basics of copyright protection April 25, 2008 GamesIndustry.biz
News Retro Studios loses key personnel Three employees behind the Metroid series leave Nintendo's first party developer April 24, 2008 James Lee
Feature David Amor - Still Buzzing The Relentless co-founder talks about working with the PS3, the power of online play, and what's to come. April 24, 2008 Phil Elliott
News Videogames still "miles away" from mass market, says Amor Relentless' co-founder thinks the stigma attached to videogames is going away, but the mass market is a ways off April 24, 2008 Mark Androvich
News High Voltage Software turns 15 High Voltage Software marks fifteen years in the industry as an independent game developer April 23, 2008 Mark Androvich
News GTA IV development very organic, says dev Art director Aaron Garbut explains how Rockstar's super-title was put together, and how in-game brands are developed April 23, 2008 Tom Bramwell