Free-to-Play

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10 Devs can't "create magic" with a spreadsheet in front of them

A year ago Sociologist Jen Whitson examines how analytics are shaping the industry for better and, more pressingly, for worse

1 Moshi Monsters publisher: US is "definitely a focus"

A year ago The UK success story is turning its attention towards the US

Exclusive

67 Mobile evolution will make today's market irrelevant

A year ago Free-to-play specialist Teut Weidemann says disruption of smartphones is just getting started, AAA already out of fashion

1 Consoles and mobile devices merging, says Nexon CFO

A year ago Owen Mahoney says the power gap is closing fast, talks about the wrong approach to free-to-play

13 EA boosts digital revenues in Q2

A year ago Publisher loses $273 million but games like Plants vs. Zombies 2 and Real Racing 3 continue to bring in huge digital sales

Zynga quarterly revenues drop 36%

A year ago Social publisher trims net losses to just $68,000, but daily active users halved from last year

Exclusive

8 Bruce Wayne's Millions Can't Buy F2P Success

Opinion A year ago Game designer Ethan Levy examines why Warner Bros' Arkham Origins isn't matching the F2P stats of Injustice despite the popularity of Batman

Jobs

1 Ouya hires free-to-play specialist

A year ago Ex-Jawfish creative director Tadhg Kelly signs on as microconsole expands availability to new countries, retail locations

Big Fish now publishing Android apps to PC and Mac users

A year ago API allows F2P or premium mobile games via company's app store

US monthly digital revenue approaches $1 billion

A year ago Mobile sees big gains in September as GTA V, Madden, and FIFA lead boxed digital sales

Exclusive

High Road To (And From) China

A year ago YMC Games' Joe Nickolls details the difficulty of adapting mobile and web games to and from the West

Gamevil acquires Nine Wheels

A year ago Korean mobile outfit buys Grape Valley developer, makes equity investments in Everple, DBROS

Exclusive

5 Free-to-play needs a new kind of publisher - Scopely

A year ago The games-as-a-service trend has changed what developers need from partners, and how much input they want

36 Warface producer: 'sexy' female character skins result of "cultural relativism"

A year ago Howard defends Russian-led design choices for revealing uniforms

9 Ubisoft picks up Future Games of London

A year ago Publisher acquires mobile studio behind free-to-play Hungry Shark franchise

Nexon: Market optimization key to free-to-play

A year ago Nexon's Min Kim explains the thinking behind its partnership with Splash Damage for the shooter Extraction

Wargaming pushes back World of Warplanes

A year ago Free-to-play studio says title needs "final polish," won't release until mid-November

Exclusive

2 Schappert: What I Learned from Zynga

A year ago Industry exec lays out plan for free-to-play startup Shiver, says consoles are undergoing a bigger change than music CDs to mp3s

33 Free-to-play coming to every major EA franchise - Moore

A year ago COO Peter Moore lays out EA's priorities, says "We don't deliver offline experiences anymore"

23 Two-thirds of whales are males

A year ago EEDAR study finds big spenders in mobile skew male, are younger, and spend more time gaming on consoles

Exclusive

8 Free-to-play set to take off on consoles?

A year ago Chris Morris talks to devs about F2P and how it may actually be better suited to consoles than the PC

Jobs

4 Big Fish cuts 49 staff, "realigns" over 70 as Vancouver office shuttered

A year ago Casual firm discontinuing its cloud business, which "is not growing as fast as we had hoped it would and is not on a path to profitability"

22 Plants vs. Zombies 2 downloaded 16 million times

A year ago Popcap's free-to-play iOS-exclusive sequel dubbed "most successful mobile game launch" in EA history

2 Production model doomed Age of Empires Online, says dev

A year ago Microsoft Studios' Kevin Perry cites lack of content, poor monetization for free-to-play game's failure

2 App spending to hit $75 billion by 2017

A year ago Juniper Research projects games to account for $24 billion on their own; in-app purchases to grow to 75% of revenues

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