Sproing Interactive is restructuring

UPDATE: Austria's largest games developer says it is not entirely insolvent or closed, laying off two teams after project cancellation

By James Batchelor

Creative England: “The biggest challenge for indies today is not money, it's noise”

Head of Games Rob Crossley on helping indies and growing diversity as organisation launches £1m development fund for Leeds

By James Batchelor

GameStop forecasts bigger-than-expected holiday sales drop

World's largest games retailer predicts decline during crucial selling period

By James Batchelor

App Annie: Subscriptions model will bleed into mobile gaming

CMO Al Campa believes there's opportunity to “attract a new type of customers” with monthly fees

By James Batchelor

Desert Bus For Hope raises $700,000 for charity

Record amount for tenth iteration of annual video gaming marathon, funds will go to children's hospitals

nDreams raises £2 million

VR developer behind The Assembly and Danger Goat completes the first of a two-stage round

Indiegogo adds equity crowdfunding with Microventures partnership

Like Fig, platform will now allow devs to offer backers a stake in their company and earn a share of the proceeds

By James Batchelor

"We like being answerable to our players first and foremost"

ArtCraft's Gordon Walton and J. Todd Coleman on why the studio's now offering equity crowdfunding

By James Brightman

Deus Ex helps push Square Enix sales up 23%

First half of fiscal year shows narrowed profits, but publisher expects strong performance from second half lineup led by Final Fantasy XV

Games Industry post-Brexit: Who Will Profit?

Cutting corporation tax to counter the effects of leaving the EU only helps the richest

By Marijam Didzgalvyte

Fargo: “If you don't reach 20% of your goal in two days, you'll almost certainly fail”

The Wasteland developer reflects changes to the crowdfunding space, and offers tips on how to attract those higher-tier backers

By James Batchelor

Blizzard powers Activision Blizzard results

Revenues from Warcraft maker nearly double year-over-year as Call of Duty and Skylanders label sees business slip 36%

By Brendan Sinclair

Preorders not as important as they once were - Ubisoft

Publisher says there are many ways games with underwhelming reservations can wind up winners as Rainbow Six helps power half-year sales spike

By Brendan Sinclair

NBA 2K17, Mafia III break 2K launch records

Update: Mafia III and NBA 2K17 both sold in 4.5 million units, Civ VI sold 1 million, and GTA V sell in now tops 70 million

By Brendan Sinclair

Sega's games revenue up 9% to $65 million in Q2

Streamlining continues to show gains with 4x increase in operating profit

Zynga posts Q3 loss of $41m but beats guidance

Social publisher happy with "over-delivery" on NaturalMotion's CSR2 and growth of live mobile franchises

By James Brightman

October's big new releases disappoint - GameStop

Retailer says month with Battlefield 1, Mafia III, Gears of War 4, PSVR fell short of software sales expectations

By Brendan Sinclair

Mobile and VR specialist Playsnak secures $1.3m in funding

Seed investment led by South Korean VC firm K Cube Ventures

$2m funding for AR start-up GoMeta

Investors include former Disney CEO Michael Eisner, company creates tools for location-based augmented reality mobile apps

EA raises guidance off "excellent" Q2

Publisher misses sales target but posts better bottom line, says Battlefield 1 launch player base nearly doubled Battlefield 4

By Brendan Sinclair

Sony's Q2 earnings show impact of PS4's falling price

PS4 shipments now top 47 million, but price reductions prompt decline in revenue and profit

By Matthew Handrahan

Newzoo: Top 25 games firms made $34.5bn in H1 2016

Mobile accounts for 40% of all revenues of Top 10, industry leaders show biggest growth in five years

By James Batchelor

Digital growth slows to 5% in September - Superdata

Pokemon Go and World of Warcraft: Legion help boost other sectors as console market sags 14% for the month

By Brendan Sinclair

Mobcrush raises another $20 million for mobile streaming

Lifetime funding sails past $35 million as audience reaches 1 million active users

By Matthew Handrahan

Capcom sales drop 9.4% in half-year figures

Publisher says 40% operating income fall is in line with expectations

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