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Final Fantasy and Tomb Raider boost game revenues for Square Enix

Nine month sales up 30% year-on-year, unit sales in US and Europe double to pass 20 million

By Matthew Handrahan

Starbreeze invests $8 million in Double Fine's Psychonauts 2

Swedish publisher will take 85% of revenue until investment is recouped, and 60% thereafter

By Matthew Handrahan

Sega's games revenue up 13% after nine months

Football Manager 2017 drives Entertainment Contents division to $136m operating profit

Mad Catz investors pour water on strategy to avoid delisting

Rock Band 4's legacy looms large as shareholders question the company's financial stability

By Matthew Handrahan

Sony's Q3 game profits up 24% on strong Network sales

Combined PS4 and PS4 Pro sales reached 9.7 million, division revenue topped $5 billion

By Matthew Handrahan

New investment scheme PlayFund launches

Venture is part of UK government's EIS and SEIS funds, focussing on mobile games to begin with

By James Batchelor

Battlefield 1 drives EA holiday quarter

EA proclaims FIFA 17 best-selling console game of the year, talks about new Star Wars Battlefront and disruptive BioWare action IP set for next fiscal year

By Brendan Sinclair

Nintendo's nine-month profits soar on Pokémon and Seattle Mariners sale

Pokémon Sun & Moon sold 14.7m units worldwide, full-year profit forecast almost doubled to Ľ‎90 billion

By Matthew Handrahan

Razer acquires smartphone firm Nextbit

Points to move into mobile hardware, follows acquisitions of Ouya and THX

Games dip taints Microsoft's financial success

Despite firm's overall increase, console revenues are down by 3% as Xbox One sales fail to improve

By James Batchelor

Mad Catz threatened with delisting from NYSE

Company given six months to improve low share price

By Dan Pearson

Two speed market drove over $30 billion in games deals in 2016

Tim Merel of Digi-Capital on how 2016 broke the industry M&A record by 77%

By Tim Merel

King acquires data company Omniata

Firm will help casual specialist with retention and analysis

By Dan Pearson

Why we need a Games Investment Fund

A lack of access to funds is a significant challenge for more than half of UK developers. But much can be done, says TIGA CEO Richard Wilson

By Richard Wilson

Digital Bros acquires Assetto Corsa dev for €4.3 million in cash and stock

Kunos Simulazioni's racing sim was launched on consoles by the Italian publisher last year

By Matthew Handrahan

Viking Squad dev Slick now part of Klei Entertainment

Slick celebrates its tenth birthday by joining the creator of Don't Starve, will continue to support its old games

UK games industry survives Brexit threat - but for how long?

Weekly Roundup: Investment in the country continues at a rapid pace, but concerns over creative talent is rising

By Christopher Dring

Glu restructure will close two studios, cut 100+ jobs

Up to 140 employees face dismissal as mobile publisher attempts to streamline US operations, but firm plans to hire again by end of 2017

By James Batchelor

92% of UK games firms expect a profitable 2017

TIGA survey also reveals 88% will be hiring, but 70% predict their costs will increase

By James Batchelor

Keywords Studios buys Sonox in €650k cash and stock deal

Madrid based audio and localisation company the latest in a long line of acquisitions

GamesIndustry.biz presents... 2016: The Year In Numbers

Check out some of the key facts and figures from the past twelve months with our handy infographic

By James Batchelor

Stillfront Group acquires MENA publisher Babil Games

The deal is worth $4.5 million in cash and stock, rising to $17 million based on future performance

Starbreeze acquires Dhruva Interactive for $8.5 million

Leading Indian game company takes its longstanding relationship with Starbreeze to the next level

By Matthew Handrahan

Eight Pixel Square acquired by Outplay Entertainment

Ex-Eurocom devs join Scottish mobile firm as it plans to expand into mid-core and virtual reality

By James Batchelor

Did crowdfunding survive 2016?

Fig raised $8m of the $20m in gaming campaigns this year - was it enough?

By Thomas Bidaux

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