Archive - James Brightman
Editor in Chief
James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.
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2 days ago NES designer Masayuki Uemura on the console's impact and the state of the industry today
10 days ago New economic report from the Entertainment Software Association of Canada (ESAC) shines light on "meteoric growth" for Canada's games business
10 days ago New report shows that the heavy spenders on mobile are actually the same core demographic that spends on traditional platforms
10 days ago California federal court rules that Nintendo's hardware does not infringe
14 days ago The Asia Pacific markets control over half the revenues worldwide, with Japan seeing the biggest percentage of heavy spenders
14 days ago Developer gets huge injection of funds "to drive innovation in VR as the technology begins to transform the entertainment industry"
15 days ago DeNA CEO confirms that the initial games to come from its alliance with Nintendo will indeed be F2P
15 days ago Hollywood veteran teams up with Chair Entertainment (Infinity Blade) on new property Spyjinx
16 days ago Chinese firm with stake in several gaming companies sees fastest growth in five quarters
16 days ago Pre-orders start today for the $99 mobile headset from Oculus and Samsung
21 days ago Slam dunk Q2 sees revenues jump 175%, publisher raises full-year guidance
21 days ago Newest SuperData report shows $14bn Asian mobile games market accounts for more than half of world's mobile games revenue
21 days ago Developer behind Fractured Space gets boost from Mercia Technologies and Seasun Games
22 days ago Designer and professor says that games are also "too cloistered, too internally-directed"
22 days ago Tough comparison to prior year when Watch Dogs launched also reveals 57% dip in revenues [UPDATE: Assassin's Creed Syndicate sales down in first week]
22 days ago Fastest selling Xbox One title pushes Halo franchise past $5 billion in lifetime sales
23 days ago Analysts weigh in with mostly positive comments on the massive $5.9 billion purchase of the Candy Crush Saga maker
28 days ago Publisher exceeds guidance in Q2, but loses $140 million on a GAAP basis [UPDATE: Mirror's Edge Catalyst delayed]
28 days ago Former CCP company to operate independently as new Paradox subsidiary
29 days ago SuperData pegs global market for eSports at $748 million this year, and it's expected to rise to $1.9 billion in 2018
A month ago "Record fourth quarter sales of iPhone" helped push net income to $11.1 billion
A month ago Japanese publisher to open Family Entertainment Center in Mumbai
A month ago Atte Ilvessuo tells us that a studio can still be nimble with a "flexible, Hollywood-style production model"
A month ago Industry watchers expect other traditional publishers to follow Activision Blizzard into competitive gaming
A month ago "Harmonix has clarified its internal policy about posting reviews of our own products on retail sites"