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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

By Rob Fahey

Final Fantasy: Back from the brink of disaster

On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix

By Rob Fahey

Gaming YouTube must get its house in order

The risk posed by PewDiePie's outbursts isn't confined to his career; Google won't tolerate a sector that keeps dragging down YouTube's commercial prospects

By Rob Fahey

Rovio IPO: A stark lesson in timing

Once the biggest company in mobile gaming, the Angry Birds creator now plans an IPO far more modest than its past ambitions

By Rob Fahey

Mixed Reality is Microsoft's biggest 2017 launch

With strong partnerships and control of the Windows ecosystem, is Microsoft positioned to win the VR/AR race in the long run?

By Rob Fahey

Mass Effect takes a dirt nap

Mismanaged since poor decisions on Mass Effect 3, one of EA's big franchises has bowed out for now. How did such a well-loved series decline so fast?

By Rob Fahey

Falling indie prices undercut the market

Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA

By Rob Fahey

Fixing our broken internet culture

If we're serious about tackling harassment of developers, start with the culture of angry entitlement encouraged by many media figures

By Rob Fahey

Consumer scepticism drives Kickstarter decline

Videogames' complex nature makes them perhaps the worst possible medium for crowdfunding - and consumers seem to be catching on

By Rob Fahey

Grand Theft Auto V's endless success is the story of an era

Still topping charts four years after launch, GTAV is unprecedented - perhaps the first game to ever enter the public consciousness in this way

By Rob Fahey

VR's paths diverge: A question of scale

As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations

By Rob Fahey

Tackling mobile's "game cloning" issue

Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?

By Rob Fahey

Making Videogames a Better Place To Work

Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do

By Rob Fahey

The game has changed for Nintendo on mobile

Last year smartphones were set to be Nintendo's saviour; with the successful launch of Switch the calculus has changed

By Rob Fahey

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

E3 2017: Conservatism and mid-generation lulls

With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism

By Rob Fahey

Launching GamesIndustry.biz: 15 years ago

We're celebrating a milestone this weekend as founding editor Rob Fahey reflects on what inspired the site's creation and what keeps it going

By Rob Fahey

Are 4K-enabled consoles backing into a niche?

With 4K TV adoption still low, crafting a message around console hardware that includes most consumers is a tricky balancing act

By Rob Fahey

Mobile revenue gravity pulls Square Enix inwards

As cash flows in from Final Fantasy titles in the Japanese mobile market, is Square Enix losing its drive to build new IP and conquer overseas markets?

By Rob Fahey

Sony's new discovery idea: Curating the curators

Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look

By Rob Fahey

PSVR: Losing Steam, or Gaining Traction?

If Sony really has lost interest in PSVR, it's a major strategic blunder from a company about to face tough competition for the first time this generation

By Rob Fahey

Can big companies produce real innovation?

Hearthstone, which hit 70m users this week, is an example of a rare beast - a successful attempt at nurturing start-up style innovation within a big company

By Rob Fahey

Breathing In: The Industry in Consolidation

Vivendi, Tencent, Softbank, Activision; the list of companies with billion-dollar shopping lists continues to grow. Is Disney next?

By Rob Fahey

Nintendo Switch launches into a storm of expectations

Nintendo's strategy for its new console is both familiar and brand new; as a result, there are many confused and even conflicting expectations for its first year

By Rob Fahey

Horizon's success is Sony's next step on the long trek to 100 million

Sony's exclusive slate is streets ahead of the competition, but it's the uphill battle to reach the next 50 million consumers that really matters

By Rob Fahey

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