Archive - Rob Fahey
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
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Opinion 5 days ago Nintendo isn't retreating from the casual market; the accessible, family-friendly approach is here to stay
Opinion 12 days ago Nintendo's strength is its own titles - what it really needs is a return to the second-party approach of old
Opinion 26 days ago Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history
Opinion A month ago The market may have slowed down - but rumours of decline in Japan are exaggerated and economically ill-founded
Opinion 2 months ago As new-gen titles slip to 2015, Nintendo must capitalise with MK8
Opinion 4 months ago Sony's handheld might not be selling well, but it is popular, says Rob Fahey
Opinion 4 months ago It's not enough to teach students to code, draw or design; truly well-trained staff must also understand the commercial sides of the business
Opinion 4 months ago Tiny devices from Amazon, Google and Apple will infiltrate countless living rooms this year - but will gaming really be on the menu?
Opinion 4 months ago Animal Crossing: New Leaf shows that mixed-gender teams can defy both Japan's gender gap and its industry's troubles
Opinion 5 months ago Why Sony must be relieved at Oculus' $2bn deal
5 months ago Can the VR dream defy the odds and become a commercial reality in this generation of hardware?
Opinion 5 months ago Respawn is Microsoft's great hope - and launch can't be mired in tech issues
Opinion 5 months ago F2P devs should welcome regulation - it'll prove that most of them are doing nothing wrong
Opinion 6 months ago And if it makes sense for Microsoft, is Amazon in the market to buy?
Opinion 6 months ago Investors beware - the Candy Crush Saga publisher is just Zynga 2.0
Opinion 6 months ago Rather than condemning all F2P, Dungeon Keeper should be a lesson in what can go wrong and how to avoid it
Opinion 7 months ago True fans of any game are willing to spend extra on it; core gamers aren't so different from their F2P brethren in that regard
Opinion 7 months ago The industry's top company only succeeds when it does the unexpected
Opinion 7 months ago Valve dithers on Steam machines, but must commit to endure coming changes
Opinion 8 months ago It no longer grabs the headlines it once did, but crowd funding showed in 2013 that it will be a powerful force in games for many years to come
8 months ago Game stocks (mostly) outperformed the markets as enthusiasm for the new spilled over into valuations. But who were the big winners and losers?
Opinion 8 months ago Intellectual property laws have failed to keep pace with change - now they're hurting both the rights holders and the content creators.
Opinion 8 months ago As PS4 and XB1 enjoy successful launches, comparisons with Wii U look stark - but Nintendo has a track record of confounding the doomsayers
Opinion 9 months ago New consoles, new business models - but the reception to "paymium" has been anger and outrage. Until its instigators start respecting their customers, that won't change