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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

VR's paths diverge: A question of scale

As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations

By Rob Fahey

Tackling mobile's "game cloning" issue

Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?

By Rob Fahey

Making Videogames a Better Place To Work

Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do

By Rob Fahey

The game has changed for Nintendo on mobile

Last year smartphones were set to be Nintendo's saviour; with the successful launch of Switch the calculus has changed

By Rob Fahey

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

E3 2017: Conservatism and mid-generation lulls

With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism

By Rob Fahey

Launching GamesIndustry.biz: 15 years ago

We're celebrating a milestone this weekend as founding editor Rob Fahey reflects on what inspired the site's creation and what keeps it going

By Rob Fahey

Are 4K-enabled consoles backing into a niche?

With 4K TV adoption still low, crafting a message around console hardware that includes most consumers is a tricky balancing act

By Rob Fahey

Mobile revenue gravity pulls Square Enix inwards

As cash flows in from Final Fantasy titles in the Japanese mobile market, is Square Enix losing its drive to build new IP and conquer overseas markets?

By Rob Fahey

Sony's new discovery idea: Curating the curators

Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look

By Rob Fahey

PSVR: Losing Steam, or Gaining Traction?

If Sony really has lost interest in PSVR, it's a major strategic blunder from a company about to face tough competition for the first time this generation

By Rob Fahey

Can big companies produce real innovation?

Hearthstone, which hit 70m users this week, is an example of a rare beast - a successful attempt at nurturing start-up style innovation within a big company

By Rob Fahey

Breathing In: The Industry in Consolidation

Vivendi, Tencent, Softbank, Activision; the list of companies with billion-dollar shopping lists continues to grow. Is Disney next?

By Rob Fahey

Nintendo Switch launches into a storm of expectations

Nintendo's strategy for its new console is both familiar and brand new; as a result, there are many confused and even conflicting expectations for its first year

By Rob Fahey

Horizon's success is Sony's next step on the long trek to 100 million

Sony's exclusive slate is streets ahead of the competition, but it's the uphill battle to reach the next 50 million consumers that really matters

By Rob Fahey

Indie future is unclear as Greenlight goes dark

Shuttering Greenlight was long overdue - but its replacement, Direct, is no panacea for problems facing digital storefronts

By Rob Fahey

Political chaos threatens the whole games business

From Trump to Brexit to the rise of anti-globalisation rhetoric, the conditions that allow games companies to do business are under attack

By Rob Fahey

Sony needs to show its commitment to PSVR

Resident Evil 7 is a great coup, but the company must prove the platform isn't going the way of PS Move

By Rob Fahey

Gaming's big trends to keep an eye on in 2017

New hardware, new approaches and new directions; three areas in which the industry will evolve significantly this year, and one that will remain stagnant

By Rob Fahey

VR: The Next Big Thing is Already Here

Oculus establishing PC and mobile VR as separate units is a good move for the future - but VR platform holders need to do a better job of selling the present

By Rob Fahey

The Sin of Mainstream Videogames

Games & Politics in 2016: The movers behind this year's resurgence of fascism cut their teeth radicalising young men in videogame communities

By Rob Fahey

A Tale of Two Markets

Japan in 2016: The world's most lucrative and vibrant mobile market is an uneasy bedfellow for a beloved but troubled console sector

By Rob Fahey

Weak AAA launches are a precursor to industry transition

As top games under perform, the industry must prepare to shift with consumer behaviour

By Rob Fahey

Nintendo's plan to overturn mobile gaming

Super Mario Run may be Nintendo's effort, in concert with Apple, to overthrow F2P dominance of the smartphone market

By Rob Fahey

Square Enix and Capcom march towards contrasting futures

Is Capcom's traditionalism or Square's rapid evolution the best survival strategy?

By Rob Fahey

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