Archive - Rob Fahey
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
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Opinion 3 days ago Sky-high barriers to entry have made mobile into a space no indie creator or small studio should even consider
10 days ago As hype and expectations for major games spiral out of control, hate campaigns and death threats have become an occupational hazard for game creators
Opinion A month ago A slump in Xbox hardware sales is to be expected before the One S arrives, but the company's next results will show whether Scorpio has taken a longer-term toll
A month ago As Grasshopper Manufacture prepares to launch its biggest game yet, its famed auteur has finally found a way to bring its first game to a global audience
2 months ago The company needs to find a coherent party line about Scorpio, One S and Windows 10, and stick to it
Opinion 2 months ago The week of E3 is huge, but the show itself is long in the tooth, shrinking, and shedding exhibitors; the ESA needs to find the courage for serious reform
Opinion 3 months ago PS4 is great, and PSVR/Neo will drive hype - but Sony's success is also down to its competitors' failures giving it a clear run at a thriving market
Opinion 3 months ago Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.
Opinion 4 months ago Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay
Opinion 5 months ago The democratisation of game engines and creative tools is the most exciting movement in games this decade - and the best is yet to come
Opinion 5 months ago Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals
5 months ago First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?
Opinion 6 months ago For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment
Opinion 7 months ago Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix
Opinion 8 months ago The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo
8 months ago A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame
8 months ago Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.
Opinion 9 months ago Forcing great games to fight over the same group of consumers only damages profits and increases risk
Opinion 9 months ago King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy
Opinion 10 months ago First game delayed to 2016, but Kimishima's first statement to investors reveals a careful, thoughtful approach to mobile and network services.
10 months ago Not all publishers will handle the mobile transition as badly as Konami - but they're all headed in the same direction eventually
Opinion 11 months ago Actors haven't jumped an imaginary queue by demanding better treatment, but their stand might improve conditions for all creatives
11 months ago Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow
Opinion 11 months ago Nintendo's new CEO is a career businessman and banking veteran; can he put the company's creativity back on the path to sustainable profit?
Opinion 11 months ago Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on