Sections

Sony not expecting third party DRM measures

"It's pretty clear that we've set a nice precedent"

Scott Rohde, PlayStation software product development head for Sony Worldwide Studios America has suggest that the backlash against Microsoft's DRM policies could help shape publishers' decision when it comes to applying their own game sharing limitations to PlayStation 4 titles.

"All those publishers were sitting in [our] press conference last night," he told Polygon last week.

"When Jack [Tretton], punch after punch after punch, and the house almost came down with all the cheers, they heard that. They heard it loud and clear and they saw the reaction to what our friends in green talked about. I think it's pretty clear that we've set a nice precedent."

He added that while Tretton, Sony Computer Entertainment of America's president, had mentioned that publishers could developer and use their own DRM measures, the statement was only in the interests and full disclosure.

"Quite frankly it would be pretty surprising to me to see a third party come up with some way to set a new set of DRM rules that were able to act on top of that," said Rohde.

Sony's cheeky "Official PlayStation Used Game Instructional Video" has now had over 12.5 million views.

Related stories

Sony mobile push begins with Hot Shots Golf, PaRappa

ForwardWorks lines up Square Enix partnership as Project Field brings toys-to-life tech to trading card games with Yo-Kai Watch

By Brendan Sinclair

Vita was simply too late - Tretton

Former SCEA CEO says Sony's latest handheld was a great machine launched when few people wanted a dedicated gaming portable

By Brendan Sinclair

Latest comments (6)

It would be cool if all the publishers decided that the F2P model was the only viable business model on PS4 due to "used" while the Xbox One supported non-F2P models due to it's DRM preventing "used".

Then we might finally get to see what the paying customers actually prefer rather than all the rhetoric.

Edited 1 times. Last edit by John Owens on 17th June 2013 3:04pm

2Sign inorRegisterto rate and reply
Yeah...this is why the industry doesn't grow. DRM-less world will only take away money from the devs and increase prices for the consumer. Let's see if Xbox can push their Steam like platform and succeed. It took some time for Steam to get rolling, but look at it now. It's great. Also adds possibilities of better deals down the life of a game.
0Sign inorRegisterto rate and reply
Andrzej Wroblewski Localization Generalist, Albion Localisations3 years ago
Hallelujah! Will buy PS4 blindly. Just for the mutual respect.
0Sign inorRegisterto rate and reply
Show all comments (6)
Christopher Bowen Editor in Chief, Gaming Bus3 years ago
I really like what John Owens said. It would be an interesting case study in what the consumer wants vs. what they say.
0Sign inorRegisterto rate and reply
Morville O'Driscoll Blogger & Critic 3 years ago
@ Christopher Tamayo

Steam has succeeded partly based on Valve's approach to pricing and giving consumers a service that grows and innovates. It'll be interesting to see how a Steam-like ecosystem works when it's not driven by a private company, and when that company hasn't yet shown a commitment to reducing digital prices.

Edited 4 times. Last edit by Morville O'Driscoll on 17th June 2013 7:19pm

0Sign inorRegisterto rate and reply
Rick Lopez Illustrator, Graphic Designer 3 years ago
Well SONY started something everyone liked, that if third parties dont follow suit, they would look pretty stupid.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.