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Working in games (Page 3)

How to get a job as a game level designer
Academy

How to get a job as a game level designer

The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
How to get a job as a technical artist
Academy

How to get a job as a technical artist

The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
An introduction to games technical art
Academy

An introduction to games technical art

Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one
Could you be a mentor?
Academy

Could you be a mentor?

Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience
How to get the most out of your voice actors
Academy

How to get the most out of your voice actors

Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent
How to get a job as a game UX designer
Academy

How to get a job as a game UX designer

The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design
Hiring to address diversity
Academy

Hiring to address diversity

Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board
How to grow a work-for-hire business
Academy

How to grow a work-for-hire business

Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio