Features
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OPM's Kim Parker-Adcock: If you survive this industry downsizing, you can survive anything
The agency's founder reflects on the collapse of One Player Mission, and her hopes about the reformation of recruitment
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Fallout 4 jumps to No.1 across Europe following TV show launch
Four Fallout games in the European Top Ten
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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"
CEO Swen Vincke on the studio's biggest hit, why the team is moving on, and solving the industry's unsustainable growth
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For Schell Games, VR is the technology of the present (possibly the future, too)
CEO Jesse Schell talks about not betting the studio on any one thing, why VR works for now, and what he thinks the future of the tech looks like
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Why it's become harder to raise investments in mobile game development in 2024
Azur Games co-founder Dmitry Yaminsky looks at the costs breakdown of making hypercasual and casual mobile games
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2023 UK game sales "holding the fort" compared to 2022, but still show signs of growth
Sparkers analyst consultant Sam Naji explores how full game UK sales display signs of robustness in consumer spending
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At GDC 2024, the Glow Up Games co-founder explained how funding is a structural issue impacting the labour market
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Taking layoffs too lightly | This Week in Business
Industry leadership likes to pay lip service to how seriously it takes layoffs, but their actions too often suggest otherwise
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Could subscription services rescue the AA-tier game? | Opinion
The move to $70 has highlighted the games industry’s "missing middle" – the gulf between indies and premium games that was once occupied by a wealth of AA titles
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20 years of the BAFTA Games Awards
We speak to the organiser behind the prestigious awards about how they have evolved over time and the role they have played in bringing the best games to a wider audience
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Ubisoft: "If there is no value in gen AI for creatives, it is not going to be adopted"
We speak to the team behind Ubisoft's NEO NPCs on the potential and challenges around player-facing gen AI
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Command & Conquer invades European March charts as sales improve | European Monthly Charts
EA Sports FC 24 reclaims No.1 from Helldivers 2
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Making Tetra Tactics, the Final Fantasy mini-game inspired title that wasn't meant to exist
We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project
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ProbablyMonsters unveils Hidden Grove
Harold Ryan talks about company's expansion with a new team headed up by former Destiny design lead Chris Opdahl
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A decade in Tamriel: Takeaways as Elder Scrolls Online turns ten
Creative director Matt Firor talks about MMOs, the metaverse trend, and what keeps him working on ESO 17 years after he started
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Rafif Kalantan’s mission to champion MENA and SWANA devs
The member of the Ensemble 2024 cohort shares her journey as a developer and how the industry can better support underrepresented talent
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The Cornerstone Studio CEO says finding the right VC partnership is like marriage
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Helldivers 2 drives UK March game sales up 26% | UK Monthly Charts
Dragons Dogma 2 and Final Fantasy VII: Rebirth also perform strongly, while hardware sales continue to fall
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The accidental, inimitable success of Monument Valley
Danny Gray on the impossibility of manufacturing a hit, how premium mobile games survive through subscription models, and how the last decade irrevocably shaped Ustwo Games
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AI's biggest triumphs are not AI | This Week in Business
Among Us VR and Candy Crush Saga are billed as success stories for the latest trend, but they don't necessarily belong under the AI umbrella
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We're in the era of the perennial game: plan accordingly | Opinion
Technological progress once swept games into the retro bin within a few years, but no longer – publishers must learn about how to support, not destroy, their older titles
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Does a stuttering console space offer an opportunity for others? | Opinion
With Xbox pushing towards third-party, and PlayStation and Nintendo braced for a fallow year, the door is open for disruption in the games market
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Japan's Galapagos Syndrome shows signs of globalization
Niko Partners' Darang Candra helps us explore some of the biggest changes that have occurred in the Japanese market
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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Saber's Matthew Karch: "Don't bet against Embracer"
Studio founder shares his view of the story behind Embracer's struggles, and why he's bullish on the group's recovery