GI Game Changers: Celebrating the people making the industry a better place
Read our coverage-
Ex-Ubisoft devs lead Krafton's new AAA studio in Montreal
Team aims to grow to 150 people in three years, debut will be based on Korean fantasy novel The Bird That Drinks Tears
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I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
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Microsoft's acquisition of Activision Blizzard could harm gamers, says UK regulator
The CMA warns that the deal could result in higher prices, reduced range, lower quality, worst service for console and cloud gaming services
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Zordix launches Maximum Entertainment and restructures its studio organisation
"Mid-sized companies are going to creep up on the big guys because we can take advantage of what's happening"
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Take-Two misses sales guidance, downgrades forecast again
Zelnick says shortfall isn't on developers as publisher looks to trim expenses without sweeping layoffs
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Game Changers | Elina Tyynelä, Neogames Finland
We learn more about how the Finnish trade body is helping studios calculate and offset their carbon footprint
Krafton sees full-year sales, profit dip
In wake of disappointments, the Callisto Protocol publisher will impose more oversight over its development studios' work
Analysts see CMA objection to Activision Blizzard acquisition as a sign deal will go through
Wedbush's Nick McKay and Michael Pachter see provisional finding as "a signal that the UK knows it has a losing legal argument," expect deal to close by mid-May
Snapser raises $2.6m in seed funding round
The firm will also give select game developers access to the alpha version of its customizable backend platform
Ex-Mediatonic, Flavourworks devs found Electric Saint
The new indie games studio from Anna Hollinrake and Pavle Mihajlović aims to make games for overlooked communities
World of Warcraft removing Twitter functionality - News-in-brief
Players will no longer be able to post to social media platform from within the game
Ex-Ubisoft devs lead Krafton's new AAA studio in Montreal
Team aims to grow to 150 people in three years, debut will be based on Korean fantasy novel The Bird That Drinks Tears
I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
Microsoft's acquisition of Activision Blizzard could harm gamers, says UK regulator
The CMA warns that the deal could result in higher prices, reduced range, lower quality, worst service for console and cloud gaming services
Fingersoft implementing six-hour working day
Having trialled it alongside the four-day week, the Finnish studio settled on shorter working days as it "showed more benefits for employees"
Nintendo to increase wages 10% despite lowered forecast
"It's important for our long-term growth to secure our workforce," president Shuntaro Furukawa said
Kotick on Microsoft ABK acquisition: "The FTC, CMA and EU don't know our industry"
Activision Blizzard CEO says UK will be more like Death Valley than Silicon Valley if it rejects $69 billion deal
Screen Australia puts $1m behind 11 games
The Games: Expansion Pack Fund will be supporting Australian titles such as Bilkins' Folly, Copycat, and Ghost
Latent Technology secures $2.1m in a pre-seed funding round
London start-up building generative AI tech it says will reduce dev time for game makers
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I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
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A crash course in porting your game to mobile
In a PGC talk, Playdigious' Xavier Liard explored mobile opportunities for PC and console titles, and the do's and don'ts of porting
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Where are people going to advertise games in 2023?
Gamesight CEO Adam Lieb and CMO Nicole Yang share their views on trends across platforms from TikTok to Twitter to Reddit
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects