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The end of XDefiant and the state of live service games | GI Microcast
Latest episode available to download now, also discusses UK Black Friday sales
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Solo developer Tim FitzRandolph discusses the joy of hidden mechanics and giving skilled players unlimited power, inspired by Sega's classic arcade game
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Stories from 30 years of PlayStation
Former UK and European PlayStation veterans share stories from their time working on PS1, PS2, PS3 and PS4
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The challenges and opportunities Black Myth: Wukong created for China's developers
Veterans of the Chinese games industry share insights on the challenges they face, and how the country might be shifting to even bigger premium titles
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Why Raphaël Colantonio's next game is and isn't like Dishonored
The Arkane alumni and Wolfeye Studios president and creative director explains why the mysterious new title is "the perfect project" for his team
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The Dundee effect: How industry hubs are elevating more than games | Playable Futures
We explore how Dundee's games scene is elevating the city’s future prospects in creativity, industry, culture, and more
Xsolla teams with StarNest to establish new game development academy
Xsolla SVP says this "partnership represents a significant milestone"
Marvel Rivals tops 10m players in 72 hours | News-in-brief
NetEase's Hero team-based shooter hits the ground running on opening weekend
Rocksteady ends Suicide Squad development less than a year after release
Episode 8, slated to release on January 14, will be the final piece of post-launch content
Croc: Legends of the Gobbos delayed to 2025 | News-in-brief
Developer Argonaut said it understood the "disappointment", but the decision was "not made lightly"
Dragon Quest 3 HD-2D remake tops November charts | Japan Monthly Charts
PlayStation 5 more than triples its monthly sales following release of PS5 Pro
Why Cult Games decision to acquire Neonhive was a no-brainer
We talk to Helen Burnill and Korina Abbott about the decision to team up, and what they can provide developers with their joint expertise
Itch.io back online after temporarily takedown by "bogus phishing report" from Funko
Indie games portal says 'AI-powered brand protection software' was behind site going offline
Solo developer Tim FitzRandolph discusses the joy of hidden mechanics and giving skilled players unlimited power, inspired by Sega's classic arcade game
The end of XDefiant and the state of live service games | GI Microcast
Latest episode available to download now, also discusses UK Black Friday sales
Tencent and Guillemot Brothers' Ubisoft buyout reportedly held up by dispute over control
Guillemot family hopes to retain leadership while Tencent vying for greater influence over future board decisions
Hunter x Hunter Nen x Impact banned in Australia
Upcoming fighting game refused classification for scenes of "implied sexual violence"
Deck Nine Games lays off more staff
It's unclear how many employees were impacted
75% of UK students in favour of esports education in schools
58% of those surveyed found esports to be more accessible as a career than law or engineering
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom
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How your original indie IP can engage audiences beyond the game
Christian Lövstedt, CEO of Battle of Polytopia studio Midjiwan, share lessons about how indie game makers can expand their IP (without needing a trip to Hollywood!)