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World at War: the Second World War as you ‘ve never played it

Black Bean label signs reference title in strategy genre

"There are no hopeless positions; there are only inferior positions that can be saved. There are no drawn positions; there are only equal ones in which you can play for a win. But at the same time, don't forget that there is no such thing as a won positioning which it is impossible to lose." (Grigory Sanakoev*)

Varese, 22nd July 2005. How many World War II games have you played recently? Too many probably. How many of these were actively recreating the difficult moments of strategic choices without making explosions and frantic action the main focus of the game? How many of them were making every choice look like a chess player waiting to make the decisive move?

"The scheme of a game is played on positional lines; the decision of it, as a rule, is affected by combinations" (Reti*)

It's Second World War and the player's ability is measured just in the careful and sharp management of resources joined with strategy behest skills. And the battle outcome wouldn't be the one we historically know...

"The combination player thinks forward; he starts from the given position, and tries the forceful moves in his mind." (Emanuel Lasker*)

Choosing between 5 different Army (Germany, Japan, Union Soviet, Western Alliance and China) you will administer air, naval and land combats and manage resources both on the territory and on the conquered land.

"As one by one I mowed them down, my superiority soon became apparent." (Capablanca*, "My Chess Careerer")

In World at War you will lead armies to victory by honing their abilities in research and development, creating a more powerful force than any other on the planet. The bigger and more expensive units take longer to build and are invested in over time rather than being an instant purchase.

"When you see a good move wait - look for a better one." (Emanuel Lasker) because "The winner of the game is the player who makes the next-to-last mistake." (Tartakover*).

You will have to plan several game turns in advance, tailoring far-reaching strategies to fit the current strategic situation in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of.

"It is not a move, even the best move, that you must seek, but a realizable plan" (Znosko-Borovsky*)

Releasing the 23rd September 2005 on PC, World at War sets new boundaries on all strategic genre fans. World at War has already successfully released in North America and has been acclaimed by specialist press as one of the most innovative and strong strategy games ever produced.

*Famous Chess player. If you need more infos visited www.chesscorner.com

For further information

Tania Rossi

Black Bean Pr Manager

tel: +39 (0)332 874 451

@: t.rossi@blackbeangames.com

About Lago/Black Bean. Black Bean is the games label of Lago Srl, which is part of the Leader Group. Leader SpA has been the leading independent distributor in Italy since it started business in 1984. Leader is based in Gazzada (Varese) which is situated 30 miles north of Milan in northern Italy. Black Bean philosophy is to focus on a wide range of games genre leveraging on the niche targets that remain uncovered into the market. By adding original content to the products and by fully localising the titles Black Bean's vision is to remain close to player's needs. Black Bean has distribution partners all across Europe and PAL territories including Australia and South Africa. www.blackbeangames.com

About Matrix Games. Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over two dozen titles and several award-winning games, including War in the Pacific, Highway to the Reich, Gary Grigsby's World At War, Flashpoint Germany, Battles In Normandy, Starshatter and Tin Soldiers: Julius Caesar. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com

About 2by3Games. 2 by 3 is about World War 2 games done by 3 guys - Gary Grigsby, Keith Brors and Joel Billings. Veteran designers and developers with multiple Hall of Fame titles under their belts, they have just completed a three game series which started with the highly acclaimed Uncommon Valor. War in the Pacific is their second design in this series for Matrix Games and was followed by the acclaimed grand strategy title World at War. New strategy games on the American Civil War and also the War in Russia are on the horizon. For more information, visit their website at www.2by3games.com

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