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Warhammer® Online: Age of Reckoning™ is Coming

Mythic Entertainment® Reveals First Details of MMORPG Based on the Warhammer Fantasy License

FAIRFAX, VA - March 16, 2006 - Mythic Entertainment, developer and publisher of the critically-acclaimed massively-multiplayer online role-playing game Dark Age of Camelot®, today formally announced the title and first details for its latest MMORPG, Warhammer® Online: Age of ReckoningTM (WAR). Based on Games Workshop's popular Warhammer® fantasy world, WAR features next generation Realm vs. RealmTM (RvR) gameplay that integrates PvP and PvE combat into a single seamless experience. The game is scheduled for release in 2007 on the PC.

"WAR is coming!" proclaimed Mark Jacobs, President and CEO at Mythic Entertainment. "We're well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO's. With our expertise in RvR and a rich fantasy setting that is in a perpetual state of conflict, WAR promises to be a game unlike any other."

"The core concept behind WAR is simple - war is everywhere," explains Lance Robertson, Producer of Warhammer Online: Age of Reckoning. "This world, dominated by force of arms and magic, provides a wonderfully rich setting for an MMO. Our game will give player entrance into this world to experience the epic nature of war and the glory of battle. Every aspect of the game, including PvE content, is geared towards the greater war in some important way."

To learn more about WAR, visit the game's newly redesigned website: www.warhammeronline.com. Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game's beta test.

For WAR screen shots, please visit www.bastion.co.uk.

About the Age of Reckoning

It is a desperate time for the Emperor. A terrible Chaos Plague defiles his lands, ravaging the populace and weakening his armies. Meanwhile, the Dwarf holds in the nearby World's Edge Mountains have come under siege by a massive greenskin horde. Honor-bound by an ancient oath, the ruler of the greatest nation of men in the Old World has dispatched several regiments to assist the embattled Dwarfs, further depleting the Empire's already thin defenses.

In this dark hour, a new threat appears. Under a sky darkened by a crimson eclipse, a great warhost erupts from the wastelands of the north. Bearing the banner of Tzeentch, Changer of the Ways, the army of Chaos marches south for the borders of the Empire, crushing everything in its path.

With the Dwarfs fighting desperately to slow the ferocious greenskin "Waaagh!", the Emperor realizes that his only hope of defeating the encroaching legions of Chaos lies with the High Elves of Ulthuan. Upon receiving the Emperor's dire plea for help, Finubar, Phoenix King of the High Elves, sets sail at the head of a mighty fleet of warships laden with battalions of High Elf warriors.

No sooner have the Elven fleet weighed anchor in the Imperial capital of Altdorf, when word comes of a new menace: the vile Dark Elves have invaded the island of Ulthuan! It now becomes terribly clear to the Phoenix King, the Emperor and the High King of the Dwarfs that a vast conspiracy is at work. In his heart, Finubar knows that only Malekith, Witch King of Naggaroth and Lord of the Dark Elves, could orchestrate such a plot. He is not mistaken.

Months earlier, Malekith's seers had foretold the coming attack on the Empire by the forces of Chaos. The Lord of Naggaroth moved swiftly to capitalize on this rare opportunity. Using his formidable arcane powers, Malekith forged amulets of dark magic and gifted them to the leaders of the most powerful Orc tribes in the greenskin lands. Within each talisman were bound potent spells to greatly increase the strength and fortitude of the Orcs, but the treacherous Witch King secretly included one additional spell - a spell of command that compelled the tribal warriors to unleash their boundless aggression on the mountain holds of the Dwarfs. The cunning Lord of the Dark Elves knew that if the Emperor could not rely on his Dwarf allies for help, he would have no choice but to call upon the High Elves.

Mere hours after Finubar's war fleet had set sail for the Old World, Malekith launched a massive invasion against the island home of his hated kin. Scores of Black Arks descended upon the vulnerable lands of the unsuspecting High Elves. Rank upon rank of Naggaroth's fiercest warriors belched forth from their dark depths, and with them came nightmarish beasts and terrifying engines of war.

Surrounded on all sides by fearsome adversaries bent on their annihilation, the leaders of the Dwarfs, the High Elves and the Empire forge a pact to fight together as one power. The Alliance of Order is born, and its members swear an oath never to lay down their swords until their enemies are destroyed.

Now, the greatest armies ever assembled collide in an epic war pitting the forces of darkness and destruction against a stalwart alliance of men, Elves and Dwarfs. A new age is dawning in the world of Warhammer. It is an age of bitter rivalry and lethal conflict, of vile treachery and legendary heroism. This is the Age of Reckoning.

About Warhammer®

Games Workshop created the Warhammer world more than 23 years ago, as the setting for its wildly successful tabletop fantasy war game of the same name. Since then the game has been released in six editions, had dozens of supplements, and been the basis for tens of thousands of unique model soldier designs, making it one of the most well documented and detailed fantasy settings in existence. The world itself is a dark and forbidding fantasy realm, where Elves, Orcs, Dwarfs, Undead, and many other races clash constantly in mighty battles seeking domination over each other. Meanwhile, the insidious forces of Chaos strive to undermine the basic fabric of society both from within and by the direct invasion of its legions of daemons, beastmen and warped human champions.

The Warhammer community stretches across the world, supported by Games Workshop's 330+ stores, 4000+ independent retailers, and many games clubs, tournaments and events such as the annual Games Days and Golden Demon awards in the UK, USA, Canada, France, Italy, Spain, Germany, and Australia. There is also a thriving web community based around the official website and many thousands of fan sites.

About Mythic Entertainment®

Mythic Entertainment is celebrating its tenth year anniversary as one of the most successful developers and publishers of massively-multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning Dark Age of Camelot, Mythic's success is based on proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 170 people. Dark Age of Camelot is played in almost every country in the world, and is available in seven languages.

About Games Workshop

Games Workshop Group PLC is the world's largest tabletop war games company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, model soldiers, novels, collectible card games, and role-playing games through more than 330 of its own Hobby centers, mail order, Internet and more than 4,000 independent retailers in more than 50 countries worldwide. Games Workshop, Warhammer, and all images, races and characters from the Warhammer universe are either a TM and/or ® Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All rights reserved.

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