Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

War on Terror

BASINGSTOKE, England (November 15th 2005) - Publishers MONTE CRISTO and DEEP SILVER prepare to take the Real Time Strategy genre by force, with the launch of WAR ON TERROR, a modern combat RTS game, set against the background of today's greatest threat to world peace - terrorism! Forces clash in believable scenarios, set within real locations across the globe. Developed by Digital Reality and using state of the art visuals and innovative game play modes, War on Terror raises the level for RTS games. Priced at £34.99, the fight against global terrorism will commence on March 2006, exclusively distributed by KOCH Media in the UK.

War on Terror brings modern precision-strike warfare to real-time gaming. At the dawn of the new century, peace is a forgotten relic of the past. Secret terrorist groups, united into a single deadly force, have launched lethal assaults in major metropolitan areas around the globe. Their agenda is unknown; their attacks are precise and deadly. In December 2006, a multinational strike force called The World Forces is created to stop this threat. Its first mission, Operation Kimberly, is a failure, and China decides to follow its own policy against terrorism. It is now up to the player to destroy the terrorist threat and set a new course for decades of peace.

War on Terror is a Real-Time Strategy game which lets the player command 3 different factions (World Forces, China, The Order) in a near-future anti-terrorist war. Tactics are the key to progressing through the game; to manage in-game reinforcements, and make units gain experience.

Players engage in 26 missions, across 3 challenging campaigns. Missions take place in cities, in the jungle, in snowy wastelands and in the desert. Over 60 different units are available for the player to command, all wonderfully detailed. Units are able to gain experience; and they have over 70 skills at their disposal. Skills are grouped as special attack, special defence, detection, stealth, repair or heal. Through these, units are given a degree of individualism and become valued components of a cohesive fighting machine; not cannon fodder. Reinforcements can be called into the war zone, to bolster forces, giving the player that extra push to achieve the objectives.

Cutting edge 3D technology provides the game with natural looking landscapes and water, beautiful dynamic lighting and shadow effects, deferred shading, detailed damage models, realistic unit animations and movement, and breathtaking special effects such as normal mapping and glow. Weather effects interact with the game play (lower sight in fog), and also real line of sight (larger obstacles will count in visibility). A secondary render window allows picture in picture technology. The overall effect is stunning and must be seen to be believed.

The WAR on TERROR will commence from March 2006. Stand and be counted. Make the difference.

- FEATURES -

  • REAL WORLD SETTINGS well known locations, believable storyline
  • 3 DIFFERENT FACTIONS for a varied game play (World Forces / The Order / Chinese)
  • VARIETY OF UNITS: control a total of over 60 different and specialized units; infantry, vehicles, armoured combat vehicles, artillery, helicopters and air support
  • VARIETY OF SKILLS: each unit may have up to 3 passive skills and 3 active skills among a total of 70+ different ones
  • RICH SINGLE PLAYER EXPERIENCE: the campaign mode spans 3 campaigns and 26 missions ranging from assault missions to defensive and counter attack
  • ARMY MANAGEMENT: before each mission, players organise their army and choose with units to lead on the battlefield (based on mission points)
  • DEEP MULTIPLAYER GAMING EXPERIENCE: 20 multiplayer maps are open to battle for up to 8 players. 6 different modes (Conquer/Capture the flag/Steal the flag/Convoy/King of the hill/Survive) and skirmish mode (Conquer and Death Match). Random multiplayer map generator. Game features GameSpy support
  • MAP AND MISSION EDITOR: design single and multiplayer maps
  • CUTTING EDGE 3D TECHNOLOGY

Published by MONTE CRISTO & DEEP SILVER and distributed exclusively by KOCH Media in UK, Germany, France, Nordic & Benelux. WAR ON TERROR is set for launch MARCH 2006.

For more information on WAR ON TERROR please visit www.montecristogames.com

For all UK press enquires relating to WAR ON TERROR please contact:

MEDIA CONTACTS:

DAVID BLUNDELL,

HEAD OF PR

+44 (0) 8700 276 530

David.Blundell@kochmedia.co.uk

About MONTE CRISTO:

Monte Cristo, founded ten years ago, has become a respected player in the sector of management and strategy games. Its titles, including Desert Rats vs. Afrika Korps, Fire Department 1 & 2, Medieval Lords, Platoon, The Partners, Wall Street Trader and Economic War, have resonated with gamers in Europe and beyond. Monte Cristo is currently focusing its production and design resources towards life simulation, builders and tactical management with the intention of reaching a larger international audience.

www.montecristogames.com.

About KOCH MEDIA UK:

Founded in 1994, KOCH MEDIA UK develops, publishes and distributes a diverse mix of titles for home console gaming systems, personal computers and the Internet. Based in Basingstoke, the company has distribution contracts with a number of software publishers, including NINTENDO. For publishers not in the UK, KOCH MEDIA exclusively markets, sells and distributes titles. Under its own brands of DEEP SILVER and EUROPRESS, KOCH MEDIA develops and publishes its own range of gaming and educational and lifestyle software. For more information on KOCH MEDIA and its products, visit www.kochmedia.co.uk

About DIGITAL REALITY:

Digital Reality was established in 1991 and is the largest game developer in Hungary. Current projects include War on Terror, War Front: Turning Point and Ghost Wars. Past titles include the Imperium Galactica series, Haegemonia, Platoon and Afrika Korps vs. Desert Rats. All of Digital Reality's current projects use the "Walker 3" engine, which is a huge step forward in the evolution of strategy games. This technology allows RTS games to be played both in traditional perspective as well as a superbly detailed First Person Shooter-like perspective.

Read this next

GamesIndustry International avatar
GamesIndustry International: GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.