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The Void teams up with ILMxLAB for Disney, Marvel VR projects

Multi-sensory experience company to create five new licensed hyper-reality events

By Rebekah Valentine

Pokemon GO sees 35% increase in active users since May

New social features bolster Niantic's game, which saw tens of millions of monthly users this summer

Insomniac: Creating Stormland is a "journey of discovery"

Creative director Chad Dezern relates how the VR adventure is both the result of years of experimentation, and an experiment in itself

By Rebekah Valentine

Unity boss says VR hardware still not right for consumers

"They're not cheap enough, they don't work well enough... there's not a lot of content," says John Riccitiello

By Matthew Handrahan

Vive Wireless Adapter launches next month

$299 peripheral will release September 29; Vive Pro users will need to purchase $60 compatibility pack

By Brendan Sinclair

VR's slow growth ideal for indies - Moss dev

Polyarc's Danny Bulla says market's smaller size works to the advantage of smaller VR developers right now, hopes both will grow in tandem

By Brendan Sinclair

Oculus Rift support added to Viveport

Virtual reality platform doubles potential userbase for subscription service ahead of full launch next month

By James Batchelor

Sumo: “Constraining Eve Valkyrie devs to VR would be the wrong thing to do”

Newcastle studio already working on active projects, but new parent hints at other expertise

By James Batchelor

Facebook introduces AR games to group chats

"Don't Smile" and "Asteroids Attack" are the first games to emerge on Messenger via company's AR Studio

By Rebekah Valentine

Magic Leap One Creator Edition now available for $2,295

The hyped mixed reality startup shows its hand at last

By Matthew Handrahan

HTC defends lack of data when disputing VR "tailspin"

Headset manufacturer claims its leading position shows health of market - despite failing to demonstrate with sales figures

By Haydn Taylor

Magic Leap takes new investment from AT&T

Magic Leap One will ship to devs this summer, CEO teases second product Magic Leap Next

By Matthew Handrahan

Niantic's Ingress to get Netflix animated series later this year

Series based on Pokémon Go forebear will be used to introduce upcoming sequel Ingress Prime

By James Batchelor

US Judge halves ZeniMax's $500m win in Facebook Oculus legal battle

Also denies Bethesda parent's request for sales ban on Rift headsets

By James Batchelor

HTC gives 110 Vive headsets to US libraries

A curated selection of 35 educational apps will be supplied for the libraries in California and Nevada

Fast Travel Games: "Think long and hard on free locomotion in VR"

Once seen as carrying too high a risk of motion sickness, Erik Odeldahl now believes that free movement in VR is too popular to leave out

By Matthew Handrahan

VR title Beat Saber hits 100,000 sales in a month

Update: Hyperbolic Magnetism's rhythm game nears estimated $2 million in first month revenue

By Matthew Handrahan

Oculus adds DLC support for mobile VR apps

Beta test opens up a new revenue stream, with Rift DLC support still to come

By Matthew Handrahan

Valve targets improved accessibility with SteamVR Input

New system will let users customise VR controls to better suit their personal needs

By Matthew Handrahan

SteamVR Input allows for accessibility, more controller support

The system, now in beta, lets users and developers create their own controller configurations

By Rebekah Valentine

Niantic to build a 3D augmented reality world map with Pokémon Go data

"We want players to build out the game board they want to play on," says CEO

By Haydn Taylor

Oculus: "We don't want exclusivity. We want VR to thrive"

At Reboot Develop, Oculus' Matt Conte urged developers to make the most of a small market by shipping on every VR platform possible

By Matthew Handrahan

Digi-Capital: Combined Asian markets could deliver over half of AR/VR revenue by 2022

"Western companies might need to adopt a 'we try harder' approach to compete at the same level," says investment bank

By Haydn Taylor

Oculus Go to ship 1.8 million this year - Superdata

Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections

By Brendan Sinclair

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