Sections

CCP CEO: “You can't build a business” on current VR

Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations

By James Batchelor

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

By James Batchelor

Cloudhead's The Gallery crowned game of the year at VR Awards 2018

Meanwhile, HTC takes home the gong for best headset with Vive Pro

By James Batchelor

What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that

By James Batchelor

Magic Leap wants to avoid a takeover and go public

CEO Ronny Abovitz believes an IPO would be "the best thing for the creative community"

By Matthew Handrahan

Magic Leap indie developer grant programme to launch this year

Successful applicants will receive "support to accelerate their development"

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

Truly Social Games acquires AR developer Cooper's New Reality Garage

Augmented reality key to the future of mobile studio who is “tired of making games that people just sit and play and drone out”

By James Batchelor

NFTS secures £10m funding to run national centre for immersive storytelling

Director Jon Wardle tells us "story is the missing ingredient" holding back virtual and augmented reality

By James Batchelor

Oculus Quest will "end up competing with the Nintendo Switch as a device"

CTO John Carmack says the hardware is not powerful enough to compete with Xbox One or PS4

By Matthew Handrahan

Oculus mobile app incorporates Rift support on iOS and Android

Store browsing and remote installation now enabled for both Oculus Go and Rift users

Oculus reveals Santa Cruz as Oculus Quest at OC5

Wireless headset with 6DoF controls represents "middle ground" between Rift and Go, costs $399

By Rebekah Valentine

HTC's Viveport to waive platform fee for devs in Q4

VR platform removes 30% share for the second year running as it celebrates 5x growth in Viveport subscriber base

By Rebekah Valentine

Bow To Blood developer needs to sell 40,000 copies to break even

Studio behind PSVR exclusive discusses the economics of success in virtual reality

By James Batchelor

Magic Leap and HoloLens competing for military funding

Augmented reality headsets would “increase lethality” of US troops as part of Army's $500 million program

By James Batchelor

Google details experimental features for Daydream VR

Android VR platform to receive new 6DoF controller support, "see-through" mode for AR development

By Rebekah Valentine

Going in Blind to VR development

Tiny Bull's Matteo Lana describes the years-long struggle of developing VR exploration game Blind in Italy's emerging development scene

By Rebekah Valentine

Niantic rolls out beta PokeStop nominations in Brazil and South Korea

Ingress veterans to review submissions; program to expand to other countries soon

By Rebekah Valentine

Pokemon Go and the potential of seasonality

Major changes to Niantic's mobile AR game helped its popularity to surge over the summer, suggesting a new model developers could consider adopting

By Rob Fahey

I Expect You To Die reaches $3 million in revenue

VR escape room game meets milestone one year after reaching $1 million

By Rebekah Valentine

The Void teams up with ILMxLAB for Disney, Marvel VR projects

Multi-sensory experience company to create five new licensed hyper-reality events

By Rebekah Valentine

Pokemon GO sees 35% increase in active users since May

New social features bolster Niantic's game, which saw tens of millions of monthly users this summer

Subscribe to the GamesIndustry.biz Newsletters