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Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

Truly Social Games acquires AR developer Cooper's New Reality Garage

Augmented reality key to the future of mobile studio who is “tired of making games that people just sit and play and drone out”

By James Batchelor

NFTS secures 10m funding to run national centre for immersive storytelling

Director Jon Wardle tells us "story is the missing ingredient" holding back virtual and augmented reality

By James Batchelor

Oculus Quest will "end up competing with the Nintendo Switch as a device"

CTO John Carmack says the hardware is not powerful enough to compete with Xbox One or PS4

By Matthew Handrahan

Oculus mobile app incorporates Rift support on iOS and Android

Store browsing and remote installation now enabled for both Oculus Go and Rift users

Oculus reveals Santa Cruz as Oculus Quest at OC5

Wireless headset with 6DoF controls represents "middle ground" between Rift and Go, costs $399

By Rebekah Valentine

HTC's Viveport to waive platform fee for devs in Q4

VR platform removes 30% share for the second year running as it celebrates 5x growth in Viveport subscriber base

By Rebekah Valentine

Bow To Blood developer needs to sell 40,000 copies to break even

Studio behind PSVR exclusive discusses the economics of success in virtual reality

By James Batchelor

Magic Leap and HoloLens competing for military funding

Augmented reality headsets would “increase lethality” of US troops as part of Army's $500 million program

By James Batchelor

Google details experimental features for Daydream VR

Android VR platform to receive new 6DoF controller support, "see-through" mode for AR development

By Rebekah Valentine

Going in Blind to VR development

Tiny Bull's Matteo Lana describes the years-long struggle of developing VR exploration game Blind in Italy's emerging development scene

By Rebekah Valentine

Niantic rolls out beta PokeStop nominations in Brazil and South Korea

Ingress veterans to review submissions; program to expand to other countries soon

By Rebekah Valentine

Pokemon Go and the potential of seasonality

Major changes to Niantic's mobile AR game helped its popularity to surge over the summer, suggesting a new model developers could consider adopting

By Rob Fahey

I Expect You To Die reaches $3 million in revenue

VR escape room game meets milestone one year after reaching $1 million

By Rebekah Valentine

The Void teams up with ILMxLAB for Disney, Marvel VR projects

Multi-sensory experience company to create five new licensed hyper-reality events

By Rebekah Valentine

Pokemon GO sees 35% increase in active users since May

New social features bolster Niantic's game, which saw tens of millions of monthly users this summer

Insomniac: Creating Stormland is a "journey of discovery"

Creative director Chad Dezern relates how the VR adventure is both the result of years of experimentation, and an experiment in itself

By Rebekah Valentine

Unity boss says VR hardware still not right for consumers

"They're not cheap enough, they don't work well enough... there's not a lot of content," says John Riccitiello

By Matthew Handrahan

Vive Wireless Adapter launches next month

$299 peripheral will release September 29; Vive Pro users will need to purchase $60 compatibility pack

By Brendan Sinclair

VR's slow growth ideal for indies - Moss dev

Polyarc's Danny Bulla says market's smaller size works to the advantage of smaller VR developers right now, hopes both will grow in tandem

By Brendan Sinclair

Oculus Rift support added to Viveport

Virtual reality platform doubles potential userbase for subscription service ahead of full launch next month

By James Batchelor

Sumo: “Constraining Eve Valkyrie devs to VR would be the wrong thing to do”

Newcastle studio already working on active projects, but new parent hints at other expertise

By James Batchelor

Facebook introduces AR games to group chats

"Don't Smile" and "Asteroids Attack" are the first games to emerge on Messenger via company's AR Studio

By Rebekah Valentine

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