PSVR continues to lead VR market with 463,000 units shipped last quarter; firm says AR software will overtake VR before 2022
Virtual Reality & Augmented Reality
Pokemon Go creator among latest backers in DigiLens' Series C funding round
Augmented reality headset prototypes will be developed to increase "lethality, mobility, and situational awareness"
Ex-Rockstar and Telltale staffer Job Stauffer explains why he left mainstream development to co-found self-care entertainment outfit
Download our latest episode now, as we discuss whether it's viable to build a business around VR
Virtual reality media outlet will "retain its editorial independence" under parentage of VR/AR monetisation solution
New partnership will Pokémon Go and Ingress events built around local culture and history
But social network says this will have no change or impact on the Oculus brand or business
Half of recipients are independent game developers, including four virtual reality projects
Funding to support development on upcoming VR battle royale game Population: One
Two-year deal aims to expand and improve VR industry
Palmer Luckey downplays price as a factor in adoption, points to "quality of experience" as key area for improvement
Enormous progress has been made in headset design and software development for VR - but without a major technological leap forward, current devices won't reach the mass market
Angry Birds: FPS and Bait developer will invest additional finance into additional VR and AR projects
Co-founder of Facebook's VR firm announces departure after six years with the company to "recharge, reflect and be creative"
Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations
But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one
Meanwhile, HTC takes home the gong for best headset with Vive Pro
Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that
CEO Ronny Abovitz believes an IPO would be "the best thing for the creative community"
Successful applicants will receive "support to accelerate their development"
CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one
Augmented reality key to the future of mobile studio who is tired of making games that people just sit and play and drone out