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SteamVR Input allows for accessibility, more controller support

The system, now in beta, lets users and developers create their own controller configurations

By Rebekah Valentine

VR title Beat Saber sells 50,000 units in first week

Near $1 million revenue makes Hyperbolic Magnetism's rhythm game one of the fastest selling VR titles to date

By Matthew Handrahan

Niantic to build a 3D augmented reality world map with Pokémon Go data

"We want players to build out the game board they want to play on," says CEO

By Haydn Taylor

Oculus: "We don't want exclusivity. We want VR to thrive"

At Reboot Develop, Oculus' Matt Conte urged developers to make the most of a small market by shipping on every VR platform possible

By Matthew Handrahan

Digi-Capital: Combined Asian markets could deliver over half of AR/VR revenue by 2022

"Western companies might need to adopt a 'we try harder' approach to compete at the same level," says investment bank

By Haydn Taylor

Oculus Go to ship 1.8 million this year - Superdata

Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections

By Brendan Sinclair

Oculus Go standalone headset launches at $199

Oculus VR promises "the best optics of any VR system we've built" from new standalone hardware

By Matthew Handrahan

How to get to 'WOW!': The challenging road to marketing VR

Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games

By Tim Salvitti

Snapchat launches "Snappables" series of AR games

Snap Inc commits to releasing new mini-games on a weekly basis

By Matthew Handrahan

Ubisoft launches second season of start-up incubator program

"Ubisoft is proud of its roots and has not forgotten that its very own adventure began as a start-up," says program sponsor

By Haydn Taylor

Vive Pro adds AR functionality

New SDK grants access to the VR device's stereo front-facing cameras

VR social platform vTime raises $7.6 million Series A

UK firm will use funding to push into augmented reality

Leap Motion to open source North Star AR platform

Headset with Leap Motion hand tracking sensor can be produced for $100 a unit at scale

By Matthew Handrahan

The GamesIndustry.biz Podcast: Making virtual reality mainstream, with Terra Virtua

Subs-based VR platform's CTO Kish Hirani discusses killer apps, and the link between VR and theme parks

By James Batchelor

New Vive Pro bundle cuts headset price by $100

HTC marks VR device's second anniversary with new offer to clarify upgrade confusion

By James Batchelor

Record-breaking VR/AR start-ups raised over $3.6bn in last 12 months

Video games one of only two sectors to secure more than 10% of investment deals

By James Batchelor

PlayStation VR receives $100 price cut

Sony's headset now cheapest on the market

By Haydn Taylor

Snap Inc acquires British VR and software startup PlayCanvas

Snapchat capitalises on success of its AR platform as move toward VR looks likely

By Haydn Taylor

The decade-long journey of a single mother into the games industry

Kick Alley Soccer: The augmented reality app that was ten years too early

By Haydn Taylor

Weta Workshop opens new specialist mixed reality development studio

New Zealand-based studio is developing own IP for Magic Leap One

By Haydn Taylor

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