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$800,000 shared between 30 projects in latest Unreal Dev Grants

Half of recipients are independent game developers, including four virtual reality projects

BigBox VR secures $5 million in seed funding round

Funding to support development on upcoming VR battle royale game Population: One

By Rebekah Valentine

Sony licenses PSVR design for Lenovo VR headset

Two-year deal aims to expand and improve VR industry

By Rebekah Valentine

Oculus founder: "No existing or imminent VR hardware is good enough to go mainstream"

Palmer Luckey downplays price as a factor in adoption, points to "quality of experience" as key area for improvement

By Matthew Handrahan

Has the VR boom hit a wall?

Enormous progress has been made in headset design and software development for VR - but without a major technological leap forward, current devices won't reach the mass market

By Rob Fahey

Resolution Games secures $7.5 million in additional funding

Angry Birds: FPS and Bait developer will invest additional finance into additional VR and AR projects

By James Batchelor

Brendan Iribe departs Oculus

Co-founder of Facebook's VR firm announces departure after six years with the company to "recharge, reflect and be creative"

By Brendan Sinclair

CCP CEO: “You can't build a business” on current VR

Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations

By James Batchelor

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

By James Batchelor

Cloudhead's The Gallery crowned game of the year at VR Awards 2018

Meanwhile, HTC takes home the gong for best headset with Vive Pro

By James Batchelor

What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that

By James Batchelor

Magic Leap wants to avoid a takeover and go public

CEO Ronny Abovitz believes an IPO would be "the best thing for the creative community"

By Matthew Handrahan

Magic Leap indie developer grant programme to launch this year

Successful applicants will receive "support to accelerate their development"

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

Truly Social Games acquires AR developer Cooper's New Reality Garage

Augmented reality key to the future of mobile studio who is “tired of making games that people just sit and play and drone out”

By James Batchelor

NFTS secures £10m funding to run national centre for immersive storytelling

Director Jon Wardle tells us "story is the missing ingredient" holding back virtual and augmented reality

By James Batchelor

Oculus Quest will "end up competing with the Nintendo Switch as a device"

CTO John Carmack says the hardware is not powerful enough to compete with Xbox One or PS4

By Matthew Handrahan

Oculus mobile app incorporates Rift support on iOS and Android

Store browsing and remote installation now enabled for both Oculus Go and Rift users

Oculus reveals Santa Cruz as Oculus Quest at OC5

Wireless headset with 6DoF controls represents "middle ground" between Rift and Go, costs $399

By Rebekah Valentine

HTC's Viveport to waive platform fee for devs in Q4

VR platform removes 30% share for the second year running as it celebrates 5x growth in Viveport subscriber base

By Rebekah Valentine

Bow To Blood developer needs to sell 40,000 copies to break even

Studio behind PSVR exclusive discusses the economics of success in virtual reality

By James Batchelor

Magic Leap and HoloLens competing for military funding

Augmented reality headsets would “increase lethality” of US troops as part of Army's $500 million program

By James Batchelor

Google details experimental features for Daydream VR

Android VR platform to receive new 6DoF controller support, "see-through" mode for AR development

By Rebekah Valentine

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