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AR/VR spending to jump 69% in 2019 - IDC

PSVR continues to lead VR market with 463,000 units shipped last quarter; firm says AR software will overtake VR before 2022

By Brendan Sinclair

Niantic invests in holographic AR display outfit

Pokemon Go creator among latest backers in DigiLens' Series C funding round

By Brendan Sinclair

US Army awards $480 million contract for Microsoft's Hololens

Augmented reality headset prototypes will be developed to increase "lethality, mobility, and situational awareness"

By Rebekah Valentine

Orpheus sees a blue ocean in VR games for well-being

Ex-Rockstar and Telltale staffer Job Stauffer explains why he left mainstream development to co-found self-care entertainment outfit

By Brendan Sinclair

The GamesIndustry.biz Podcast: Virtual Reality in 2018, with Resolution's Tommy Palm

Download our latest episode now, as we discuss whether it's viable to build a business around VR

By James Batchelor

VRFocus acquired by Admix

Virtual reality media outlet will "retain its editorial independence" under parentage of VR/AR monetisation solution

Niantic working with United Nations to promote tourism through its games

New partnership will Pokémon Go and Ingress events built around local culture and history

By James Batchelor

Oculus now part of Facebook Technologies

But social network says this will have “no change or impact on the Oculus brand or business”

By James Batchelor

$800,000 shared between 30 projects in latest Unreal Dev Grants

Half of recipients are independent game developers, including four virtual reality projects

BigBox VR secures $5 million in seed funding round

Funding to support development on upcoming VR battle royale game Population: One

By Rebekah Valentine

Sony licenses PSVR design for Lenovo VR headset

Two-year deal aims to expand and improve VR industry

By Rebekah Valentine

Oculus founder: "No existing or imminent VR hardware is good enough to go mainstream"

Palmer Luckey downplays price as a factor in adoption, points to "quality of experience" as key area for improvement

By Matthew Handrahan

Has the VR boom hit a wall?

Enormous progress has been made in headset design and software development for VR - but without a major technological leap forward, current devices won't reach the mass market

By Rob Fahey

Resolution Games secures $7.5 million in additional funding

Angry Birds: FPS and Bait developer will invest additional finance into additional VR and AR projects

By James Batchelor

Brendan Iribe departs Oculus

Co-founder of Facebook's VR firm announces departure after six years with the company to "recharge, reflect and be creative"

By Brendan Sinclair

CCP CEO: “You can't build a business” on current VR

Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations

By James Batchelor

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

By James Batchelor

Cloudhead's The Gallery crowned game of the year at VR Awards 2018

Meanwhile, HTC takes home the gong for best headset with Vive Pro

By James Batchelor

What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that

By James Batchelor

Magic Leap wants to avoid a takeover and go public

CEO Ronny Abovitz believes an IPO would be "the best thing for the creative community"

By Matthew Handrahan

Magic Leap indie developer grant programme to launch this year

Successful applicants will receive "support to accelerate their development"

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

Truly Social Games acquires AR developer Cooper's New Reality Garage

Augmented reality key to the future of mobile studio who is “tired of making games that people just sit and play and drone out”

By James Batchelor

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