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Magic Leap takes new investment from AT&T

Magic Leap One will ship to devs this summer, CEO teases second product Magic Leap Next

By Matthew Handrahan

Niantic's Ingress to get Netflix animated series later this year

Series based on Pokémon Go forebear will be used to introduce upcoming sequel Ingress Prime

By James Batchelor

US Judge halves ZeniMax's $500m win in Facebook Oculus legal battle

Also denies Bethesda parent's request for sales ban on Rift headsets

By James Batchelor

HTC gives 110 Vive headsets to US libraries

A curated selection of 35 educational apps will be supplied for the libraries in California and Nevada

Fast Travel Games: "Think long and hard on free locomotion in VR"

Once seen as carrying too high a risk of motion sickness, Erik Odeldahl now believes that free movement in VR is too popular to leave out

By Matthew Handrahan

VR title Beat Saber hits 100,000 sales in a month

Update: Hyperbolic Magnetism's rhythm game nears estimated $2 million in first month revenue

By Matthew Handrahan

Oculus adds DLC support for mobile VR apps

Beta test opens up a new revenue stream, with Rift DLC support still to come

By Matthew Handrahan

Valve targets improved accessibility with SteamVR Input

New system will let users customise VR controls to better suit their personal needs

By Matthew Handrahan

SteamVR Input allows for accessibility, more controller support

The system, now in beta, lets users and developers create their own controller configurations

By Rebekah Valentine

Niantic to build a 3D augmented reality world map with Pokémon Go data

"We want players to build out the game board they want to play on," says CEO

By Haydn Taylor

Oculus: "We don't want exclusivity. We want VR to thrive"

At Reboot Develop, Oculus' Matt Conte urged developers to make the most of a small market by shipping on every VR platform possible

By Matthew Handrahan

Digi-Capital: Combined Asian markets could deliver over half of AR/VR revenue by 2022

"Western companies might need to adopt a 'we try harder' approach to compete at the same level," says investment bank

By Haydn Taylor

Oculus Go to ship 1.8 million this year - Superdata

Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections

By Brendan Sinclair

Oculus Go standalone headset launches at $199

Oculus VR promises "the best optics of any VR system we've built" from new standalone hardware

By Matthew Handrahan

How to get to 'WOW!': The challenging road to marketing VR

Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games

By Tim Salvitti

Snapchat launches "Snappables" series of AR games

Snap Inc commits to releasing new mini-games on a weekly basis

By Matthew Handrahan

Ubisoft launches second season of start-up incubator program

"Ubisoft is proud of its roots and has not forgotten that its very own adventure began as a start-up," says program sponsor

By Haydn Taylor

Vive Pro adds AR functionality

New SDK grants access to the VR device's stereo front-facing cameras

VR social platform vTime raises $7.6 million Series A

UK firm will use funding to push into augmented reality

Leap Motion to open source North Star AR platform

Headset with Leap Motion hand tracking sensor can be produced for $100 a unit at scale

By Matthew Handrahan

The GamesIndustry.biz Podcast: Making virtual reality mainstream, with Terra Virtua

Subs-based VR platform's CTO Kish Hirani discusses killer apps, and the link between VR and theme parks

By James Batchelor

New Vive Pro bundle cuts headset price by $100

HTC marks VR device's second anniversary with new offer to clarify upgrade confusion

By James Batchelor

Record-breaking VR/AR start-ups raised over $3.6bn in last 12 months

Video games one of only two sectors to secure more than 10% of investment deals

By James Batchelor

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