If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Vicious Cycle Software to Launch the Vicious Engine

Chapel Hill, NC - June 14, 2005 - Vicious Cycle Software, currently celebrating its fifth year of operation, announced today the upcoming release of the Vicious Engine, a complete middleware solution for game development on the Playstation® 2, Xbox® and PC. This exciting technology is one of the first engines to offer full support for the PSPTM platform.

"In the last five years, Vicious Cycle Software, Inc. has developed numerous video game titles on current generation consoles. These titles were created simultaneously on multiple platforms and released in various foreign markets soon thereafter," said Eric Peterson, President of Vicious Cycle. "Realizing how straightforward and versatile our tools have been for us, we believe that the Vicious Engine can be a benefit for other companies as well. By utilizing a dependable engine that has a proven track record, our customers will be granted the time they need to concentrate on better gameplay and quality production value."

Built on the foundation of internal games development, the Vicious Engine is a product of the experience gained while developing interactive video game titles, including Robotech: Battlecry, Robotech: Invasion, and Spy Vs Spy. It is a comprehensive middleware solution that will give developers the power to make exciting, dynamic games without the costly steps of creating an engine and tool set on their own.

"We are excited to provide a robust, cost effective solution for developers of current generation titles," said Mike Pearson, Manager of Business Development and Relations. "As the current console market matures, publishers are asking for shorter and shorter product cycles and smaller budgets. The Vicious Engine will help developers meet these new demands by enabling them to create their games quickly and at lower costs."

The Vicious Engine, used for both short and long production cycles, was built with easy accessibility in mind. Artists, designers and engineers will be able to use the tools on a daily basis to collaborate on a game's development. The engine and editor suite comes with everything required to build and ship games, including an innovative point and click scripting system, a competitive graphics engine, online multiplayer support, and built in collision and physics solutions.

In a further statement, Peterson said, "In the upcoming months, we look forward to offering our engine and toolset to developers and publishers alike for the current generation console and handheld systems."

The Vicious Engine will be released this summer. For more information, or to pre-register for early access, please visit www.viciousengine.com.

For information about partnering with Vicious Cycle, send e-mail to info@viciouscycleinc.com, or fill out the pre-registration form at www.viciousengine.com.

About Vicious Cycle Software, Inc.

Vicious Cycle Software, Inc., based in Chapel Hill, NC and established in 2000, is a premier developer of interactive entertainment software for PlayStation®2 computer entertainment system, PSPTM handheld entertainment system, the Xbox® video game and entertainment system from Microsoft, the Nintendo GameCubeTM, Nintendo DSTM and PC. The company blazed into the gaming scene with its debut title Robotech: Battlecry and continues to create titles for all age groups and all platforms, through licensed and original IP, as well as contract development. Vicious Cycle is also responsible for the Vicious Engine, a comprehensive and fully portable middleware solution for current generation consoles, handhelds and PC. Additional information can be obtained through the company's web sites at www.viciouscycleinc.com and www.viciousengine.com.

GamesIndustry International avatar

GamesIndustry International


GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.