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Vicious Cycle Software engine to target PSP Minis development

Technology company to make Minis development quicker and more cost effective

Vicious Cycle Software has partnered with Sony in a deal that will see its Vicious Engine made available to PSP Minis developers.

The deal, said Vicious, will mean its middleware solution is utilised in the PSP Minis program, making it quicker and more cost effective for developers to create titles for the new digital range.

"Everyone here at Vicious Cycle understands the challenges and expenses involved in videogame development. We're confident that SCE's Minis program for PSP will make it easier and more manageable for both mid-sized studios and independent developers to design their dream game and introduce their work to a wide audience of players worldwide," commented Vicious Cycle president and CEO Eric Peterson.

"We needed a company that really understood the PSP platform and the team at Vicious Cycle Software was ideally suited for the task," added Zeno Colaco, SCEE's VP of publisher and developer relations.

"The Vicious Engine was the first commercially available game development platform to specifically support PSP, and that dedication to providing a high-quality handheld development environment has only grown stronger over the years."

Games that have already utilised the Vicious Engine include Dead Head Fred, Puzzle Quest: Challenge of the Warlords and Eat Lead: The Return of Matt Hazard.

PSP Minis launch on October 1 in Europe, alongside the release of Sony's PSPgo.

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Kath Brice

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